Jaz

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Everything posted by Jaz

  1. Just finished all the paths of the maze. Spent quite some magic hours, the place is huge and also the enteriors are furnitured full heartedly. Take your time and when you arrive to the actual town in the middle of your journey go around and explore the place, it will well worth the time spent. Thank you Joneya!
  2. Maybe retrieve rune fragments from the items? That way it would not be OP hopefully
  3. Make it a time-limited one then. Will just give a timemachine feeling to have us a glimpse of where Wurm came from. I'm too noob to have any experience of those times like anyone else who started playing Wurm when boats were already in ...
  4. Avengers were quite common on Epic v2 - quite many missions spawned them. I admit only a smaller portion of the playerbase have memories of them - maybe the statuette is a hint that avengers will be back with the exploration update?
  5. I have a bunch of alts. Real quite a bunch. Those I would have no issues to get rid of if a reasonable alternative solution for what they exist for would be in place. But. I have 3 toons which are all kinda mains. I feel they are different entities and they are existing individually and on their own right. Yes, two are priests as they have emerged from the regular "priest alt" category. There are times when they are quite living apart from each other on distant servers / deeds doing their own things. All I wanted to say is that is not that simple to draw the lines.
  6. I would better consider raising armour damage, it is quite miniscule considering how much of a blow is absorbed by the armour. Maybe weapons are fine as is since those not absorbing mostly but deflecting momentum.
  7. I really like the idea of the treasure hunts - what I suggest there is to not just "create-and-forget" it as I'm sure that it will be keeping it interesting on the long run only if from time to time new types of challenges are introduced. Perhaps a very long shot but I really really very much enjoyed the GM created treasure hunts in the past, those multi-step events were incredible. Of course we cannot expect a similar depth logic-generated hunt but a simplified version maybe? In addition to the map/clue rewards from actions is there a chance to trigger them by passing a random tile / entering a cave? I mean the way how the surprise tile trigger rewards already work.
  8. Yes happened to me as well, no gain from a rift but next gave 2 instead. There is a slight chance that I miscalculated but not very likely. Was a lowish points rift, around 30 or so points I collected there.
  9. Yes still teleports leading to the old one from Xana starter towns, I've used one myself a few weeks ago (to clear the abandoned missions on the sign there). @Katrat, if everything fails I'm happy to teleport my priest there and summon you, let me know in forum PM if it would help you out.
  10. Actually there is another set which is still active - to the old Labyrinth on Xana which was at the very middle on a hig mountaintop. That one is also a legit and needed set, I have recently used it to clear the looooong list of unfinished mission progresses related to that event (as you can only do that by teleporting to the site, cancel the missions on the sign located there then teleport back using the designated sign).
  11. unlock does not work (at least I had no option to) so you only may be good if you always keep another lock with you.
  12. Locks must get some dev love for sure. Sad to see it caused you to lose items - my experience so far is that I cannot put anything in locked my small magic chest in my inventory) if I travel across servers. Also on tents the "lock rusted away" message is annoying after server crossing :S
  13. Slabbed area removed, dirt slopes smoothed back to more natural - some parts still real steep as rock layer dictates. Added grass to around every second tile to encourage faster spreading of grass. Do not add me to the ship imp list or the rolls - only arffle I'd like to participate is the one for a barrel of brandy https://imgur.com/a/WI97PXh
  14. Actually there is a spot I long wanted to work on. It is a slab whale at http://exodus.yaga.host/#625,1548, let's get to it... https://imgur.com/a/63eJQfM Let me start then...
  15. Although never tried there seem to be services which suppose to provide regular IP and ports to the outside like portforward.io which I found through a quick search. Be very careful exposing anything in your network to any such service and make sure nothing else is accessible.
  16. No bank statement was needed I've submitted a low risk utility bill instead - and yes I've filled a data delete request the moment the check was done. No info yet though if it is done so after the 30ish day window I may need to report the eval company to the GDPR authority. Anyway I advise all to wait and ask for silvers instead.
  17. Are you the only toon doing actions on the tile? In my experience mining with two where the other iteracts with teh ceiling/floor might cancel the action of the other - and also clears the selection of the mine wall in the select window.
  18. I think it is not really possible as wagoners are "cheating" on the long hauls EDIT: Option to curl up the cover - like ship sails or such would be nice
  19. Sad News

    I'm very sad to hear, rest in peace Chaosmeow!
  20. Amazing videos Malena, these should get some marketing support I'm sure they can attract new players to Wurm. Also great news having Ostentatio on full time and Budda back - kangaroos soon? Map dumps are always welcome
  21. Grats Subie! [16:55:51] Bjarne wiggles with joy! - Thanks
  22. Big grats Shydow! Thank you for readding shield bash to the caffeinated list!
  23. Very much agreed. That is a "currency" we have "paid" for already. I strongly believe it is more a bug than a design decision.