Jaz

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Everything posted by Jaz

  1. yes indeed forgot the Crafting window method - again. These are in fact 99.999 now I've learned something again about imbues... Please close the "ticket" it is not a bug.
  2. hmm so just cropping up to the integers? Is there any way to check the actual, unrounded ql of an item? I don't like to falsely advertising a 99.999 whetstone as 100ql...
  3. I have seen the same today moving stone bricks from a crate to another on the same cart - thre had been plenty of free space inside the target. I was confused a bit I've been trying to move max using the shift-enter method - not selecting a number.
  4. Sounds great, I hope it works, will of course test it as well.
  5. yep as you can see in the screenshot it is 100.00. As long as you can tell it ofc. Cut from 100ql rock shards ofc.
  6. Hi, just noticed sending 100ql whetstones that they show as 99ql in the mail window:
  7. 68CoC whetstones sent - will be there in 7 minutes. Logging a client bug report as in the mail window the 100ql items show as 99ql ...
  8. Thanks, will be sent in 15 mins! Also adding skiller steel pickaxes to the OP
  9. I now sit an hour a day to keep the various buildings our alliance have ON OWN PERIMETER or next to it to keep from falling. It is simply not acceptable to have a 65ql stone wall to take 3+ damage each day! Do something fast, it is more than annoying I would rather spend my times on useful projects I had in mind for this relaxed period of the year. Do you really think that all buildings should be on deed? Deed it or lose it? Not even possible in many cases. You can think I'm a freeloader wanting my houses stay off deed to hog land but in reality currently my family pays the upkeep for 15 deeds around the servers (if I don't forget any for now), none of which are trader deeds, and I'm keeping alive 4 deeds of a good friend who can't even log in to Wurm for months. If it stays as it is now and it is on purpose I'll need to reconsider wanting to keep my villages on any other server than my "home" server. Won't worth the time invested in mere repairs.
  10. Good tidings :)

    Ohh, and once a new tutorial is made - show the players the difference in a low ql and high ql combat gear. I was first shocked seeing my newly created alts performing with 80ql chain and 80ql weapons.
  11. Good tidings :)

    Another idea just popped in my mind - give the fresh accounts options on what "level" to start: Survival, Hard, Relaxed. Basic gear and skill would be the current for Relaxed, Survival can be quite a bare hand experience with no skill buffs. Let the new players choose which path they want to follow in the early game. Could introduce a one time only "Restart character" option (to stop later occasional griefing possibility with shared passwords: for a limited time say 72 ingame hours) where the character on the same name could be wiped and restarted as fresh, not losing the dearest character name. This of course includes the above one time server teleport.
  12. Have some 100.0 99.999ql whetstones for sale: 68 WoA ones (2 total): 90c each 72 Woa - 77 Woa ones (5 total): 1s10c each Steel pickaxes for skilling: 6.8ql 62-66 CoC (4 total): 50c each 6.8ql 70-77 CoC (6 total): 70c each PM here or ingame, COD is free.
  13. I like it - code wise a single on/off switch on a buulding wall might be easier perhaps?
  14. ehh and yes, I'm waiting as well for some abandoned buildings to decay away on my own perimeters, but this should be a totally different story.
  15. checked the building walls I fully repaired yesterday: wall: [22:47:23] QL=65.545265, dam=3.0471854 slate roof: [22:48:18] QL = 24.178082, dam=3.4263895. This is HUGE. Again, active owner on the same server. Seems that damage ticks are not in line of ql differences as well. Please revert the change until the buggy behaviour is fixed, it is ridiculous to go over all the building walls a few days, regardless of wall qualities :S This is totally going against the plans of lessening the tedium of active players.
  16. Please send me the longsword, 75 ql, (82N 80LT 98COC 63MS), for the 4s special offer price if you still have it
  17. Thanks for placing it to the correct place, it simply seems all my yesterday posts are wrong. Thanks as well for the fix, I'm waiting anxiously for the next client update now
  18. Hmm. Very strange, I thought 've opened it from the link on the OP So switching off my dimension distorting time machine, done again and the new link is: Sopron: http://exodus.nesgamepro.com/?x=395&y=1678&label=Sopron For reference I've placed a pointer for the correct location of Caltas too (placed based on the 2015 mapdump layer): http://exodus.nesgamepro.com/?x=398&y=1711&label=Caltas%20Zuflucht
  19. A similar strange behaviour I noticed with large braziers on top of a house. When freshly created (on the top unwalled floor), I've pushed it and it was displayed as duplicated - still at the original spot and shifted by the push action too. Relogging cleared it.
  20. Same happens with carts which are loaded to ships after a server crossing. Seems perm losses tick in after server restart on both cases. If a May Manage captain crosses server and the owner is not there yhip sometimes changes owner as well.
  21. Exporting deeds to deedplanner misplaces the surface (paving, trees, grass, etc) by 1 tile to the north and 1 tile to the east - gets misaligned with the heightmap under it. Also on the North side there is 2 perimeter tiles exported, on all the other edges only 1 perimeter tile (at least based on the top layer)
  22. well, now ql does not really affect the decay, my 65-70ql walls raking 3 dmg per day. Again, active player, on my own perimeter. Yes I want to have houses on my perimeter, very handy to on site delivery for example.