Jaz

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Everything posted by Jaz

  1. the lined up tents looked amazing too...
  2. Ages of Urath

    Had to jump on a zebra to run from a hungry panda. Bah scary noob life. Try it
  3. I will not care for a second for the new shadows - will be underground forever from the cave dwellings are on Thanks for the exciting news!
  4. Combat tab now shows offensive, karma and healing spells (+ creature targeted dispel) Meditation messages are yet to come. Casting dirt in loaded crates is now possible again. Fixed example cost when mailing (1c rather than 10c). Only one unit weight will be used when levelling with concrete (1 3kg unit per individual raising action). Thanks for especially the above! Not sure about the rarity change, it seems it was something I did not knowanyway
  5. (By my assumption) since the fix of casting dirt on BSB in inventory it is no more possible to cast Dirt on crates loaded into vehicles, tested in a wagon. Error message: [16:15:59] The spell wont work on the large crate. Dirt spell works on a crate unloaded.
  6. There was one south of GD - where we entered the walled around deed - a bit maybe sparse for sure Enki, the cliff jumping is not a bad idea just please provide altars up there ...
  7. Not sure if this is a bug or intended. Worked this way since smelters ingame.
  8. I personally enjoyed the terrifying amount of monsters chasing me - the trolls walked after me for kilometers like a strange tail, finally the gates south of Greendog stopped them - they were patiently waiting when I returned GD to pick up my everyday horse.. I managed not to die (was a surprise to me at a point), although at least two times my right arm just turned to mashed potatoes - good thing is that I use a two hander weapon I had the huge lag hitting me in Green Tunnel, after the few mins my client resurrected from its torpor I've found myself on 20-30% health and a few trolls laying flat around, was not a comforting thing that I heard a HH just chewing on me. (Aye forgot to bring one of the vambrances for the fun.) So - thanks a lot, really!
  9. Sending an item with COD will show an example of the costs. It is still mentioning 10c fee on COD (other references on the same page are correctly showing 1c mail fee).
  10. I really like the idea, most of these hopefully can be done without big coding change - just a few new models maybe? I see some bashing on my buildings if ever implemented... My big thing would be multi tile mine entrances, but that one I would think is a much harder one.
  11. can make Mag squads revival running around servers chanting the Big Spell ... if it works on underground structures at all.
  12. A big THANK YOU for the buildings next to walls in mines. That opens up a lot of griefing possibilites opportunities! Honestly I don't see any issues of it on deed - a good decision, thanks!!!
  13. Retro, I think I understand your hint
  14. The ground floor outside walls must have at least one real lockable door otherwise you get dropped from higher levels on relog. This was why the endyear maze failed at first run.
  15. +1 as long as we speak of the mayor of the deed the horses branded to and not the mayor of where the horses are parked at.
  16. Finding and learning skillgain methods are one of the most challenging and exciting aspects of Wurm for the mainac crafters. Non crafter will don't give a mind about it anyway So I would vote to don't share it - although I know I did some of my grinding totally the wrong way...
  17. I'm quite sure Evening's description is correct. Scenario 1: non prem toon deleted, no record anymore in the database - next player examines it gets the creator tag. Scenario 2: items that did not have creator tags in thae past (I think horse shoes are a certain example) - first player examines it gets the creator tag. Creator tag will not be washed away by decay - unless the item goes poof of course.
  18. If anything,skillgain is very much different in WU. You get mining skill with good pick on rock above 70 skill for a very basic and huge difference. I wouldn't trust skillgain in WO could be effectively reverse engineered from wu code
  19. A huge project! Thank you for doing this for the community
  20. Thank you for the clarification Retro!
  21. I had no idea that my fortune led me to settle next to such a special spot Must be fate though, as the South tip of the peninsula simply driven and lured Annyil and me to settle there...
  22. Bugfix – During some actions checks for errors should now occur before giving skill gain. Is it kinda skillgain nerf? Would be good to know if affecting creation and/or imping actions,maybe grinding strategies need amendments. Bugfix – Salt, flint and gems will now land in the same pile as shards. Does salt include source crystals as well? Tbh I did not mine a single one since the change on it, from any tile incl. Salt tiles.
  23. Great idea and yes now branded horses make it easier to force it equal.... ...renaming all my Deli horses to RaceHorse right now
  24. Now we need a suggesrltion on the double chocolate