Dragoromir

Members
  • Content count

    4
  • Joined

  • Last visited

Community Reputation

1 Neutral

About Dragoromir

  • Rank
    Settler
  1. Ground glows bright at night?

    Time is Thu Feb 06 20:35:01 PST 2014 Running client version 3.30-5856 === System information === Executing from C:\Users\USERNAME\Desktop\ Operating system: Windows 8 (arch: x86, version: 6.2) Java version: 1.7.0_51 (Oracle Corporation) <http://java.oracle.com/> Jvm version: 24.51-b03 (Oracle Corporation) [Java HotSpot Client VM] Available CPUs: 4 Feb 06, 2014 8:35:01 PM java.util.prefs.WindowsPreferences <init> WARNING: Could not open/create prefs root node Software\JavaSoft\Prefs at root 0x80000002. Windows RegCreateKeyEx(...) returned error code 5. >>> Main thread exiting. Loading character Bardamor Loading config default Loading props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt Loading props file C:\Users\USERNAME\wurm\players\Bardamor\password.txt >>> LoginFrame queue entry exiting. Saving props file C:\Users\USERNAME\wurm\players\Bardamor\password.txt Saving props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt Loaded pack sound.jar (r1) Loaded pack pmk.jar (r1593) Loaded pack graphics.jar (r1727) Options up-to-date! Loading props file C:\Users\USERNAME\wurm\players\Bardamor\playerdata.txt Loading props file C:\Users\USERNAME\wurm\players\Bardamor\stats.txt Preparing to enable console logging. Now logging to C:\Users\USERNAME\wurm\console.Bardamor.log === Wurm options === animation_playback_self = 0 auto_mipmaps_enabled = 2 auto_run_source = 0 cavedetail = 2 censor_chat = false cloud_shadows = false collada_animations = 3 color_black = 0.0,0.0,0.0 color_cyan = 0.0,1.0,1.0 color_error = 1.0,0.3,0.3 color_fuchsia = 1.0,0.0,1.0 color_green = 0.08,1.0,0.08 color_grey = 0.5,0.5,0.5 color_lime = 0.0,1.0,0.0 color_maroon = 0.5,0.0,0.0 color_navy_blue = 0.23,0.39,1.0 color_orange = 1.0,0.5,0.0 color_purple = 0.5,0.0,0.5 color_red = 1.0,0.0,0.0 color_royal_blue = 0.23,0.39,1.0 color_silver = 0.75,0.75,0.75 color_system = 0.5,1.0,0.5 color_teal = 0.0,0.5,0.5 color_white = 1.0,1.0,1.0 color_yellow = 1.0,1.0,0.0 compressed_textures = false compressed_textures_S3TC = true contribution_culling = 150 custim_timer_source = 1 customTimer1 = -1|-1 customTimer2 = -1|-1 customTimer3 = -1|-1 customTimer4 = -1|-1 customTimer5 = -1|-1 debug_mode = false depth_clamp_enabled = 2 disable_select_all_shortcut = false display_settings = false:false:0:1920:1080:32:120:true:false enable_debugs = false enable_shift_drag = false enable_vsync = true engine_multithreaded = 0 event_log_rotation = 2 exec_source = 0 fast_yield = false fbo_enabled = 2 fog_coord_src = 0 font_antialias = 2 font_bold = 11 font_default = 11 font_header = 24 font_italian = 11 font_monospaced = 11 font_static = 11 fov_horizontal = 80 fps_limit = 120 fps_limit_background = 30 fps_limit_enabled = true game_client_thread_priority = 2 glsl_enabled = 2 gpu_skinning = true gui_opacity = 2 gui_skin = 1 has_read_eula = true hide_inactive_friends = false hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = false high_res_binoculars = true hint_texture_scaling = 1 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 4 key_bindings_source = 0 keyboard_layout = 0 loadInventoryStartup = true local_list_in_event = false log_extra_errors = false log_gl_errors = false mark_text_read = true material_as_suffix = true max_texture_size = 3 mega_texture_size = 5 model_loader_thread_priority = 2 model_loading_threads = 1 multidraw_enabled = 2 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 2 occlusion_queries_enabled = 2 offscreen_texture_size = 2 other_log_rotation = 2 outline_picking = true pbuffer_enabled = true player_texture_size = 2 reflection_texture_size = 2 reflections = 2 release_context = false release_context_on_jogl_sleep = false remember_password = true render_distant_terrain = true render_glow = false render_sun_glare = true resident_models = false save_skills_on_quit = false screenshot_file_format = 1 season_override = 0 send_extra_tile_data = false setting_timestamps = true settings_version = 3 shadow_level = 0 shift_drag_default = 10 showKChat = true show_body_in_inventory = false show_old_quickbar = false silent_friends_update = false skillgain_minimum = 3 skillgain_no_alignment = true skillgain_no_favor = true skydetail = 1 sound_al_gain = 15 sound_buzzlevel = 2 sound_cache_enabled = true sound_doppler_enabled = false sound_engine = 2 sound_footstepslevel = 10 sound_music_level = 0 sound_play_ambients = true sound_play_buzz = true sound_play_combat = true sound_play_door = true sound_play_emotes = true sound_play_footsteps = true sound_play_music = true sound_play_weather = true sound_play_work = true stipple_enabled = true structure_render_distance = 4 submit_client_data = 1 terrain_bump = true terrain_res = 1 test_attach_equipment = false test_mode = 0 tile_transitions = true tiledecorations = 2 togglePushToTalk = true treelist_outline = true trees = 2 update_optional = true use_alpha_particles = true use_anisotropic_filtering = 4 use_antialiasing = 0 use_color_picking = true use_fast_clock_work_around = true use_fbo_color_picking = true use_fbo_reflections = true use_nagles_algorithm = false use_nano_timer = false use_non_alpha_particles = true use_phobia_models = false use_tree_models = true use_weather_particles = true vbo_enabled = 0 viewport_bob = true water_detail = 2 Feb 06, 2014 8:35:16 PM class.MWG54dNHR1 run INFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=2eeec5fd-e1ea-451c-8e59-61ea3f05c949, name=t, value=event, name=an, value=Wurm Client, name=av, value=3.30-5856, name=ec, value=Churn, name=ea, value=collect, name=el, value=Startup, name=ev, value=true, name=cd01, value=-1686017696] Setting up dotXSI Model Loader Setting up Collada Model Loader Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt Translating legacy key ENTER to RETURN Translating legacy key CAPS_LOCK to CAPITAL Translating legacy key PAGE_UP to PRIOR Warning: Unrecognized action SHIELD BASH Warning: Unrecognized action AIM_RIGH Translating legacy key PAGE_DOWN to NEXT java.io.IOException: font.sign not found at class.ZZZ01FSRVn.Ma4vZ9hcx8(SourceFile:153) at class.YdAcUPyoEN.<clinit>(SourceFile:34) at class.SLMsQgtabT.<init>(SourceFile:260) at com.wurmonline.client.XU4A7KzrWy.<init>(SourceFile:175) at com.wurmonline.client.XU4A7KzrWy.Ma4vZ9hcx8(SourceFile:1447) at class.RXw5tQYha6.iSx4WIvakA(SourceFile:874) at class.ULu250cVnH.actionPerformed(SourceFile:1069) at javax.swing.AbstractButton.fireActionPerformed(Unknown Source) at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source) at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source) at javax.swing.DefaultButtonModel.setPressed(Unknown Source) at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source) at java.awt.Component.processMouseEvent(Unknown Source) at javax.swing.JComponent.processMouseEvent(Unknown Source) at java.awt.Component.processEvent(Unknown Source) at java.awt.Container.processEvent(Unknown Source) at java.awt.Component.dispatchEventImpl(Unknown Source) at java.awt.Container.dispatchEventImpl(Unknown Source) at java.awt.Component.dispatchEvent(Unknown Source) at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source) at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source) at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source) at java.awt.Container.dispatchEventImpl(Unknown Source) at java.awt.Window.dispatchEventImpl(Unknown Source) at java.awt.Component.dispatchEvent(Unknown Source) at java.awt.EventQueue.dispatchEventImpl(Unknown Source) at java.awt.EventQueue.access$200(Unknown Source) at java.awt.EventQueue$3.run(Unknown Source) at java.awt.EventQueue$3.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source) at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source) at java.awt.EventQueue$4.run(Unknown Source) at java.awt.EventQueue$4.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source) at java.awt.EventQueue.dispatchEvent(Unknown Source) at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.run(Unknown Source) Feb 06, 2014 8:35:16 PM class.MWG54dNHR1 run INFO: Event successfully posted to Google Analytics Word filter loaded: 23 Starting job manager with 3 worker threads >>> Launch queue entry exiting. Using LWJGL display 1920:1080:32:120 (true) Setting up OpenAL Sound Engine OpenAL version: 1.1 ALSOFT 1.15.1 OpenAL renderer: OpenAL Soft OpenAL vendor: OpenAL Community OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency Generating: 128 source channels. === OpenGL information === LWJGL version: 2.9.1 Adapter info: nvd3dumx,nvwgf2umx,nvwgf2umx (null) OpenGL vendor: NVIDIA Corporation OpenGL renderer: GeForce GTX 770/PCIe/SSE2 OpenGL version: 4.4.0 OpenGL extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_query_buffer_object GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_ARB_sparse_texture GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control GLSL version: 4.40 NVIDIA via Cg compiler GLSL max vertex uniforms: 4096 (4096) GLSL max fragment uniforms: 2048 (2048) GLSL max varyings: 124 (124) Loaded vertex shader shader.white.vertex Loaded pixel shader shader.white.fragment Updated attributes for 'program.white': 1 active Updating uniforms for 'program.white' Updated uniforms for 'program.white': 0 active (1) Loaded program program.white Loaded material material.mesh.default Loaded vertex shader shader.skin_tex0.1_light.vertex Loaded pixel shader shader.tex0+light.1_light.fragment Bind attribute: vIndex Bind attribute: vWeight Updated attributes for 'program.skin_tex0.1_light': 6 active Updating uniforms for 'program.skin_tex0.1_light' Array : bones : loc 0 : type 35666 : size 200 Single: tex0 : loc 200 : type 35678 : size 1 Updated uniforms for 'program.skin_tex0.1_light': 2 active (16) Loaded program program.skin_tex0.1_light Loaded vertex shader shader.skin_tex0.2_light.vertex Loaded pixel shader shader.tex0+light.2_light.fragment Bind attribute: vIndex Bind attribute: vWeight Updated attributes for 'program.skin_tex0.2_light': 6 active Updating uniforms for 'program.skin_tex0.2_light' Array : bones : loc 0 : type 35666 : size 200 Single: tex0 : loc 200 : type 35678 : size 1 Updated uniforms for 'program.skin_tex0.2_light': 2 active (40) Loaded program program.skin_tex0.2_light Loaded vertex shader shader.skin_tex0.3_light.vertex Loaded pixel shader shader.tex0+light.3_light.fragment Bind attribute: vIndex Bind attribute: vWeight Updated attributes for 'program.skin_tex0.3_light': 6 active Updating uniforms for 'program.skin_tex0.3_light' Array : bones : loc 0 : type 35666 : size 200 Single: tex0 : loc 200 : type 35678 : size 1 Updated uniforms for 'program.skin_tex0.3_light': 2 active (43) Loaded program program.skin_tex0.3_light Loaded vertex shader shader.skin_tex0.4_light.vertex Loaded pixel shader shader.tex0+light.4_light.fragment Bind attribute: vIndex Bind attribute: vWeight Updated attributes for 'program.skin_tex0.4_light': 6 active Updating uniforms for 'program.skin_tex0.4_light' Array : bones : loc 0 : type 35666 : size 200 Single: tex0 : loc 200 : type 35678 : size 1 Updated uniforms for 'program.skin_tex0.4_light': 2 active (46) Loaded program program.skin_tex0.4_light Loaded vertex shader shader.skin_tex0.5_light.vertex Loaded pixel shader shader.tex0+light.5_light.fragment Bind attribute: vIndex Bind attribute: vWeight Updated attributes for 'program.skin_tex0.5_light': 6 active Updating uniforms for 'program.skin_tex0.5_light' Array : bones : loc 0 : type 35666 : size 200 Single: tex0 : loc 200 : type 35678 : size 1 Updated uniforms for 'program.skin_tex0.5_light': 2 active (49) Loaded program program.skin_tex0.5_light Loaded vertex shader shader.skin_tex0.6_light.vertex Loaded pixel shader shader.tex0+light.6_light.fragment Bind attribute: vIndex Bind attribute: vWeight Updated attributes for 'program.skin_tex0.6_light': 6 active Updating uniforms for 'program.skin_tex0.6_light' Array : bones : loc 0 : type 35666 : size 200 Single: tex0 : loc 200 : type 35678 : size 1 Updated uniforms for 'program.skin_tex0.6_light': 2 active (52) Loaded program program.skin_tex0.6_light Loaded vertex shader shader.skin_tex0.7_light.vertex Loaded pixel shader shader.tex0+light.7_light.fragment Bind attribute: vIndex Bind attribute: vWeight Updated attributes for 'program.skin_tex0.7_light': 6 active Updating uniforms for 'program.skin_tex0.7_light' Array : bones : loc 0 : type 35666 : size 200 Single: tex0 : loc 200 : type 35678 : size 1 Updated uniforms for 'program.skin_tex0.7_light': 2 active (55) Loaded program program.skin_tex0.7_light Loaded vertex shader shader.skin_tex0.8_light.vertex Loaded pixel shader shader.tex0+light.8_light.fragment Bind attribute: vIndex Bind attribute: vWeight Updated attributes for 'program.skin_tex0.8_light': 6 active Updating uniforms for 'program.skin_tex0.8_light' Array : bones : loc 0 : type 35666 : size 200 Single: tex0 : loc 200 : type 35678 : size 1 Updated uniforms for 'program.skin_tex0.8_light': 2 active (58) Loaded program program.skin_tex0.8_light Loaded material material.mesh.skin Loaded vertex shader shader.skin_solid.vertex Loaded pixel shader shader.col.fragment Bind attribute: vIndex Bind attribute: vWeight Updated attributes for 'program.skin_solid': 4 active Updating uniforms for 'program.skin_solid' Array : bones : loc 0 : type 35666 : size 200 Updated uniforms for 'program.skin_solid': 1 active (2) Loaded program program.skin_solid Loaded material material.mesh.skin_solid Loaded pixel shader shader.tex0+light+rarity.1_light.fragment Bind attribute: vIndex Bind attribute: vWeight Updated attributes for 'program.skin_tex0_rare.1_light': 6 active Updating uniforms for 'program.skin_tex0_rare.1_light' Array : bones : loc 0 : type 35666 : size 200 Single: rarity : loc 200 : type 35666 : size 1 Single: tex0 : loc 201 : type 35678 : size 1 Single: time : loc 202 : type 35666 : size 1 Updated uniforms for 'program.skin_tex0_rare.1_light': 4 active (18) Loaded program program.skin_tex0_rare.1_light Loaded pixel shader shader.tex0+light+rarity.2_light.fragment Bind attribute: vIndex Bind attribute: vWeight Updated attributes for 'program.skin_tex0_rare.2_light': 6 active Updating uniforms for 'program.skin_tex0_rare.2_light' Array : bones : loc 0 : type 35666 : size 200 Single: rarity : loc 200 : type 35666 : size 1 Single: tex0 : loc 201 : type 35678 : size 1 Single: time : loc 202 : type 35666 : size 1 Updated uniforms for 'program.skin_tex0_rare.2_light': 4 active (42) Loaded program program.skin_tex0_rare.2_light Loaded pixel shader shader.tex0+light+rarity.3_light.fragment Bind attribute: vIndex Bind attribute: vWeight Updated attributes for 'program.skin_tex0_rare.3_light': 6 active Updating uniforms for 'program.skin_tex0_rare.3_light' Array : bones : loc 0 : type 35666 : size 200 Single: rarity : loc 200 : type 35666 : size 1 Single: tex0 : loc 201 : type 35678 : size 1 Single: time : loc 202 : type 35666 : size 1 Updated uniforms for 'program.skin_tex0_rare.3_light': 4 active (45) Loaded program program.skin_tex0_rare.3_light Loaded pixel shader shader.tex0+light+rarity.4_light.fragment Bind attribute: vIndex Bind attribute: vWeight Updated attributes for 'program.skin_tex0_rare.4_light': 6 active Updating uniforms for 'program.skin_tex0_rare.4_light' Array : bones : loc 0 : type 35666 : size 200 Single: rarity : loc 200 : type 35666 : size 1 Single: tex0 : loc 201 : type 35678 : size 1 Single: time : loc 202 : type 35666 : size 1 Updated uniforms for 'program.skin_tex0_rare.4_light': 4 active (48) Loaded program program.skin_tex0_rare.4_light Loaded pixel shader shader.tex0+light+rarity.5_light.fragment Bind attribute: vIndex Bind attribute: vWeight Updated attributes for 'program.skin_tex0_rare.5_light': 6 active Updating uniforms for 'program.skin_tex0_rare.5_light' Array : bones : loc 0 : type 35666 : size 200 Single: rarity : loc 200 : type 35666 : size 1 Single: tex0 : loc 201 : type 35678 : size 1 Single: time : loc 202 : type 35666 : size 1 Updated uniforms for 'program.skin_tex0_rare.5_light': 4 active (51) Loaded program program.skin_tex0_rare.5_light Loaded pixel shader shader.tex0+light+rarity.6_light.fragment Bind attribute: vIndex Bind attribute: vWeight Updated attributes for 'program.skin_tex0_rare.6_light': 6 active Updating uniforms for 'program.skin_tex0_rare.6_light' Array : bones : loc 0 : type 35666 : size 200 Single: rarity : loc 200 : type 35666 : size 1 Single: tex0 : loc 201 : type 35678 : size 1 Single: time : loc 202 : type 35666 : size 1 Updated uniforms for 'program.skin_tex0_rare.6_light': 4 active (54) Loaded program program.skin_tex0_rare.6_light Loaded pixel shader shader.tex0+light+rarity.7_light.fragment Bind attribute: vIndex Bind attribute: vWeight Updated attributes for 'program.skin_tex0_rare.7_light': 6 active Updating uniforms for 'program.skin_tex0_rare.7_light' Array : bones : loc 0 : type 35666 : size 200 Single: rarity : loc 200 : type 35666 : size 1 Single: tex0 : loc 201 : type 35678 : size 1 Single: time : loc 202 : type 35666 : size 1 Updated uniforms for 'program.skin_tex0_rare.7_light': 4 active (57) Loaded program program.skin_tex0_rare.7_light Loaded pixel shader shader.tex0+light+rarity.8_light.fragment Bind attribute: vIndex Bind attribute: vWeight Updated attributes for 'program.skin_tex0_rare.8_light': 6 active Updating uniforms for 'program.skin_tex0_rare.8_light' Array : bones : loc 0 : type 35666 : size 200 Single: rarity : loc 200 : type 35666 : size 1 Single: tex0 : loc 201 : type 35678 : size 1 Single: time : loc 202 : type 35666 : size 1 Updated uniforms for 'program.skin_tex0_rare.8_light': 4 active (60) Loaded program program.skin_tex0_rare.8_light Loaded material material.mesh.skin_rare Loaded vertex shader shader.static_tex0.1_light.vertex Updated attributes for 'program.static_tex0.1_light': 4 active Updating uniforms for 'program.static_tex0.1_light' Single: tex0 : loc 0 : type 35678 : size 1 Updated uniforms for 'program.static_tex0.1_light': 1 active (15) Loaded program program.static_tex0.1_light Loaded vertex shader shader.static_tex0.2_light.vertex Updated attributes for 'program.static_tex0.2_light': 4 active Updating uniforms for 'program.static_tex0.2_light' Single: tex0 : loc 0 : type 35678 : size 1 Updated uniforms for 'program.static_tex0.2_light': 1 active (39) Loaded program program.static_tex0.2_light Loaded vertex shader shader.static_tex0.3_light.vertex Updated attributes for 'program.static_tex0.3_light': 4 active Updating uniforms for 'program.static_tex0.3_light' Single: tex0 : loc 0 : type 35678 : size 1 Updated uniforms for 'program.static_tex0.3_light': 1 active (42) Loaded program program.static_tex0.3_light Loaded vertex shader shader.static_tex0.4_light.vertex Updated attributes for 'program.static_tex0.4_light': 4 active Updating uniforms for 'program.static_tex0.4_light' Single: tex0 : loc 0 : type 35678 : size 1 Updated uniforms for 'program.static_tex0.4_light': 1 active (45) Loaded program program.static_tex0.4_light Loaded vertex shader shader.static_tex0.5_light.vertex Updated attributes for 'program.static_tex0.5_light': 4 active Updating uniforms for 'program.static_tex0.5_light' Single: tex0 : loc 0 : type 35678 : size 1 Updated uniforms for 'program.static_tex0.5_light': 1 active (48) Loaded program program.static_tex0.5_light Loaded vertex shader shader.static_tex0.6_light.vertex Updated attributes for 'program.static_tex0.6_light': 4 active Updating uniforms for 'program.static_tex0.6_light' Single: tex0 : loc 0 : type 35678 : size 1 Updated uniforms for 'program.static_tex0.6_light': 1 active (51) Loaded program program.static_tex0.6_light Loaded vertex shader shader.static_tex0.7_light.vertex Updated attributes for 'program.static_tex0.7_light': 4 active Updating uniforms for 'program.static_tex0.7_light' Single: tex0 : loc 0 : type 35678 : size 1 Updated uniforms for 'program.static_tex0.7_light': 1 active (54) Loaded program program.static_tex0.7_light Loaded vertex shader shader.static_tex0.8_light.vertex Updated attributes for 'program.static_tex0.8_light': 4 active Updating uniforms for 'program.static_tex0.8_light' Single: tex0 : loc 0 : type 35678 : size 1 Updated uniforms for 'program.static_tex0.8_light': 1 active (57) Loaded program program.static_tex0.8_light Loaded material material.mesh.static Loaded vertex shader shader.static_solid.vertex Updated attributes for 'program.static_solid': 2 active Updating uniforms for 'program.static_solid' Updated uniforms for 'program.static_solid': 0 active (1) Loaded program program.static_solid Loaded material material.mesh.static_solid Updated attributes for 'program.static_tex0_rare.1_light': 4 active Updating uniforms for 'program.static_tex0_rare.1_light' Single: rarity : loc 0 : type 35666 : size 1 Single: tex0 : loc 1 : type 35678 : size 1 Single: time : loc 2 : type 35666 : size 1 Updated uniforms for 'program.static_tex0_rare.1_light': 3 active (17) Loaded program program.static_tex0_rare.1_light Updated attributes for 'program.static_tex0_rare.2_light': 4 active Updating uniforms for 'program.static_tex0_rare.2_light' Single: rarity : loc 0 : type 35666 : size 1 Single: tex0 : loc 1 : type 35678 : size 1 Single: time : loc 2 : type 35666 : size 1 Updated uniforms for 'program.static_tex0_rare.2_light': 3 active (41) Loaded program program.static_tex0_rare.2_light Updated attributes for 'program.static_tex0_rare.3_light': 4 active Updating uniforms for 'program.static_tex0_rare.3_light' Single: rarity : loc 0 : type 35666 : size 1 Single: tex0 : loc 1 : type 35678 : size 1 Single: time : loc 2 : type 35666 : size 1 Updated uniforms for 'program.static_tex0_rare.3_light': 3 active (44) Loaded program program.static_tex0_rare.3_light Updated attributes for 'program.static_tex0_rare.4_light': 4 active Updating uniforms for 'program.static_tex0_rare.4_light' Single: rarity : loc 0 : type 35666 : size 1 Single: tex0 : loc 1 : type 35678 : size 1 Single: time : loc 2 : type 35666 : size 1 Updated uniforms for 'program.static_tex0_rare.4_light': 3 active (47) Loaded program program.static_tex0_rare.4_light Updated attributes for 'program.static_tex0_rare.5_light': 4 active Updating uniforms for 'program.static_tex0_rare.5_light' Single: rarity : loc 0 : type 35666 : size 1 Single: tex0 : loc 1 : type 35678 : size 1 Single: time : loc 2 : type 35666 : size 1 Updated uniforms for 'program.static_tex0_rare.5_light': 3 active (50) Loaded program program.static_tex0_rare.5_light Updated attributes for 'program.static_tex0_rare.6_light': 4 active Updating uniforms for 'program.static_tex0_rare.6_light' Single: rarity : loc 0 : type 35666 : size 1 Single: tex0 : loc 1 : type 35678 : size 1 Single: time : loc 2 : type 35666 : size 1 Updated uniforms for 'program.static_tex0_rare.6_light': 3 active (53) Loaded program program.static_tex0_rare.6_light Updated attributes for 'program.static_tex0_rare.7_light': 4 active Updating uniforms for 'program.static_tex0_rare.7_light' Single: rarity : loc 0 : type 35666 : size 1 Single: tex0 : loc 1 : type 35678 : size 1 Single: time : loc 2 : type 35666 : size 1 Updated uniforms for 'program.static_tex0_rare.7_light': 3 active (56) Loaded program program.static_tex0_rare.7_light Updated attributes for 'program.static_tex0_rare.8_light': 4 active Updating uniforms for 'program.static_tex0_rare.8_light' Single: rarity : loc 0 : type 35666 : size 1 Single: tex0 : loc 1 : type 35678 : size 1 Single: time : loc 2 : type 35666 : size 1 Updated uniforms for 'program.static_tex0_rare.8_light': 3 active (59) Loaded program program.static_tex0_rare.8_light Loaded material material.mesh.static_rare Loaded vertex shader shader.tex0.vertex Loaded pixel shader shader.tex0.fragment Updated attributes for 'program.tex0': 2 active Updating uniforms for 'program.tex0' Single: tex0 : loc 0 : type 35678 : size 1 Updated uniforms for 'program.tex0': 1 active (2) Loaded program program.tex0 Loaded material material.mesh.tex0 Loaded vertex shader shader.vegetation.vertex Loaded pixel shader shader.tex0+col.fragment Updated attributes for 'program.vegetation': 4 active Updating uniforms for 'program.vegetation' Single: tex0 : loc 0 : type 35678 : size 1 Updated uniforms for 'program.vegetation': 1 active (64) Loaded program program.vegetation Loaded material material.mesh.vegetation Loaded vertex shader shader.grass.1_light.vertex Updated attributes for 'program.grass.1_light': 5 active Updating uniforms for 'program.grass.1_light' Single: tex0 : loc 0 : type 35678 : size 1 Single: time : loc 1 : type 35666 : size 1 Single: wind : loc 2 : type 35666 : size 1 Updated uniforms for 'program.grass.1_light': 3 active (14) Loaded program program.grass.1_light Loaded vertex shader shader.grass.2_light.vertex Updated attributes for 'program.grass.2_light': 5 active Updating uniforms for 'program.grass.2_light' Single: tex0 : loc 0 : type 35678 : size 1 Single: time : loc 1 : type 35666 : size 1 Single: wind : loc 2 : type 35666 : size 1 Updated uniforms for 'program.grass.2_light': 3 active (19) Loaded program program.grass.2_light Loaded vertex shader shader.grass.3_light.vertex Updated attributes for 'program.grass.3_light': 5 active Updating uniforms for 'program.grass.3_light' Single: tex0 : loc 0 : type 35678 : size 1 Single: time : loc 1 : type 35666 : size 1 Single: wind : loc 2 : type 35666 : size 1 Updated uniforms for 'program.grass.3_light': 3 active (65) Loaded program program.grass.3_light Loaded vertex shader shader.grass.4_light.vertex Updated attributes for 'program.grass.4_light': 5 active Updating uniforms for 'program.grass.4_light' Single: tex0 : loc 0 : type 35678 : size 1 Single: time : loc 1 : type 35666 : size 1 Single: wind : loc 2 : type 35666 : size 1 Updated uniforms for 'program.grass.4_light': 3 active (65) Loaded program program.grass.4_light Loaded vertex shader shader.grass.5_light.vertex Updated attributes for 'program.grass.5_light': 5 active Updating uniforms for 'program.grass.5_light' Single: tex0 : loc 0 : type 35678 : size 1 Single: time : loc 1 : type 35666 : size 1 Single: wind : loc 2 : type 35666 : size 1 Updated uniforms for 'program.grass.5_light': 3 active (65) Loaded program program.grass.5_light Loaded vertex shader shader.grass.6_light.vertex Updated attributes for 'program.grass.6_light': 5 active Updating uniforms for 'program.grass.6_light' Single: tex0 : loc 0 : type 35678 : size 1 Single: time : loc 1 : type 35666 : size 1 Single: wind : loc 2 : type 35666 : size 1 Updated uniforms for 'program.grass.6_light': 3 active (65) Loaded program program.grass.6_light Loaded vertex shader shader.grass.7_light.vertex Updated attributes for 'program.grass.7_light': 5 active Updating uniforms for 'program.grass.7_light' Single: tex0 : loc 0 : type 35678 : size 1 Single: time : loc 1 : type 35666 : size 1 Single: wind : loc 2 : type 35666 : size 1 Updated uniforms for 'program.grass.7_light': 3 active (65) Loaded program program.grass.7_light Loaded vertex shader shader.grass.8_light.vertex Updated attributes for 'program.grass.8_light': 5 active Updating uniforms for 'program.grass.8_light' Single: tex0 : loc 0 : type 35678 : size 1 Single: time : loc 1 : type 35666 : size 1 Single: wind : loc 2 : type 35666 : size 1 Updated uniforms for 'program.grass.8_light': 3 active (65) Loaded program program.grass.8_light Loaded material material.mesh.grass Loaded vertex shader shader.terrain.1_light.vertex Loaded pixel shader shader.terrain.1_light.fragment Updated attributes for 'program.terrain.1_light': 5 active Updating uniforms for 'program.terrain.1_light' Single: shadowUVScale : loc 0 : type 35666 : size 1 Single: tex0 : loc 1 : type 35678 : size 1 Single: tex1 : loc 2 : type 35678 : size 1 Updated uniforms for 'program.terrain.1_light': 3 active (21) Loaded program program.terrain.1_light Loaded vertex shader shader.terrain.2_light.vertex Loaded pixel shader shader.terrain.2_light.fragment Updated attributes for 'program.terrain.2_light': 5 active Updating uniforms for 'program.terrain.2_light' Single: shadowUVScale : loc 0 : type 35666 : size 1 Single: tex0 : loc 1 : type 35678 : size 1 Single: tex1 : loc 2 : type 35678 : size 1 Updated uniforms for 'program.terrain.2_light': 3 active (27) Loaded program program.terrain.2_light Loaded vertex shader shader.terrain.3_light.vertex Loaded pixel shader shader.terrain.3_light.fragment Updated attributes for 'program.terrain.3_light': 5 active Updating uniforms for 'program.terrain.3_light' Single: shadowUVScale : loc 0 : type 35666 : size 1 Single: tex0 : loc 1 : type 35678 : size 1 Single: tex1 : loc 2 : type 35678 : size 1 Updated uniforms for 'program.terrain.3_light': 3 active (43) Loaded program program.terrain.3_light Loaded vertex shader shader.terrain.4_light.vertex Loaded pixel shader shader.terrain.4_light.fragment Updated attributes for 'program.terrain.4_light': 5 active Updating uniforms for 'program.terrain.4_light' Single: shadowUVScale : loc 0 : type 35666 : size 1 Single: tex0 : loc 1 : type 35678 : size 1 Single: tex1 : loc 2 : type 35678 : size 1 Updated uniforms for 'program.terrain.4_light': 3 active (47) Loaded program program.terrain.4_light Loaded vertex shader shader.terrain.5_light.vertex Loaded pixel shader shader.terrain.5_light.fragment Updated attributes for 'program.terrain.5_light': 5 active Updating uniforms for 'program.terrain.5_light' Single: shadowUVScale : loc 0 : type 35666 : size 1 Single: tex0 : loc 1 : type 35678 : size 1 Single: tex1 : loc 2 : type 35678 : size 1 Updated uniforms for 'program.terrain.5_light': 3 active (51) Loaded program program.terrain.5_light Loaded vertex shader shader.terrain.6_light.vertex Loaded pixel shader shader.terrain.6_light.fragment Updated attributes for 'program.terrain.6_light': 5 active Updating uniforms for 'program.terrain.6_light' Single: shadowUVScale : loc 0 : type 35666 : size 1 Single: tex0 : loc 1 : type 35678 : size 1 Single: tex1 : loc 2 : type 35678 : size 1 Updated uniforms for 'program.terrain.6_light': 3 active (55) Loaded program program.terrain.6_light Loaded vertex shader shader.terrain.7_light.vertex Loaded pixel shader shader.terrain.7_light.fragment Updated attributes for 'program.terrain.7_light': 5 active Updating uniforms for 'program.terrain.7_light' Single: shadowUVScale : loc 0 : type 35666 : size 1 Single: tex0 : loc 1 : type 35678 : size 1 Single: tex1 : loc 2 : type 35678 : size 1 Updated uniforms for 'program.terrain.7_light': 3 active (59) Loaded program program.terrain.7_light Loaded vertex shader shader.terrain.8_light.vertex Loaded pixel shader shader.terrain.8_light.fragment Updated attributes for 'program.terrain.8_light': 5 active Updating uniforms for 'program.terrain.8_light' Single: shadowUVScale : loc 0 : type 35666 : size 1 Single: tex0 : loc 1 : type 35678 : size 1 Single: tex1 : loc 2 : type 35678 : size 1 Updated uniforms for 'program.terrain.8_light': 3 active (63) Loaded program program.terrain.8_light Loaded material material.terrain.bumpmap Launching dotXSI Model Loader threads Launching Collada Model Loader threads Starting workaround for fast running clocks Using LWJGL timer. Initialized mouse with 5 buttons. Experimental direct buffer cleaner init successful Startup Phase - Setting up.. Initializing font texture for SansSerif (11). Texture Size: 512 Initializing font texture for SansSerif (11, italic). Texture Size: 128 Loading window positions from C:\Users\USERNAME\wurm\players\Bardamor\windows_1920x1080.txt Loading props file C:\Users\USERNAME\wurm\players\Bardamor\windows_1920x1080.txt Gui initialized Startup Phase - Preparing terrain Loaded vertex shader shader.water.vertex Loaded pixel shader shader.water.fragment Updated attributes for 'program.water': 1 active Updating uniforms for 'program.water' Single: eyeCoord : loc 0 : type 35665 : size 1 Single: normalTex : loc 1 : type 35678 : size 1 Single: reflectionTex : loc 2 : type 35678 : size 1 Single: windDirAndForce : loc 3 : type 35665 : size 1 Updated uniforms for 'program.water': 4 active (6) Loaded program program.water Startup Phase - Connecting .. Disabling Nagles Writing to C:\Users\USERNAME\wurm\players\Bardamor\logs\_Event.2014-02.txt Disabling Nagles Feb 06, 2014 8:35:24 PM class.MWG54dNHR1 run INFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=2eeec5fd-e1ea-451c-8e59-61ea3f05c949, name=t, value=event, name=an, value=Wurm Client, name=av, value=3.30-5856, name=ec, value=Churn, name=ea, value=collect, name=el, value=Login, name=ev, value=true, name=cd01, value=-1686017696] Writing to C:\Users\USERNAME\wurm\players\Bardamor\logs\_Friends.2014-02.txt Writing to C:\Users\USERNAME\wurm\players\Bardamor\logs\Village.2014-02.txt Writing to C:\Users\USERNAME\wurm\players\Bardamor\logs\CA_HELP.2014-02.txt Login successful Executing C:\Users\USERNAME\wurm\configs\default\autorun.txt Translating legacy key CAPS_LOCK to CAPITAL Feb 06, 2014 8:35:24 PM class.MWG54dNHR1 run INFO: Event successfully posted to Google Analytics Starting update of login splash image... Finished loading new login splash image! Now using reflection FBO (1024) Writing to C:\Users\USERNAME\wurm\players\Bardamor\logs\Mol_Rehan.2014-02.txt Feb 06, 2014 8:38:44 PM class.MWG54dNHR1 run INFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=2eeec5fd-e1ea-451c-8e59-61ea3f05c949, name=t, value=ni, name=an, value=Wurm Client, name=av, value=3.30-5856, name=ec, value=Performance, name=ea, value=collect, name=el, value=FPS, name=ev, value=109, name=cd01, value=-1686017696] Feb 06, 2014 8:38:44 PM class.MWG54dNHR1 run INFO: Event successfully posted to Google Analytics Writing to C:\Users\USERNAME\wurm\players\Bardamor\logs\_Combat.2014-02.txt Saved screenshot to C:\Users\USERNAME\wurm\players\Bardamor\screenshots\wurm.20140206.2153.jpg. Saved screenshot to C:\Users\USERNAME\wurm\players\Bardamor\screenshots\wurm.20140206.2153_1.jpg. Writing to C:\Users\USERNAME\wurm\players\Bardamor\logs\_Skills.2014-02.txt Initializing font texture for SansSerif (11, bold). Texture Size: 128 Time is Fri Feb 07 00:10:38 PST 2014 Performing final cleanup after playing 3h 35m Saving props file C:\Users\USERNAME\wurm\players\Bardamor\playerdata.txt Feb 07, 2014 12:10:38 AM class.MWG54dNHR1 run INFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=2eeec5fd-e1ea-451c-8e59-61ea3f05c949, name=t, value=ni, name=an, value=Wurm Client, name=av, value=3.30-5856, name=ec, value=Timing, name=ea, value=collect, name=el, value=SessionTime, name=ev, value=309979, name=cd01, value=-1686017696] Saving props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt Saving props file C:\Users\USERNAME\wurm\players\Bardamor\stats.txt Saving window positions to C:\Users\USERNAME\wurm\players\Bardamor\windows_1920x1080.txt Saving props file C:\Users\USERNAME\wurm\players\Bardamor\windows_1920x1080.txt Destroying game window Feb 07, 2014 12:10:38 AM class.MWG54dNHR1 run INFO: Event successfully posted to Google Analytics Shutting down OpenAL subsystem. Job executor 0 terminating Collada Model Loader exited. XSI Model Loader Thread exited. XSI Model Loader Thread exited. Collada Model Loader exited. Job executor 1 terminating Job executor 2 terminating Running garbage collector... Running finalization... Fast Clock Workaround Thread exited. Goodbye. Exit. WARNING: OpenAL was already stopped.
  2. Ground glows bright at night?

    Hey guys Got a problem with my graphics... the ground glows bright at night... Sent a ticket and tried most of what was suggested, yet the ground still glows at night... I no longer need lamps or any source of light to move around, which is good lol but hell... my game looks awful and unrealistic So I was hoping to get some help over the issue, thanks in advance
  3. Wanna be part of a town (Desertion)

    lol was this the right kingdom to join? /disappointed
  4. Hi all, Anybody recruiting? Recently moved to the epic cluster, in Desertion.. I'm currently looking to be part of a town/village Coming from Release, I'm not new to the game, just to the pvp part... Anybody in Desertion, or MR controlled Elevation recruiting please pm in game to (Dragoromir)