Xandaros

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About Xandaros

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    Deliverance

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  1. My new drake hide set which I won at this impalong
  2. I've not even considered that graphics might be an issue. I honestly don't care. Ships can look like they have set sails all the time for all I care, but if I could park my boat in less than 20 minutes, that would be great. +1
  3. How about a three-way option: All, Wild Only, None But yes, +1 PLEASE let me turn this off...
  4. I can also offer a lingonberry cog as prize if you want it.
  5. Are affinity meals going to be provided? I'd like to reserve rooms for Xyonado and Donitayo. I'll be doing Carpentry, Fine Carpentry, Ship Building and Masonry. I also have a vyn priest who is currently at 63 channelling. I hope to have him at 70 by the start of the impalong.
  6. Unmarked deeds: Portowy Jar [1190/170] Strathmore
  7. If you build a bridge alongside a stone wall and, when going up the bridge, touch the wall, you get teleported under the bridge. The horse stays on the bridge, but you cannot leave the bridge. If you then dismount, you find yourself completely under the bridge and you might not be able to get out. I put a stool next to my bridge to be able to get out if I get stuck. Without a vehicle nearby, it is impossible to escape. Here's a video of it happening:
  8. Oh, they are exits? I'll take another look later. It looked like they dead-end when I was there yesterday, but I wouldn't put it past me to completely miss the exits. I'll also see if I can find a way to connect those tunnels. If not, maybe we should just move that one segment of the unnamed tunnel a tile or so to the left? I personally think clarity is more important than accuracy, especially if it's only a couple tiles.
  9. The canal between roughly (1400, 778) and (1666, 778) also has a walkway next to it, so should be red-blue stripes. Maybe we also want to clean up the entire tunnel connected to it? It shows a whole bunch of branches that just dead-end. I'm not sure if it's a good thing or a bad thing to show all of them. It also looks like this tunnel connects to the red tunnel, but it doesn't, which has confused me a number of times in the past.
  10. Dredge keybind

    Indeed, it is quite annoying. I mentioned this in a suggestion thread, as well:
  11. The problem is, the goal just says you need to make that much wine. Which they did. So, it should count. It doesn't, because they were on a different server while it fermented, but the goal doesn't say "make X wine without changing server", it just says "make X wine". You are never warned about this in-game. I've had the same thing happen to me with the trash heap goal. That one is a great deal easier, so it wasn't a big problem, but I have to say, I was a bit annoyed. Maybe it should be a bit smarter and actually merge player data instead of just overwriting with the newer one. Or maybe, when a server updates the player data for a player that is on a different server, the server should communicate the change to the other server, so it can do the same operation. (As long as it transfers the operation and not just the new value, this should be fine. Like "add 10kg of wine made") I have finished my goals, so I'm not longer personally affected by this (apart from losing out on achievements, I suppose... don't really care), but I would definitely consider this a bug.
  12. I've recently been working on a highway and something that really annoyed me is that you can't queue the planting of catseyes. The next tile is not adjacent to an existing catseye, so you don't even get the option to plant. You have to wait until the previous one is planted, then open the menu and click plant. If planting catseyes were available on every tile corner, this problem would also disappear. You can put planting it in the queue and when it gets to that queue item, it will check whether it's a valid location - which it would then be. (Sidenote: Can you bind planting of catseyes to a key? It's rather tedious to go through the menu hundreds of times)
  13. There must be a way of escaping special characters. At least characters used in normal sentences should be allowed. I don't know BML, but if they don't offer an option of sanitising user input, adding special cases for common characters shouldn't be much of an issue. It should at least be possible to write a normal English sentence. Question marks are the most glaring issue. I'm not entirely sure what else is disallowed, but it's a lot. At least somewhat common symbols should be allowed. Question mark, less than, greater than, equals, ampersand, percent, square brackets, etc. It also doesn't help that the window closes, you get the message about "too complex" characters and if you didn't copy the text beforehand, you'll have to write it all again. As for Unicode: Know that I'm not asking for support of the entirety of unicode. Text rendering exploits are a thing and oftentimes you see people having way too much fun with diacritics or right-to-left markers. If you find a library that supports unicode with sane limitations, though, that would be great.