Frost

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Everything posted by Frost

  1. Looking to buy low quality gems. Pst with Offers and Prices
  2. While planning two house both Ilyana and Frostbite were able to plan two structures into each other and finalize. Is this intentional or potentially bugged. We were able to put structures in front of other structures to block entrance thus griefing.
  3. Then why did you post this in the chaos update thread?
  4. I hope that TESO will be successful. However looking at how they are handling the world pvp in cyrodiil and the disadvantage it gives to players whom mainly want to PVE is worrying.
  5. For people accidentally crossing the chaos border, implement a alert window that alerts when you are about to cross. Make it a yes no question which upon answering either allows you to cross or stops your boat. The alert window would also describe that players are entering a PVP zone and should consider the risks of proceeding.
  6. +1 For moving boat parts and proper swaying. Id love to see some of the positions fixed on boats (same for carts) as well as some possible animations or sitting positions.
  7. Looks like people are complaining in the comments about the lag.
  8. Could it be possible to make newly formed deeds have a timer of say (certain amount) days of immunity from bashing/siege to allow the inhabitants to properly fortify their settlement? It would at least give new players some time to build/grind skills/ form alliances while having a safe-ish place to retreat to.
  9. The Boat Factory - Deliverance Current Stock: Currently Pick-up Only at 35x 36y Blackbird Deliverance All Boats come with anchor and lock. Imped to 40ql Applewood Corbita (Pictured Below) 6s Applewood Sailboat 1.4s Cederwood Sailboat 1.4s Made to order: Corbitas 1 week, Sailboats 1 day Contact me on forums or Frostbite in game.
  10. Last thing I saw before I died.
  11. Awesome Work! Are you considering making other gameplay focused videos? Wouldn't mind seeing a purely pvp focused trailer in which a raiding group attacks a keep with Catapults etc..
  12. You drag them out the archway which I'm inadvertently standing in front of.
  13. Interior of my boat factory. And yes I can get the boats out.
  14. Success! We have finally mined out the iron vein blocking the northern entrance to the steppe tunnel. Therefore the mining phase is complete. We are currently on our final stage, reinforcing. The tunnel will be opened very soon. Stay tuned for updates! Id like to give credit to all those who have helped us with this project Thanks to: Colus Roman Lochivan Pound Deckedjake Atazs Banano Darkdruid Darkmalice Nilzir Tankien Ryuk Barash (for checking bugs)
  15. *Update* We have reached the iron vein blocking the north entrance from the south and are currently mining it out. Terraforming for the highway has also begun.
  16. As we have previously said. Doors are a security measure to prevent griefing (or unplanned mining) during construction. They will be removed once construction is complete to allow the public full access without the possibility of the tunnel being destroyed.
  17. Due to security issues we had to place mine doors with selective access. Volunteers need to be made known to Frostbite (southern entrance) and Roman (northern entrance) so to add them to the doors. As you did not make yourself known to either of us you you were not granted access. We stated on the first post "Feel free to post volunteer interests on forum or contact (Frostbite) in game". Please, in future message Roman and i on the forums or contact us in game. As per what roman said that is outdated information. In the time between his post and mine we had to make modifications due to an uneven northern entrance. This modification required us to move the northern entrance further to the east
  18. We are close to breaking through but we require an iron vein to be mined out. As soon as that is done we will of hit our 50% total completion mark. We are currently mining at the moment. Volunteers are welcome
  19. Due to personal requests and circumstances concerning land access to northern steppe we have decided to construct a tunnel to allow safe and free travel between the southern and northern steppe on celebration. We also have plans to create two safe public access (stone) buildings on either end with resources. List of Volunteers Currently Working on Project Frostbite Colus Roman Lochivan Pound Deckedjake Atazs Banano Darkdruid Darkmalice Nilzir Feel free to post volunteer interests on forum or contact (Frostbite) in game. Location: 24x 45y **Update** Wed July 4th Over the past few days we have mined 80% of the way through to the northern entrance. However we are blocked by a iron vein which will be mined out soon. After we have broken through to the northern entrance we will begin widening the tunnel. **Update** Fri July 6th Today we have started the road leading into the mine as well as reinforcements for the mine walls. We also planned a highway east from the southern exit of the mine towards the birchwood forest for easier access. Keep in mind this road is in the planning development stage and we are currently investigating a route which would impact the steppe least. In the meantime the iron ore vein blocking the northern entrance is 30-40% mined and requires at least 1.5k actions to break. Any help with this would be greatly appreciated.
  20. I'd like to suggest The Dead Steppe for 2, this is due to it's reputation of spawning many many greenish trolls that constantly threaten neighbouring settlements. Not to mention the significant amount of champions spawning on and around it:)