Alectrys

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Everything posted by Alectrys

  1. Did you have less than 4 hours sleep bonus stored? Did anyone else mention that they didn't get sleep bonus? Did you notice the % on the mission go up when you completed your tower? Did you get the popup box when you completed your bell tower?
  2. The chart for overly agressive says one thing and the patch notes say something else. Wiki says Goes into frenzy when attacked Patch says Overly aggressive creatures are now able to express their feelings, they will randomly bite on emotes as intended. So if someone asks - what does the trait overly aggressive mean, which answer is correct? (the correct answer should be what the wiki chart says) - that's the edit I was looking for.
  3. Also brought up here - consolidating discussion http://forum.wurmonline.com/index.php?/topic/139851-no-rare-roll-on-attaching-rare-blades-on-handle/
  4. Same conversation going on here regarding creating as opposed to continuing. http://forum.wurmonline.com/index.php?/topic/138833-supreme-did-not-trigger-rare-roll/ I'll link your post there.
  5. Much better. At least we have somewhere that players can go to get an example of how to do it and what to expect. Others can maybe chime in with other things that would be helpful here. Thank you.
  6. The messages that Banzuvelis has listed are helpful as well: http://forum.wurmonline.com/index.php?/topic/139044-alche-madness/&do=findComment&comment=1424881
  7. Each of the transmutation liquids has a different description - there is not just 1 liquid. Each has a different description and name too - depending if it's blessed or not blessed. For example: Passive transmutation liquid (Transmutes sand to clay) - description= A milky and oily grey liquid. It has a strong pungent odor tht burns your nostrils. Once blessed can help convert a sand tile to a clay tile. Active transmutation liquid (Transmutes sand to clay) - description=A milky and oily grey liquid. It has a strong pungent oder that burns your nostrils. It bears an aura of xxx. Can help convert a sand tile to a clay tile. (xxx is the deity that cast bless on it) So there are 6 liquids - each with a blessed and an unblessed state. This example is the first in your chart - the sand to clay.
  8. Reported again here http://forum.wurmonline.com/index.php?/topic/139834-5-alignment-from-killing-anyone-as-nathan/
  9. Reported here and added to the bug list at that time. http://forum.wurmonline.com/index.php?/topic/133309-weird-alighnment-ticks/ I'll add this thread to that and make note on the bug.
  10. It seems that the loss on creation was removed - if you start with 1.0kg drake hide and create a Drake Hide jacket of .60kg, you are left with .40kg drake hide. If you fail to create with a 1.0kg drake hide, you are left with .94kg. It appears that the wiki needs to be updated with input from someone who makes drake hide armor and has an idea of what it is now compared to what it used to be. Maybe start an update request here: http://forum.wurmonline.com/index.php?/forum/119-wurmpedia-wiki-maintenance/
  11. The 17 minutes included tiles that had nothing and a bit of staring off into the bug lists as well, not just forage. My foraging is 27 and I just used 'forage' not forage for a thing. I did 6 more tiles after posting this and got 4 more iron rocks. Cotton and pumpkins are heavy enough, but at least I can crush those.
  12. 17 minutes of foraging 13 tiles foraged 9 rock, iron found. I think that is a bit excessive, especially for someone who doesn't need or want iron. I can't discard them and I don't want to carry them around on my gathering trip. I also don't want to litter the area with piles of unwanted items. Can the chance be reduced at least as your foraging skill increases? It would be interesting to see if this addition is actually helpful at all to new players who are not near rock where they can rummage for the same thing. In theory it's a nice thought, but when weighed against the annoyance of one group for the benefit of another group - it makes sense to see which group is larger - those finding iron rock helpful vs. those finding iron rock a nuisance. Just my two cents.
  13. I've not seen a page on wiki yet for the transmutation liquids - other than a page created for them. Something basic should at least be there and additions made when people have confirmed some things via testing. Here is a good start for info - at least the items needed for each transmutation: http://forum.wurmonline.com/index.php?/topic/138739-transformation-liquids/ This seems to be the page created for the feature as opposed to the gift http://www.wurmpedia.com/index.php/Transmutation_liquid_(Feature)
  14. This issue was fixed with the March 24th patch http://forum.wurmonline.com/index.php?/topic/139679-patch-notes-24mar16/ It's been 3 days and the unfinished wall on the building you reported is now at 40 damage.
  15. This was reported along with the texture issues after the February 5th update. I logged it with those bugs at the time and found out later that there was also a client component that needed to be fixed in order to address this. I've noted the bug and cross referenced it in graphics and client at the time. I'll add your thread to the bug as well.
  16. Thank you for finding that, Sme! I'll add that reminder to the issue. Fixed: http://forum.wurmonline.com/index.php?/topic/140120-patch-notes-07apr16/
  17. Slope issue reported here as well. Linking both posts http://forum.wurmonline.com/index.php?/topic/139779-carts-and-wagons-are-not-following-terrain/ Weapon issue has been fixed but slope issue remains. Will note again on the bug report about the slope.
  18. The issue was reported here along with the weapon blocking view. http://forum.wurmonline.com/index.php?/topic/129801-slope-on-carts-and-huge-axe-obscuring-vision-please-fix/ The weapon issue was fixed and the slope issue remains open and on the bug list. I'll reference this post in that thread as that is the one posted to the bug and being followed. I'll note this on the bug as well.
  19. Adding to the bug list, thanks for our report and the screenshot.
  20. Verified fixed [19:17:50] You line up the dioptra with Haven.
  21. Verified fixed with today's patch http://forum.wurmonline.com/index.php?/topic/139679-patch-notes-24mar16/
  22. Java Crash

    Go to this page and download the option that says: Windows Offline (64bit) https://java.com/en/download/manual.jsp That will force the 64 bit java download to your computer. To be sure that Wurm uses the 64 bit, I'd remove all other java you have installed before downloading the 64 bit.