Alectrys

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Everything posted by Alectrys

  1. This sounds like a bugged or ghost item which is not really there. 1. Wait for a server restart to see if the item is still there (restarts sometimes clear out ghosted items) 2. If restart doesn't clear it, put in a /support in game and a GM can come take a look at the item to see what the issue may be.
  2. Verified. Thank you for your report. The issue has been added to the bug list.
  3. Faeran and Griphyth actually did a video of the reforestation of an old deed. Here is their live stream of the event: >https://www.youtube.com/watch?v=8XexFaTcvAQ My area has seen people come and go as well. I usually wait for about a year once a deed falls or people stop playing. If a year has gone by and no one has returned or reused the land, I turn it back to nature by removing pavement, terraforming flat areas or areas with sharp peaks, destroying decaying items and even closing up mines that have collapses in areas.
  4. Could not reproduce. Here are the steps I took: Found a rose bush with a sprout. Cut the grass under it with a shovel. Trimmed the grass under it with a scissors. Activated a sickle, right click the tile, nature - pick sprout. [15:45:15] You start to gather tall grass. [15:45:24] You gather 2 mixed grass. [15:45:32] You start to trim the grass to lawn length. [15:45:42] You trim the grass to look like a lawn. [15:45:53] You start cutting a sprout from the tree. [15:46:02] You cut a sprout from the tree. I also tried with a lavender bush and it worked.
  5. Beautiful new office! Here's hoping it brings new creativity, bug free coding and magical artwork.
  6. Followed procedure and sent the info, posting here just for the record: 2:30 EST time Tracing route to jenn001.game.wurmonline.com [148.251.21.205] over a maximum of 30 hops: 1 <1 ms <1 ms <1 ms 192.168.0.1 2 33 ms 27 ms 19 ms cpe-104-229-240-1.twcny.res.rr.com [104.229.240. 1] 3 27 ms 25 ms 21 ms tge0-0-0.ltfdny0402h.northeast.rr.com [24.24.16. 129] 4 14 ms 13 ms 11 ms agg25.esyrnydr02r.northeast.rr.com [24.58.47.126 ] 5 18 ms 19 ms 19 ms be27.albynyyf01r.northeast.rr.com [24.58.32.80] 6 27 ms 27 ms 27 ms bu-ether26.nycmny837aw-bcr00.tbone.rr.com [107.1 4.19.26] 7 26 ms 24 ms 25 ms 0.ae0.pr1.nyc20.tbone.rr.com [107.14.17.216] 8 27 ms 26 ms 25 ms 209.220.18.33.ptr.us.xo.net [209.220.18.33] 9 31 ms 28 ms 25 ms 209.220.18.50.ptr.us.xo.net [209.220.18.50] 10 98 ms 100 ms 98 ms r1lon2.core.init7.net [77.109.128.69] 11 94 ms 93 ms 99 ms r1lon1.core.init7.net [82.197.168.41] 12 116 ms 122 ms 124 ms r1nue1.core.init7.net [77.109.140.254] 13 120 ms 135 ms * gw-hetzner.init7.net [77.109.135.102] 14 123 ms 121 ms * core12.hetzner.de [213.239.245.25] 15 124 ms 123 ms 121 ms core21.hetzner.de [213.239.245.30] 16 132 ms * 122 ms juniper3.rz20.hetzner.de [213.239.245.230] 17 122 ms * * hos-tr2.ex3k18.rz20.hetzner.de [213.239.203.38] 18 125 ms 123 ms 125 ms jenn001.game.wurmonline.com [148.251.21.205] Trace complete.
  7. Thanks for posting your resolution! Hopefully it will help others with the same issue.
  8. Confirmed and already fixed by Tich. Will show correctly next update. Thanks for the report.
  9. Issue reported here for Caravel as well http://forum.wurmonline.com/index.php?/topic/119366-new-error-when-trying-to-load-caravel-you-must-be-on-the-same-floor-level-as-the-large-crate-in-order-to-load-it/. A bug has already been logged and is being addressed by the developers.
  10. Same issue reported here with cogs http://forum.wurmonline.com/index.php?/topic/119333-unable-to-load-crates-into-cogs/. Let's follow the issue on that thread. A bug has already been opened and is being addressed by the developers.
  11. I noticed a similar error in these reports, see if any suggestions here help: http://forum.wurmonline.com/index.php?/topic/112865-client-always-crash-please-help/ http://forum.wurmonline.com/index.php?/topic/110818-crash-on-login/
  12. Issues similar to this have been logged into the bug database for a while. I've added this thread as well. I make sure my passengers disembark in an open area outside of any buildings and not near trees or fences. I've also seen passengers die when passing under arched walls over highways or paths, so I give them a choice, get off and walk through or roll the death dice. Unfortunately, this is one thing people don't 'know' and only learn by death or by being told by someone else. Pass along the info to your passengers until the issue can be addressed.
  13. This was reported and added to the bug list a while ago from this post: http://forum.wurmonline.com/index.php?/topic/92348-bug-in-leather-creation-additional-info-to-ticket-50332/ My testing showed that this discrepancy happened only if your container of lye was completely full (for some reason). So your first create used the incorrect amount of lye and hide and subsequent creates used the correct amount. I'll add this report to the bug as well to show it's still an issue and being reported.
  14. I cannot reproduce this with tar. Can you tell me if it happens with tar dug from a pit or tar produced by a charcoal pile or tar from a bsb? I've seen a few cases where tar in a bsb does not combine and I'm wondering if charcoal tar and dug tar may be the difference here.
  15. Following the topic here as there have been numerous reports of fill issues with various containers: http://forum.wurmonline.com/index.php?/topic/119372-fill-method-not-working-properly-with-various-containers/
  16. Following here since there have been multiple reports of container fill issues: http://forum.wurmonline.com/index.php?/topic/119372-fill-method-not-working-properly-with-various-containers/
  17. Following here since there were multiple reports regarding multiple containers: http://forum.wurmonline.com/index.php?/topic/119372-fill-method-not-working-properly-with-various-containers/ Adding this thread to the bug report.
  18. I began testing the 'fill' methods of various containers after reading the post about the washing bowl. Since that time, I see other posts all relating to the same behavior. I'm going to consolidate all of them here since it doesn't seem to be relating to a specific container, so no need for a thread on each container. http://forum.wurmonline.com/index.php?/topic/119025-fill-on-a-washing-bowl-doesnt-actually-fill-it/ http://forum.wurmonline.com/index.php?/topic/119313-waterskins-stopped-working-properly/ http://forum.wurmonline.com/index.php?/topic/119342-unable-to-fill-containers-with-water-from-fountains/ I have not tested since yesterday's update, but my previous tests included: Large Barrel Small Barrel Huge Oil Tub Fountain Washing Bowl Well Note: The above tests were ONLY done to test the filling of the washing bowl with various containers. I have not done a test of filling everything with everything. Your reports help. When reporting issues, please be sure to state if you get the same results with 'fill' and 'drag'. Thanks for your reports. I'll have the other threads locked with reference to this one but will add the others to the already created bug report.
  19. Reported here and work arounds listed http://forum.wurmonline.com/index.php?/topic/117504-forum-cut-and-paste/
  20. http://www.wurmpedia.com/index.php/Moss Moss can be planted on cultivated dirt.
  21. This seems to have been fixed with or without anything activated. Please let me know if you still have an issue.
  22. Added to the bug database with a few more oddities when trying to fill with various containers using fill or drag. Thanks for the report.
  23. Your issue sounds very similar to this, see if anything in here helps: http://forum.wurmonline.com/index.php?/topic/109023-animations-exaggerated-horizon-reflections-texture-distortion-ground/
  24. I just ran the following test on the live servers with the stable and unstable clients and whatever I set the config as, it remembered on the next logon. Do you have anything in an autoexec file that would change the settings? Here is what I tested: Select on - Target on --> new login had Select on - Target on Select off - Target off --> new login had Select off - Target off Select on - Target off --> new login had Select on - Target off Select off - Target on --> new login had Select off - Target on I used the same config name for each login/logoff on both stable and unstable tests.
  25. It seems that the text notations on the portal are just left over from the previous challenge. The previous challenge had 2 starter towns for each kingdom - a far base and a forward base for each. The 3 current names of the starter towns were used in the previous challenge as well - however, the description of each is no longer applicable.