Kerry

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Everything posted by Kerry

  1. Price regulation? No thanks, it's a terrible idea in any economy, real or digital.
  2. Or just make it so if you click, it reels it in. Don't click within 5-10 seconds? Gets reeled in anyway at the old rates. Paying attention, you'll catch more fish per hour and get more skillgain as reward for being active. Not paying attention? No problem, just a bit slower. 'Fun' if you want, afk if you want - choice is up to the player. I don't see the harm in that, everyone gets what they want from the update and all issues are solved. (At least as far as afk/active is concerned) Want to use the new baits, lines, floats? Great, even more skillgain and catch success. Don't? Ok, no bonus but no loss either. Everyone benefits again.
  3. I don't know, but Wurm is a click and wait type game, outside exploration and PvP. It's getting off-topic, but I don't see how you can deny Wurm only requires about 1-5% attention - something I like about it.
  4. Right now I can go mining and thanks to the action queue, I can minimize Wurm and come back in 1 minute, while my character continues mining. You can even auto walk. I'm certain I could play this game just fine, with only having the window open 10% of the time...and that's being generous. Some activities, 1% of the time or less. The whole entire game is afk, based on timers and the action queue. Why not just remove the queue entirely? Then everything would be more 'active'. (I'm being facetious) I'm not directing most of this at the fishing update, but rather your responses to what was said earlier. Obviously this update isn't that bad, but to say Wurm isn't afk and is an 'active' game is about as 100% wrong as can be. Case in point, I'm writing this whole response without missing anything as my actionbar is full.
  5. What game have you been playing? If that was the case everyone would have 100 fishing, given the mechanics largely remained unchanged for a decade now. I didn't say to make anything faster or easier than what we've had... just not to make it more awkward. (and slower going by the skillgain and fishing failures everyone posts about) The priest thing was just an example, I know myself and others fished on an alt as it was something easy to do if your attention was required elsewhere. Why make a skill more difficult and tedious to train as time progresses? That's the complete opposite approach. Then again, Wurm has always been a game of windows of opportunity, glad to see that hasn't changed. *That's 99% a joke*
  6. Boosted compared to the old system? From other people's reports on here it seems to be much slower overall. Afk skillgain is hugely desireable to many players...almost everything is afk to some degree, the whole game is based on timers and wait periods...players even get rewarded with a more afk experience with higher mind logic. It enabled people to fish while doing other things or playing other accounts, as can be seen with the huge number of priest alts with 90+ fishing. I actually like most of the new system and idea behind it, it just has some very major drawbacks.
  7. As long as it spawns 100s of spiderling babies and traps players in webs while we fight it! Like the idea of the spider silk armour too
  8. Wait what? So everyone who isn't already 100 fishing and with FSBs loaded with fish should have to do double the work..? The new items and mechanics behind the 'modular' rods are great... if they were a bonus to the old system rather than a replacement. Improved catch rates / quality / speed for using all the extra stuff, without the change in 'twitch-reaction catch' mechanics and it would be a great update everyone loved. Like how we get affinities with food... use the right lure/reel and get a bonus 1-20% depending on quality, over what otherwise would be the case. Improvements like that.
  9. Wurm Online is free to play if you all want to try playing together. (If you like it you can then buy WU knowing you'll enjoy it or get premium on WO)
  10. New system would be fine, if the sudden increase in complexity and attention required is reflected by higher skillgain, not lower. Not asking to make the game faster...just asking not to make it slower when people already have 100 fishing. **and resulted in the same weight of fish being fished per hour. How it is now, more effort for less result isn't a fun transition.
  11. Hilarious Typo, haha. Might want to fix that, if you want to attract any players
  12. Used to use the old system while doing other things, while being a very simple way to get some meals made with a new character. Forage a piece of cotton and find a single tree and it was good to go in a couple of minutes. I'd like the new system to be a buff to the old system, rather than a full replacement. Used to be relaxing, now it's a chore. Would be a fun system for catching unique/special fish, like on the special tiles or a way to boost quality. Would be interesting to see how skillgain compares, when accounting for all the extra prep time including creating/imping tools and gathering supplies.
  13. Interested in buying an account, no real requirements. Flexible budget, prefer something 50-200e range, depending what's out there. Prefer 80+ mining and 70+ meditation, will pay more for such an account, although not required. Please send the following information if you have an account for sale: Skilldump (Niarja preferred) Name Gender Items/Deeds etc for sale with character Meditation Path/Rank Premium time remaining (anything else that may be relevant)
  14. Full Release Scheduled for Q3 2021, just a little bit early to get excited. Looks like they have a good idea, but that's about all it is right now. Horizontal skills/gear means there isn't really much thing as "progression" in the usual sense. Outside of arena shooters/mobas and other instanced quick round skill based games that probably wont hold your attention for much longer than a couple months.
  15. If someone enjoyed living in part of a community on say Exodus...why would they just up and leave to go play on Xanadu solo? It's 100% our own fault for having such a split community. If everyone who wanted close-community play just got together and moved to Pristine, we could have a server with 30+ people in local at all times...but people just don't want it. They say they do, but when it comes to actually moving and starting over, it was just a nice idea and not really something they wanted. People have tried getting large communities together in Wurm in the past, numerous times...they always fail after a few weeks/months. There are a few large alliances, although they don't have day to day interactions with each other much. Wurm just doesn't lend itself to community play that well, as everyone can do everything for the most part. Why have a village chef when everyone can cook their own food etc. Sure, it's nice to have someone with 90 weaponsmithing or something in your village, but outside of Chaos that doesn't happen much.
  16. People chose to go to Xanadu. People chose to go to WU. It doesn't fragment the community just because it exists...people went there because they wanted to and probably weren't part of a community to begin with. If everyone still wanted a strong community, no one would have left to go to Xanadu... some people just don't care for it. Those who do, stayed.
  17. I too missed out on SWG by playing AO instead. Still a great game, but forever feel like I missed something great.
  18. With so much empty land, is this really an issue? There is always somewhere else available that is just as good, if not better. Also, someone built it and expected it to last a certain amount of time. Maybe they will come back? You can't always tell. If you speed up off-deed decay too much, it makes off deed building pointless. Slow it down too much and paying for a deed loses some of its value. It's a fine balance.
  19. Don't you get muted or something if you say certain things over GL_Freedom chat? Surely same rules apply to local/PM? What's mature about calling someone a Nazi? That's like one of the most childish insults there is on the internet. Better to get rid of someone who thinks that it's a good idea than just put up with it, in fear of being called immature yourself. Also... "bad words to u, u go say it to a grownup" might sound better if you don't write it like a child yourself.
  20. Oh, yeh, I'm not suggesting it for the competition, but rather something for GMs to add afterwards. I feel like the simpler the better for the start 'deeds'...nothing worse than a ghost town feeling.
  21. Would be great to get a 'permanent' mine at the newbie deed. A custom made mine with unlimited resources that cap at 10/20ql, where people can mine freely without worrying about destroying it, as eventually most pubic ones end up destroyed or littered with items like forges and locked bsbs etc.
  22. If you have a chat log of them calling you Nazis, you could probably contact /support or GM with that.