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Everything posted by Idlamn

  1. I remember there was this person who called knarrs canoes lol. Sad to see the traders go. It was a nice quirk. Maybe keep both in parallel so that towns won't be so empty? Or give us other npcs : > Btw.. Love the idea with the portcullis and the tapestry.
  2. Don't get rid of Epic, please, I like my spot there. Make home servers more carebear, and make both way skill transfer somehow, so people have something to show for if they want to occasionally play on Epic. Resetting in this game is a bit daunting. I'd hate to see Serenity reset like Affliction did, even though it's not the active Serenity I played on many years ago. Once a year is too long, people will get attached. If it's some short term servers like a week or a month from where you get some stuff to show back home then yeah. But then again better do this in a way back on the Freedom servers. Maybe optional no-loot pvp or something, dunno.
  3. Can't wait to transform my FSB labyrinth: To something tidier: Also like the other UI improvements. When I started playing for real about 10yrs ago, after I tried a few times when the game was in the very early stages (characters translating and rotating around the world with no animation), I remember noticing a huge improvement to the UI. Made the game look more polished. This plus the addition of armor, weapons and animations made me actually stick around this time for the sandbox gameplay I think new players as well as returning players will get the same feeling as well.
  4. It's actually a common theme, people often get mesmerized by the promise of something better, rebel, and find themselves in a place far worse than before. What the clown cosmetics promise those people in Wurm? I don't know, I can't really say "you think it will give you this but..." because they don't give anything, it's just an idea that doesn't fit Wurm. Maybe I could say "Wurm will be successful because Aion was succesful and it has bunny ears, but...", however I don't think even the people defending them so much actually believe this. And the part of the player base that can't live without them - like a well known figure says: "Cmon, man...". There might also be a small number of people who think a circus of weird looking things is exciting - but for most people it's annoying and tiresome and actually boring. Skins in general, but more specifically circus ones, are the hubris of the gaming industry - it's a necessary evil for some games to get their earnings (especially in the f2p model). Wurm doesn't need this as it doesn't earn anything from it. It's literally throwing away the baby and keeping the bathwater. It gets only downside of breaking aesthetic cohesion which in turn makes the game less appealing to new players especially but existing ones as well. Breaking aesthetic cohesion also sends the message that there is no longer an interest in the game and it's just drifting around. The fact that some people care this much for those clown cosmetics worries me. In most cases it's just the lack of arguments, I think. There's some person on this thread who was making the claim Wurm is a cartoon game...
  5. I had non wurm friends comment on how odd the snowman looks. But at least that one is not wearable with day to day gear or a skin, so you won't see if all the time. I made this thread just to suggest removing the ears before Easter. Now it's pretty much a discussion on the kind of cosmetics.
  6. I liked the way Wurm allows you to pay for convenience. You'd have to put in a lot of money to be mega rich but you can put in some money to not have to worry about survival, necessary tools etc. Think any war in a mmo should be in character, not some toxic ooc exchange. Unfortunately that is only ideal, things often go ooc. The community should try and be fair to both parties in this situation - admonish the offending party that took it ooc, but not overly so, and support the other, and strive for a fair peace. But that is also ideal - what happens mostly is there's already friendships in place, some won't rebuke their friends, some won't say anything in defences of the injured party to not get involved, some will get involved but overexaggerate. Like all things human it's complex. Staff shouldn't get involved except when rules are breached. The rules themselves shouldn't be overly complex and ambiguous, and overly punishing. I played games where this was the case and it's just a source for more injustice as some people use game moderation in their schemes. Not much can be done I'm afraid. The problem is not specific to whales tho. It happens in nonwhale games also. I guess it's part of the mmo experience. Think it might actually be beneficial for some people. I'm thinking it's basically MMORPGs taking in human interaction with all it's downsides as well. Josh also talks about the emergence of solo-friendly mmorpgs as well, which I think might counter some of the effects of community drama, but then again they also take from the mmo a lot.
  7. Think they can do a rift tapestry in that style, with jackals.
  8. Lol looks like the rift. Hope this made into that game lol:
  9. I actually came across those at some point. Seems to have been a theme back in the day for some reason.
  10. Ok. Can you do it somewhere else?
  11. You made that quote up, there's nothing like that in my post and it's unedited btw, so nice try. What I (and others) say about how Wurm looked like over the years and how it's currently presented on Steam IS a fact, you're just spinning it as if we are just expressing an opinion. Show me candy canes and pumpkin shoulders and what not over here I have a video of a champion troll king slaying at my old place on Serenity and I still don't see those things there (think more than half the server was there). Take a more kawaii cosmetikked game like Aion: Randomly clicked a video and literally a player transformed in an inquin fighting players transformed in cats... You quoted this out of context. I actually had a few false starts before I started for real (including in the no animation era) and it wasn't all bunny ears and pumpkin shoulders back then either. The game has actually been an oasis to get away from all the flashyness that was at some point very popular in games. Or just follow the tried and true guideline of aesthetic cohesion. Won't put anyone off at the very least.
  12. X_X wht rly? I got some spare horses that @notstupidbobbleft me. Let me ask her first if she still wants to get some of them. I can also plan houses for you with my impressive 70 carp lol.
  13. I wish they kept it. There were some very interesting points being made there and some essay-tier posts that I didn't get to read as it got shut down before I got back to it. If it's possible at least bring the posts back, please. In their defence is that they didn't close the thread in the suggestions forum. I also don't think they sent warnings to players, I certainly haven't received any. On the other hand what @Torsaid is also very true: It wasn't really good as, regardless the reason behind it, this can now be percieved as Wurm team not having any criticism.
  14. Sounds interesting. I think that's really besides the point. Thing is the game never had the anime aesthetics to it: It was also not one of those circus-tier skin variety games. All the skins and items in the game looked aesthetically cohesive (with the exception of kawaii/funny ones): And this looks GOOD. The game doesn't need any fancy-schmansy over the top looking weapons and armor and items. But regarding realism the game does have a realistic aesthetic and has had this since forever (just look at the sword skins above lol). The color there was used to tell creature statuses apart. It's a game after all and a lot of those were technical choices that later got improved. They toned down those creature status colors btw as an improvement. Also bright colored player dyed things are not unrealistic. Since you posted those ships, look at the ships in game lol. They represent historical ships. Trickster joined the forums in 2019. I also play for a pretty long time (think 10 yrs maybe). Many of the players that don't like this change also play for a long time (the ones I know at least). Don't you think that if the game was always clowny and we just don't like this we would have been saying the same things since then, or probably not even play at all? And let's say someone that doesn't like the bunny ears is a new player. It would still break the aesthetics they have seen in screenshots and the Steam presentation.
  15. Why would it even work with it? Not a bug imo.
  16. WoW is not goofy looking. It just follows a different aesthetic where all things seem to have exaggerated proportions. Think it is based off a comic book. If you put a Wurm longsword in WoW it would look off same as if you put a WoW sword in Wurm. It will compete with other games in it's niche and it does have things to offer including the graphics. The graphics aren't actually trash tier in the game so the argument "the game looks trash anyways why not add whatever in it" doesn't really hold. Sure, the graphics isn't cutting edge (neither is it in Valheim, Runescape, WoW), but it looks good, it has charm, it has immersion. I pointed out the realistic looking weapons as that has been the aesthetic of the game compared to other games and not cartoonish, as I said before the game never was kingdom come. It's a fantasy game so you get dragons, hatchlings, trolls etc., that are fantasy creatures. Doesn't mean you can throw just about everything in. If a game has trolls or ogres it can have miniskirts and lambos thrown in it and it won't look off? Even considering the edgy dragon armor, those goofy cosmetics look completely off.
  17. I somehow thought you would say that :). It's not a hyperrealistic medieval simulator like Kingdom Come of course. But over time it showed just how much medieval and how much fantasy it is. It's actually one of the games witha more realistic appeal. Look at this for example: real longsword Wurm longsword: fantasy longsword: (this is the least over the top ones in WoW) Another example: real war hammer Wurm small maul skin: fantasy 1h warhammer: A sword with a skull in Wurm (for some dark lord rp whatever): , while in a fantasy game you'd see You can see that Wurm even if does add some fantasy elements is on the more realistic side. This is a good appeal for a game to have. There are plenty of games without over the top weapons and armor that do very well, see LotRO which has a profitable cash shop btw. It doesn't aim for historical accuracy (look at the 2h axe that would prolly weigh 20kg in iron, same with the default maul skins) but the weapons and armor are neither cartoonish nor over the top fantasy. Cartoon appeal is 0. This is what a cartoon game looks like:
  18. It doesn't look like a cartoon game and it's not even advertised as such. Also it's literally considered a more realistic version of Minecraft.
  19. From my subjective experience the game can be very immersive. I also have out of the game stuff such as your spreadsheets, but still the game keeps me immersed somehow, despite it's straight line edged roads . I remember playing checkers (for the first time in my life) with a friend near Summerholt. And because it got dark outside (in-game) and he couldn't see the black pieces that well made some mistakes and lost the game - if this ain't realism and immersion I dunno what is lol. I also remember when I started the game on Serenity exploring then as fog came over this giant spider surprised me, and I ran from it until I reached a boat I took. But the fog being so dense I just stood in the middle of the lake waiting for it to pass as I couldn't see which way to go. Even when I meet people in the game world and we talk about w/e subjects, it still seems immersive enough compared to other games I played (I also think those chat bubbles fit very well with the rest of the game). The vast landscapes, the ambient sounds, etc. all help with this. But like I said it is subjective. I purposefully allocate my time for the game so I don't get bothered with other stuff. And I do notice when I open multiple clients or open other games in the background there is no longer any immersion, just some game . I have friends who tried it and for them, while not appealing overall with the apparent grindy nature of it, they did like the immersion the game offers. To be honest they see it as the only thing the game has to offer, which is untrue. Point is it is a selling point of the game and a strong one. The game as it is right now doesn't need any change of direction or additions or lets add fluffy stuff or anything. It needs improvement in already existing areas. Fluffy ears and this trend if continued will not turn Wurm into Aion overnight with players coming in just to buy funny looking costumes, what it might turn it into is the same Wurm minus the immersion aspect. By the way I played and plan to play Aion classic again. Nothing really against some of the design choices in that game, it's a solid game, and character customization there was a big appeal for me. But Wurm isn't Aion and I like Wurm for what it is.
  20. Immersion is actually objective in a game. But we are going in circles. EDIT: Nvm I see Elentari answered.
  21. I don't know about other people but when I started the game looked like a medieval sandbox mmorpg. It didn't look like Aion, didn't look like WoW. It looked like Wurm and all of us liked it just the way it has been. It has been this way in the screenshots, in videos, it's like this on the steam page. This gnome you mention I never saw in my life and this is the case for a lot of players. You can't tell people who put time in this game for literally a decade that this only seemed like a medieval themed MMORPG, only now it's coming out of the closet as something else, and you should have seen the signs, namely that gnome, that this will come to be eventually. How do you know it's not shared by most? Why is aesthetic cohesion a practice in almost all games? Because it's something only very few people like? Regarding the option to hide cosmetics. It's just complicating things in my opinion. The issue most people had with the rabbit ears is not that it's a skin, it's that it's an immersion breaking skin. I still want to see claymores, messers, the corinthian helmets, jewelry cassettes etc. Simplest solution is to not add immersion breaking cosmetics in the future anymore. It's not as common in other MMORPGs as people have you believe, and I am very skeptical of it's added value in Wurm Online. Most of the pro-immersion-breaking-item comments have been along the lines of "everyone should be able to choose how they look like", with which I don't agree as this isn't IMVU or Second Life, but the point is nobody actually seeks them with that much desire. Somebody pointed out on the patch thread that they can simply add fun but non-breaking cosmetics instead.
  22. Didn't really mean it will edit. Obviously not only my aesthetics. And at the end of the day it's Wurm aesthetics. Up until some point when this kind of cosmetics began Wurm had very few of those items if at all. It's basically the game I played for years. Now all of a sudden we are bombarded with bucket heads, teddy bear packs, etc. By bombarded I mean that's what they are adding. Not that many people actually wear them.
  23. We should also get white bears in Wurm.
  24. Partly a rant. It does disappoint me on one hand, as the game does everything immersion-wise good, and on the other hand I fear the late surplus of those kind of cosmetics might come as a result of dwindling interest in the game. But based valid criticism, nontheless. Also the impression to new players (new player retention? focus on new player experience this year?) is way different than how we percieve those things, since we've been playing for years. I remember showing this game to a friend he liked the expansive forrests, kinda went along with the roads having a perfect line border, but when he saw a snowman statue (that I no longer even paid attention to), he was like "oh, cousin, what the heck is that?" (translated from Romanian). Same when I showed someone an event and people were carrying corpses in their hands, or wearing those cephalopod masks. Criticism isn't toxicity. Nor is showing your disappointment for a change in the game. Especially as a paying customer. Especially in a MMORPG where you pay not only with money but with time, as well. Have a look around - everytime this comes up there is no toxicity from players against those changes, we haven't insulted anyone afaik but rather provided what I think is good, if not essential feedback, which is always a healthy thing.