Allurapre

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Posts posted by Allurapre


  1. 7 hours ago, atazs said:

    [15:21:19] Allurapre lost link

    [15:21:20] Allurapre left the world..

     

    I don't see an issue here? Your /lotime was 0 seconds, and the character left the world immedietly

     

    All you can do is just do /lotime every time before you log off and keep an eye on what it says i guess

    Might want to read my post again then. I logged in  then 

    [15:15:46] Allurapre has logged in on Independence. Logged her in to do the /lotime then immediately logged out.

    [15:16:09] You would leave the world in 0 seconds if you disconnected now.

    [15:21:19] Allurapre lost link

    [15:21:20] Allurapre left the world..

     

    I logged out at 15:16:09 then left the world at 15:21:19


  2. Started a timer and it takes 5 minutes for her to disconnect. She is on my deed and I leave her at the altar because she is just praying everyday atm. She has full sleep bonus and as stated before she cannot be attacked so s not in combat mode when I am logging her out.

     

    [15:15:46] Allurapre has logged in on Independence. Logged her in to do the /lotime then immediately logged out.

    [15:16:09] You would leave the world in 0 seconds if you disconnected now.

    [15:21:19] Allurapre lost link

    [15:21:20] Allurapre left the world..

     

    I also checked in my task manager and the wurm online process does terminate as soon as I log off.  Anymore information you need?  p.s. I think this started about a week ago.


  3. If this is the wrong place for this post please move it to the correct sub-forum.

     

    For the last week or so I have noticed that when I log my priest or other alt off, that they actually stay online for a full 5 minutes before I see the message that they have disconnected. Is anyone else seeing this issue or is it just me?


  4. 11 minutes ago, SweetSusie said:

    Sometime grooming them helps.

     

    3 hours ago, Jonydowy said:

    I'm not sure its a bug..milking is weird.I have 70 cows and sheep and still have not found a way to get to milk all of them at once,no matter the food or time  interval but i can say that cows are a bit better than sheep..is what i noticed.

    I just milk them every 4 hours(if i can) and get what i get..

    So I think you are right and milking is weird. I found that if I groomed them first I could milk them 98% of the time. However if I tried to milk first and groom 2nd I still could not milk them so I logged in an alt and she was able to milk them.

     

    Thanks


  5. I am on the Indy server and I am unable to milk about half of the cows/sheep I have in my pasture. They are on enchanted grass and I was able to milk everyone of them yesterday, approx. 24 hours ago. Is anyone else having this issue?


  6. I have played wurm for years and never had this many issues. I have also played the game on my current pc for over a year until about 2 weeks ago.

     

    I log into the game and nothing renders, I already disabled the GLSL and it hasn't helped at all, so I have re-enabled itas Core because extension immediately crashes the game. It has been taking me 3 to 4 times logging in until the world will render. 

    https://imgur.com/gallery/rQZwfjj

     

    When I do get into the game I have refresh lag that lasts for 5-10 minutes making it impossible to play atm. If I don't get the refresh lag immediately then typically within 30 minutes I will get a client crash.

     

    Here is my console:
     

    Spoiler

     

    Preparing to enable console logging.
    Now logging to C:\Users\USERNAME\wurm\console.allurapre.log
    Time is Sat Jan 11 09:58:14 EST 2020
    Running client version 4.1.91
             client build# 08948b685f4b01431fc40f7e0fd1ef3cda97b8bb
         client build time 2019-12-21 15:06

    === System information ===
    Executing from C:\Users\USERNAME\AppData\Local\Programs\Wurm Online\
    Operating system: Windows 10 (arch: amd64, version: 10.0)
    Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
    Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
    Available CPUs: 12


    === Wurm options ===
    animation_playback_self = 0
    ao_level = 1
    auto_mipmaps_enabled = 1
    auto_run_source = 0
    cavedetail = 2
    censor_chat = true
    collada_animations = 1
    colorItemsDamage = true
    color_black = 0.0,0.0,0.0,1.0
    color_cyan = 0.0,1.0,1.0,1.0
    color_enchant_desc = 0.5,0.5,1.0,1.0
    color_enchant_name = 0.0,0.5,0.5,1.0
    color_enchant_power = 0.0,1.0,1.0,1.0
    color_error = 1.0,0.3,0.3,1.0
    color_fuchsia = 1.0,0.0,1.0,1.0
    color_green = 0.08,1.0,0.08,1.0
    color_grey = 0.5,0.5,0.5,1.0
    color_lime = 0.0,1.0,0.0,1.0
    color_maroon = 0.5,0.0,0.0,1.0
    color_navy_blue = 0.23,0.39,1.0,1.0
    color_orange = 1.0,0.5,0.0,1.0
    color_outline_ally = 0.5,1.0,0.5,1.0
    color_outline_friend = 0.5,0.75,1.0,1.0
    color_outline_hostile = 1.0,0.0,0.0,1.0
    color_outline_neutral = 0.5,0.5,1.0,1.0
    color_purple = 0.5,0.0,0.5,1.0
    color_red = 1.0,0.0,0.0,1.0
    color_royal_blue = 0.23,0.39,1.0,1.0
    color_salve_acid = 1.0,1.0,0.0,1.0
    color_salve_fire = 1.0,0.0,0.0,1.0
    color_salve_frost = 0.0,0.0,1.0,1.0
    color_silver = 0.75,0.75,0.75,1.0
    color_system = 0.5,1.0,0.5,1.0
    color_teal = 0.0,0.5,0.5,1.0
    color_white = 1.0,1.0,1.0,1.0
    color_yellow = 1.0,1.0,0.0,1.0
    compressed_textures = true
    compressed_textures_S3TC = true
    contribution_culling = 200
    custim_timer_source = 1
    customTimer1 = -1|-1
    customTimer2 = -1|-1
    customTimer3 = -1|-1
    customTimer4 = -1|-1
    customTimer5 = -1|-1
    debug_mode = false
    depth_clamp_enabled = 2
    disable_select_all_shortcut = false
    display_settings = false:false:0:1920:1080:32:-1:false:true
    enable_contribution_culling = true
    enable_debugs = false
    enable_lod = true
    enable_shift_drag = true
    enable_vsync = false
    event_log_rotation = 2
    exec_source = 0
    fast_yield = false
    fbo_enabled = 1
    fog_coord_src = 0
    font_antialias = 2
    font_bold = 11
    font_default = 15
    font_header = 15
    font_italian = 11
    font_monospaced = 11
    font_static = 11
    fov_horizontal = 90
    fps_limit = 30
    fps_limit_background = 15
    fps_limit_enabled = true
    free_look_mode_disable_on_close_component = false
    free_look_mode_disable_on_combat = false
    free_look_mode_disable_on_open_component = false
    free_look_mode_sensitivity = 10
    game_client_thread_priority = 2
    glsl_debug_loading = false
    glsl_enabled = 2
    gpu_skinning = true
    gui_opacity = 3
    gui_skin = 1
    has_read_eula = true
    head_bob = false
    hide_inactive_friends = true
    hide_menu_examine = false
    hide_menu_no_target = false
    hide_menu_spam_mode = true
    hide_menu_stop = false
    hide_onscreen_fail_messages = false
    hide_onscreen_hostile_messages = false
    hide_onscreen_info_messages = false
    hide_personal_goal = true
    high_res_binoculars = true
    hint_texture_scaling = 1
    impColumn = true
    inverse_mouse = false
    irc_log_rotation = 2
    irc_notif = 0
    item_creature_render_distance = 3
    key_bindings_source = 0
    keyboard_layout = 0
    limit_dynamic_lights = true
    loadInventoryStartup = true
    local_list_in_event = true
    lod = 0
    log_extra_errors = false
    log_gl_errors = false
    mark_text_read = true
    material_as_suffix = true
    max_dynamic_lights = 7
    max_shader_lights = 8
    max_texture_size = 3
    mega_texture_size = 4
    model_loader_thread_priority = 2
    model_loading_threads = 1
    mount_rotation = true
    multicolor_usage = 1
    multidraw_enabled = 1
    no_brightness = false
    no_terrain_render = false
    no_world_render = false
    non_power_of_two = 1
    normal_maps = false
    occlusion_queries_enabled = 2
    offscreen_texture_size = 0
    other_log_rotation = 2
    outline_picking = true
    player_texture_size = 2
    quick_keybinds = true
    reflection_texture_size = 1
    reflections = 2
    remember_password = true
    render_bloom = false
    render_distant_terrain = true
    render_fxaa = false
    render_sun_glare = false
    render_vignette = false
    renderer_type = 1
    resident_models = false
    save_skills_on_quit = true
    screen_brightness = 0.0
    screenshot_file_format = 1
    season_override = 0
    send_extra_tile_data = false
    setting_timestamps = true
    settings_version = 9
    shadow_level = 0
    shadow_mapsize = 1
    shift_drag_default = 10
    showKChat = true
    show_body_in_inventory = false
    show_old_quickbar = false
    silent_friends_update = false
    skillgain_minimum = 5
    skillgain_no_alignment = false
    skillgain_no_favor = false
    skydetail = 0
    sound_al_gain = 1
    sound_buzzlevel = 0
    sound_cache_enabled = true
    sound_doppler_enabled = true
    sound_engine = 1
    sound_footstepslevel = 0
    sound_music_level = 0
    sound_play_PMAlert = true
    sound_play_ambients = false
    sound_play_buzz = false
    sound_play_combat = true
    sound_play_door = true
    sound_play_emotes = true
    sound_play_footsteps = false
    sound_play_music = false
    sound_play_weather = false
    sound_play_work = false
    structure_render_distance = 3
    submit_client_data = 1
    supersampling = 0
    swap_mouse_buttons = false
    terrain_res = 2
    test_attach_equipment = false
    test_mode = 0
    thirdPerson = false
    tile_transitions = true
    tiledecorations = 0
    togglePushToTalk = true
    treelist_outline = true
    trees = 2
    update_optional = true
    use_alpha_particles = true
    use_anisotropic_filtering = 0
    use_antialiasing = 0
    use_fast_clock_work_around = true
    use_nano_timer = false
    use_non_alpha_particles = false
    use_phobia_models = false
    use_tree_models = true
    use_weather_particles = true
    vbo_enabled = 0
    viewport_bob = true
    water_detail = 0

    Setting up WurmModel Model Loader
    Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt
    Translating legacy key NUMPAD7 to KP_7
    Translating legacy key SUBTRACT to KP_SUBTRACT
    Translating legacy key NUMPAD9 to KP_9
    Translating legacy key NUMPAD8 to KP_8
    Translating legacy key NUMPAD5 to KP_5
    Translating legacy key MULTIPLY to KP_MULTIPLY
    Translating legacy key NUMPAD1 to KP_1
    Translating legacy key NUMPAD0 to KP_0
    Translating legacy key NUMPAD3 to KP_3
    Translating legacy key NUMPAD2 to KP_2
    Translating legacy key ADD to KP_ADD
    Translating legacy key DECIMAL to KP_DECIMAL
    Translating legacy key DIVIDE to KP_DIVIDE
    Translating legacy key NUMPAD6 to KP_6
    Translating legacy key NUMPAD4 to KP_4
    Word filter loaded: 23
    Starting global frame job manager with 12 worker threads
    Starting global lazy job manager with 6 worker threads
    Setting up Sonar Sound Engine

    === OpenGL information ===
    LWJGL version: 3.2.3 1.2.0
    OpenGL vendor: NVIDIA Corporation
    OpenGL renderer: GeForce GTX 1070/PCIe/SSE2
    OpenGL version: 4.6.0 NVIDIA 441.87
    OpenGL extensions:
        GL_AMD_multi_draw_indirect
        GL_AMD_seamless_cubemap_per_texture
        GL_AMD_vertex_shader_viewport_index
        GL_AMD_vertex_shader_layer
        GL_ARB_arrays_of_arrays
        GL_ARB_base_instance
        GL_ARB_bindless_texture
        GL_ARB_blend_func_extended
        GL_ARB_buffer_storage
        GL_ARB_clear_buffer_object
        GL_ARB_clear_texture
        GL_ARB_clip_control
        GL_ARB_color_buffer_float
        GL_ARB_compatibility
        GL_ARB_compressed_texture_pixel_storage
        GL_ARB_conservative_depth
        GL_ARB_compute_shader
        GL_ARB_compute_variable_group_size
        GL_ARB_conditional_render_inverted
        GL_ARB_copy_buffer
        GL_ARB_copy_image
        GL_ARB_cull_distance
        GL_ARB_debug_output
        GL_ARB_depth_buffer_float
        GL_ARB_depth_clamp
        GL_ARB_depth_texture
        GL_ARB_derivative_control
        GL_ARB_direct_state_access
        GL_ARB_draw_buffers
        GL_ARB_draw_buffers_blend
        GL_ARB_draw_indirect
        GL_ARB_draw_elements_base_vertex
        GL_ARB_draw_instanced
        GL_ARB_enhanced_layouts
        GL_ARB_ES2_compatibility
        GL_ARB_ES3_compatibility
        GL_ARB_ES3_1_compatibility
        GL_ARB_ES3_2_compatibility
        GL_ARB_explicit_attrib_location
        GL_ARB_explicit_uniform_location
        GL_ARB_fragment_coord_conventions
        GL_ARB_fragment_layer_viewport
        GL_ARB_fragment_program
        GL_ARB_fragment_program_shadow
        GL_ARB_fragment_shader
        GL_ARB_fragment_shader_interlock
        GL_ARB_framebuffer_no_attachments
        GL_ARB_framebuffer_object
        GL_ARB_framebuffer_sRGB
        GL_ARB_geometry_shader4
        GL_ARB_get_program_binary
        GL_ARB_get_texture_sub_image
        GL_ARB_gl_spirv
        GL_ARB_gpu_shader5
        GL_ARB_gpu_shader_fp64
        GL_ARB_gpu_shader_int64
        GL_ARB_half_float_pixel
        GL_ARB_half_float_vertex
        GL_ARB_imaging
        GL_ARB_indirect_parameters
        GL_ARB_instanced_arrays
        GL_ARB_internalformat_query
        GL_ARB_internalformat_query2
        GL_ARB_invalidate_subdata
        GL_ARB_map_buffer_alignment
        GL_ARB_map_buffer_range
        GL_ARB_multi_bind
        GL_ARB_multi_draw_indirect
        GL_ARB_multisample
        GL_ARB_multitexture
        GL_ARB_occlusion_query
        GL_ARB_occlusion_query2
        GL_ARB_parallel_shader_compile
        GL_ARB_pipeline_statistics_query
        GL_ARB_pixel_buffer_object
        GL_ARB_point_parameters
        GL_ARB_point_sprite
        GL_ARB_polygon_offset_clamp
        GL_ARB_post_depth_coverage
        GL_ARB_program_interface_query
        GL_ARB_provoking_vertex
        GL_ARB_query_buffer_object
        GL_ARB_robust_buffer_access_behavior
        GL_ARB_robustness
        GL_ARB_sample_locations
        GL_ARB_sample_shading
        GL_ARB_sampler_objects
        GL_ARB_seamless_cube_map
        GL_ARB_seamless_cubemap_per_texture
        GL_ARB_separate_shader_objects
        GL_ARB_shader_atomic_counter_ops
        GL_ARB_shader_atomic_counters
        GL_ARB_shader_ballot
        GL_ARB_shader_bit_encoding
        GL_ARB_shader_clock
        GL_ARB_shader_draw_parameters
        GL_ARB_shader_group_vote
        GL_ARB_shader_image_load_store
        GL_ARB_shader_image_size
        GL_ARB_shader_objects
        GL_ARB_shader_precision
        GL_ARB_shader_storage_buffer_object
        GL_ARB_shader_subroutine
        GL_ARB_shader_texture_image_samples
        GL_ARB_shader_texture_lod
        GL_ARB_shading_language_100
        GL_ARB_shader_viewport_layer_array
        GL_ARB_shading_language_420pack
        GL_ARB_shading_language_include
        GL_ARB_shading_language_packing
        GL_ARB_shadow
        GL_ARB_sparse_buffer
        GL_ARB_sparse_texture
        GL_ARB_sparse_texture2
        GL_ARB_sparse_texture_clamp
        GL_ARB_spirv_extensions
        GL_ARB_stencil_texturing
        GL_ARB_sync
        GL_ARB_tessellation_shader
        GL_ARB_texture_barrier
        GL_ARB_texture_border_clamp
        GL_ARB_texture_buffer_object
        GL_ARB_texture_buffer_object_rgb32
        GL_ARB_texture_buffer_range
        GL_ARB_texture_compression
        GL_ARB_texture_compression_bptc
        GL_ARB_texture_compression_rgtc
        GL_ARB_texture_cube_map
        GL_ARB_texture_cube_map_array
        GL_ARB_texture_env_add
        GL_ARB_texture_env_combine
        GL_ARB_texture_env_crossbar
        GL_ARB_texture_env_dot3
        GL_ARB_texture_filter_anisotropic
        GL_ARB_texture_filter_minmax
        GL_ARB_texture_float
        GL_ARB_texture_gather
        GL_ARB_texture_mirror_clamp_to_edge
        GL_ARB_texture_mirrored_repeat
        GL_ARB_texture_multisample
        GL_ARB_texture_non_power_of_two
        GL_ARB_texture_query_levels
        GL_ARB_texture_query_lod
        GL_ARB_texture_rectangle
        GL_ARB_texture_rg
        GL_ARB_texture_rgb10_a2ui
        GL_ARB_texture_stencil8
        GL_ARB_texture_storage
        GL_ARB_texture_storage_multisample
        GL_ARB_texture_swizzle
        GL_ARB_texture_view
        GL_ARB_timer_query
        GL_ARB_transform_feedback2
        GL_ARB_transform_feedback3
        GL_ARB_transform_feedback_instanced
        GL_ARB_transform_feedback_overflow_query
        GL_ARB_transpose_matrix
        GL_ARB_uniform_buffer_object
        GL_ARB_vertex_array_bgra
        GL_ARB_vertex_array_object
        GL_ARB_vertex_attrib_64bit
        GL_ARB_vertex_attrib_binding
        GL_ARB_vertex_buffer_object
        GL_ARB_vertex_program
        GL_ARB_vertex_shader
        GL_ARB_vertex_type_10f_11f_11f_rev
        GL_ARB_vertex_type_2_10_10_10_rev
        GL_ARB_viewport_array
        GL_ARB_window_pos
        GL_ATI_draw_buffers
        GL_ATI_texture_float
        GL_ATI_texture_mirror_once
        GL_S3_s3tc
        GL_EXT_texture_env_add
        GL_EXT_abgr
        GL_EXT_bgra
        GL_EXT_bindable_uniform
        GL_EXT_blend_color
        GL_EXT_blend_equation_separate
        GL_EXT_blend_func_separate
        GL_EXT_blend_minmax
        GL_EXT_blend_subtract
        GL_EXT_compiled_vertex_array
        GL_EXT_Cg_shader
        GL_EXT_depth_bounds_test
        GL_EXT_direct_state_access
        GL_EXT_draw_buffers2
        GL_EXT_draw_instanced
        GL_EXT_draw_range_elements
        GL_EXT_fog_coord
        GL_EXT_framebuffer_blit
        GL_EXT_framebuffer_multisample
        GL_EXTX_framebuffer_mixed_formats
        GL_EXT_framebuffer_multisample_blit_scaled
        GL_EXT_framebuffer_object
        GL_EXT_framebuffer_sRGB
        GL_EXT_geometry_shader4
        GL_EXT_gpu_program_parameters
        GL_EXT_gpu_shader4
        GL_EXT_multi_draw_arrays
        GL_EXT_multiview_texture_multisample
        GL_EXT_multiview_timer_query
        GL_EXT_packed_depth_stencil
        GL_EXT_packed_float
        GL_EXT_packed_pixels
        GL_EXT_pixel_buffer_object
        GL_EXT_point_parameters
        GL_EXT_polygon_offset_clamp
        GL_EXT_post_depth_coverage
        GL_EXT_provoking_vertex
        GL_EXT_raster_multisample
        GL_EXT_rescale_normal
        GL_EXT_secondary_color
        GL_EXT_separate_shader_objects
        GL_EXT_separate_specular_color
        GL_EXT_shader_image_load_formatted
        GL_EXT_shader_image_load_store
        GL_EXT_shader_integer_mix
        GL_EXT_shadow_funcs
        GL_EXT_sparse_texture2
        GL_EXT_stencil_two_side
        GL_EXT_stencil_wrap
        GL_EXT_texture3D
        GL_EXT_texture_array
        GL_EXT_texture_buffer_object
        GL_EXT_texture_compression_dxt1
        GL_EXT_texture_compression_latc
        GL_EXT_texture_compression_rgtc
        GL_EXT_texture_compression_s3tc
        GL_EXT_texture_cube_map
        GL_EXT_texture_edge_clamp
        GL_EXT_texture_env_combine
        GL_EXT_texture_env_dot3
        GL_EXT_texture_filter_anisotropic
        GL_EXT_texture_filter_minmax
        GL_EXT_texture_integer
        GL_EXT_texture_lod
        GL_EXT_texture_lod_bias
        GL_EXT_texture_mirror_clamp
        GL_EXT_texture_object
        GL_EXT_texture_shadow_lod
        GL_EXT_texture_shared_exponent
        GL_EXT_texture_sRGB
        GL_EXT_texture_sRGB_R8
        GL_EXT_texture_sRGB_decode
        GL_EXT_texture_storage
        GL_EXT_texture_swizzle
        GL_EXT_timer_query
        GL_EXT_transform_feedback2
        GL_EXT_vertex_array
        GL_EXT_vertex_array_bgra
        GL_EXT_vertex_attrib_64bit
        GL_EXT_window_rectangles
        GL_EXT_import_sync_object
        GL_IBM_rasterpos_clip
        GL_IBM_texture_mirrored_repeat
        GL_KHR_context_flush_control
        GL_KHR_debug
        GL_EXT_memory_object
        GL_EXT_memory_object_win32
        GL_EXT_win32_keyed_mutex
        GL_KHR_parallel_shader_compile
        GL_KHR_no_error
        GL_KHR_robust_buffer_access_behavior
        GL_KHR_robustness
        GL_EXT_semaphore
        GL_EXT_semaphore_win32
        GL_KHR_shader_subgroup
        GL_KTX_buffer_region
        GL_NV_alpha_to_coverage_dither_control
        GL_NV_bindless_multi_draw_indirect
        GL_NV_bindless_multi_draw_indirect_count
        GL_NV_bindless_texture
        GL_NV_blend_equation_advanced
        GL_NV_blend_equation_advanced_coherent
        GL_NVX_blend_equation_advanced_multi_draw_buffers
        GL_NV_blend_minmax_factor
        GL_NV_blend_square
        GL_NV_clip_space_w_scaling
        GL_NV_command_list
        GL_NV_compute_program5
        GL_NV_conditional_render
        GL_NV_conservative_raster
        GL_NV_conservative_raster_dilate
        GL_NV_conservative_raster_pre_snap_triangles
        GL_NV_copy_depth_to_color
        GL_NV_copy_image
        GL_NV_depth_buffer_float
        GL_NV_depth_clamp
        GL_NV_draw_texture
        GL_NV_draw_vulkan_image
        GL_NV_ES1_1_compatibility
        GL_NV_ES3_1_compatibility
        GL_NV_explicit_multisample
        GL_NV_feature_query
        GL_NV_fence
        GL_NV_fill_rectangle
        GL_NV_float_buffer
        GL_NV_fog_distance
        GL_NV_fragment_coverage_to_color
        GL_NV_fragment_program
        GL_NV_fragment_program_option
        GL_NV_fragment_program2
        GL_NV_fragment_shader_interlock
        GL_NV_framebuffer_mixed_samples
        GL_NV_framebuffer_multisample_coverage
        GL_NV_geometry_shader4
        GL_NV_geometry_shader_passthrough
        GL_NV_gpu_program4
        GL_NV_internalformat_sample_query
        GL_NV_gpu_program4_1
        GL_NV_gpu_program5
        GL_NV_gpu_program5_mem_extended
        GL_NV_gpu_program_fp64
        GL_NV_gpu_shader5
        GL_NV_half_float
        GL_NV_light_max_exponent
        GL_NV_memory_attachment
        GL_NV_multisample_coverage
        GL_NV_multisample_filter_hint
        GL_NV_occlusion_query
        GL_NV_packed_depth_stencil
        GL_NV_parameter_buffer_object
        GL_NV_parameter_buffer_object2
        GL_NV_path_rendering
        GL_NV_path_rendering_shared_edge
        GL_NV_pixel_data_range
        GL_NV_point_sprite
        GL_NV_primitive_restart
        GL_NV_query_resource
        GL_NV_query_resource_tag
        GL_NV_register_combiners
        GL_NV_register_combiners2
        GL_NV_sample_locations
        GL_NV_sample_mask_override_coverage
        GL_NV_shader_atomic_counters
        GL_NV_shader_atomic_float
        GL_NV_shader_atomic_float64
        GL_NV_shader_atomic_fp16_vector
        GL_NV_shader_atomic_int64
        GL_NV_shader_buffer_load
        GL_NV_shader_storage_buffer_object
        GL_NV_shader_subgroup_partitioned
        GL_NV_stereo_view_rendering
        GL_NV_texgen_reflection
        GL_NV_texture_barrier
        GL_NV_texture_compression_vtc
        GL_NV_texture_env_combine4
        GL_NV_texture_multisample
        GL_NV_texture_rectangle
        GL_NV_texture_rectangle_compressed
        GL_NV_texture_shader
        GL_NV_texture_shader2
        GL_NV_texture_shader3
        GL_NV_transform_feedback
        GL_NV_transform_feedback2
        GL_NV_uniform_buffer_unified_memory
        GL_NV_vertex_array_range
        GL_NV_vertex_array_range2
        GL_NV_vertex_attrib_integer_64bit
        GL_NV_vertex_buffer_unified_memory
        GL_NV_vertex_program
        GL_NV_vertex_program1_1
        GL_NV_vertex_program2
        GL_NV_vertex_program2_option
        GL_NV_vertex_program3
        GL_NV_viewport_array2
        GL_NV_viewport_swizzle
        GL_NVX_conditional_render
        GL_NVX_linked_gpu_multicast
        GL_NV_gpu_multicast
        GL_NVX_gpu_multicast2
        GL_NVX_progress_fence
        GL_NVX_gpu_memory_info
        GL_NVX_multigpu_info
        GL_NVX_nvenc_interop
        GL_NV_shader_thread_group
        GL_NV_shader_thread_shuffle
        GL_KHR_blend_equation_advanced
        GL_KHR_blend_equation_advanced_coherent
        GL_OVR_multiview
        GL_OVR_multiview2
        GL_SGIS_generate_mipmap
        GL_SGIS_texture_lod
        GL_SGIX_depth_texture
        GL_SGIX_shadow
        GL_SUN_slice_accum
        GL_WIN_swap_hint
        WGL_EXT_swap_control
    OpenGL pixel format: 8:8:8:8
    OpenGL depth format: 24:8

    GLSL version: 4.60 NVIDIA
    GLSL max vertex uniforms: 4096 (4096)
    GLSL max fragment uniforms: 4096 (4096)
    GLSL max varyings: 124 (124)
    GLSL max lights: 8 (8)
    GLSL defines (4.6): #define USE_CLIP_VERTEX 1

    Vertex/index buffer memory limit: 4096MiB
    Starting workaround for fast running clocks
    Using LWJGL timer.
    Startup Phase - Initializing..
    Initializing font texture for SansSerif (15). Texture Size: 512
    Initializing font texture for SansSerif (15, italic). Texture Size: 512
    Preloading builtin materials
    Preloading builtin materials done
    Setting up Collada Model Loader
    Launching Collada Model Loader threads
    Launching WOM Loader threads
    Startup Phase - Setting up..
    Loading window positions from C:\Users\USERNAME\wurm\players\allurapre\windows_1920x1061.txt
    Loading props file C:\Users\USERNAME\wurm\players\allurapre\windows_1920x1061.txt
    Gui initialized
    Startup Phase - Preparing terrain...
    Startup Phase - Connecting ..
    Disabling Nagles
    Writing to C:\Users\USERNAME\wurm\players\allurapre\logs\_Event.2020-01.txt
    Disabling Nagles
    Writing to C:\Users\USERNAME\wurm\players\allurapre\logs\Alliance.2020-01.txt
    Login successful
    Executing C:\Users\USERNAME\wurm\configs\default\autorun.txt
    'toggle keyboard_hints' has been removed. Right-click the menu bar instead.
    Unknown command: xxxx
    Starting update of login splash image...
    Initializing font texture for SansSerif (11). Texture Size: 512
    Initializing font texture for SansSerif (12). Texture Size: 512
    Finished loading new login splash image!
    Missing texture data requested: graphics.jar:texture/terrain/dirt_n.dds
    Initializing font texture for Cry Uncial (64). Texture Size: 2048
    Initializing font texture for SansSerif (15, bold). Texture Size: 512
    Writing to C:\Users\USERNAME\wurm\players\allurapre\logs\_Skills.2020-01.txt
    Jan 11, 2020 10:00:19 AM class.whjIYx79sh mMV5oPkCW
    SEVERE: Input does not appear to be an Ogg bitstream.
    Jan 11, 2020 10:00:19 AM class.whjIYx79sh mMV5oPkCW
    SEVERE: res/missingsound.ogg
    Time is Sat Jan 11 10:01:33 EST 2020
    Performing final cleanup after playing  3m
    Saving props file C:\Users\USERNAME\wurm\players\allurapre\playerdata.txt
    Saving props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt
    Saving props file C:\Users\USERNAME\wurm\players\allurapre\stats.txt
    Dumped skills to C:\Users\USERNAME\wurm\players\allurapre\dumps\skills.20200111.1001.txt
    Saving window positions to C:\Users\USERNAME\wurm\players\allurapre\windows_1920x1061.txt
    Saving props file C:\Users\USERNAME\wurm\players\allurapre\windows_1920x1061.txt
    WOM Loader exited.
    WOM Loader exited.
    Job executor 0 terminating
    Collada Model Loader exited.
    Job executor 1 terminating
    Job executor 2 terminating
    Job executor 3 terminating
    Job executor 4 terminating
    Job executor 5 terminating
    Job executor 6 terminating
    Job executor 7 terminating
    Job executor 8 terminating
    Job executor 9 terminating
    Job executor 10 terminating
    Job executor 11 terminating
    Destroying game window
    Fast Clock Workaround Thread exited.
    Goodbye.
    Exit.