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About jaan

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  • Birthday 12/30/91

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  1. Yes it is typical for most mmo but up to now we had no need to include it. @McDaniel IMO there's a large difference between "most" and "all". I'd agree with this update 100%... if it wasn't for the "or for no reason at all" part.
  2. I'd think such statements only make their wish to be independent stronger...
  3. Isn't that statement only an opinion just as well? I'd call trying to preserve ones culture rather rational. If by "more beneficial" you mean the financial side, I wouldn't put a price tag on my identity.
  4. Bye Bob, sad to see you going. Good luck and take care. Hope to see you in Epic then.
  5. MR - B
  6. To leave this one within the forum rules, let's keep this thread clear from particular names and cases and any kinds of direct accusations. Rather make it a discussion about cheating and punishments in general. I'll leave my own take on this short and just let the genie out of the bottle. I believe there should be zero tolerance towards any kind of cheating. Punishments should be clear from any kind of bias. I don't see much larger future for Wurm without those things.
  7. Sounds good to me.
  8. It's a dead horse getting beaten, but still dead horses don't fit under a carpet. I agree it shouldn't be left like this. I'd rather play a game without sounds than one that lets cheaters get away. Morals outweigh materialism. And as Fogshark said that others cheated the same way, that isn't a proper excuse.. they deserve a punishment as well then.
  9. A friend of mine was once banned for macros. What did he gain? - a couple points in mining What did he lose? - his account and everything, he got what he deserved What did Doughboy gain? - everything What did he lose? - nothing That is all.
  10. How about infinite lives, but make them unable to respawn for maybe 2 or 3 months after a death, perhaps forgive the first death. In a game everything should be able to be remade/regained. However still I'd prefer removing them altogether. The way I see it, they're not fun to fight against for non-champs and stressful to play as champs for the risk involved.
  11. There's a fine line between freedom and anarchy it seems. Maybe the server could use a name change. In "wild" there's at least the power of players keeping things in check by force in kingdoms internaly, not much hope for such thing in Freedom.