As someone with a number of alts that wander the servers, I'm pretty familiar with dealing with Hellhounds from the perspective of a new player or a player unable to pay for premium, and thus locked out from riding horses. Regarding sticking to roads, that works until the road you're following turns uphill, at which point the hound rather quickly catches up. Normally this wouldn't be a big deal, but it is a creature -extremely- proficient at "Attacks of Opportunity" oftentimes hitting from well outside their normal combat radius. Once they've inflicted that initial hit, you're slow enough from the hurting status that you're just gonna get picked apart by more Attacks of Opportunity. Towers work when you can find one but many, many roadways are completely without Tower coverage at all, which becomes a problem when I see in kchats that many new players are told to stake it out in an empty area on their own when they have difficulty finding a village to join. As for moving away from "too much wildlife" the hounds spawn anywhere rather plentifully, it's really not that simple at all. Somewhere safe one day can be deadly the next. These things really are a detriment to the new player experience, and while I agree making them a lair spawn would be a good idea (anything stronger than a spider really shouldn't be spawning -everywhere-) my personal suggestion in this regard wouldn't be specific to Hellhounds at all; Make creatures subject to movement speed differences from slopes just like players are. Roads are meant to be the player's means of avoiding creatures, but the slope speed drop takes that away from them in certain cases like Hellhounds. MAYBE drop their speed -slightly- on top of that, but thier immense aggro radius is thier defining feature and shouldn't be changed, it's what would keep them as a dangerous creature out in the wilderness, as they would likely end up attacking in groups if they became a Lair spawn creature and thus more concentrated in a given area.