bawat

Developer
  • Content Count

    71
  • Joined

  • Last visited

Posts posted by bawat


  1. 28 minutes ago, Aleck said:

    Just a couple of questions:

    Restlessness is restored simply by being logged out? Or explicitly by logging out via the 'sleep' command on any valid target?

     

    If CCFP no longer factors into sleep bonus usage while caffienated, what is the true rate of SB decay if at 100% CCFP? Is it merely 200% of the default rate with CCFP completely ignored, or is it 200% of the CCFP-factored rate?

     

    My only concern is that this encourages the "Alt Meta" that was discussed in the feedback thread - play one alt until fully restless, then log it off for 5 days and play a different alt.

    I already know of a few players who have been doing this with the fatigue timer. I am also concerned they might start doing it with this timer.

    Are there any thoughts on if and/or how to discourage this behavior from becoming even more normalized?

    Hi Aleck, yes restlessness is restored simply be being logged out. The sleep command is not necessary to qualify for restlessness reduction.

    The natural sleep bonus decreases have remained untouched, only the extra decreases provided by caffeine is unaffected by CCFP. So to answer your question, 200% of the default rate with CCFP completely ignored.

    The Alt Meta is a very deep and long subject that we probably shouldn't get into here. But in short, I don't think caffeine would be abused anywhere near to the extent that other mechanics are currently being abused by alts. With only 5 hours of caffeine grind a week, I feel like it is still quickly overshadowed by something else, like limitless sleep bonus usage for example.


  2. 8 hours ago, gnomegates said:

     

    Not really sure why you crossed out what I said above..... I mean your assuming things by your statement "Typical grindy people mindset"  I am far from a grinder, no I am not a casual player, but I spend most of my time doing something else on one of my 3 deeds, building, or terraforming and the such. I do not like the grind and I stay away from it if possible so not sure where you are coming from with this statement either.

     

    If I do grind and wish to take advantage of caffeine I'm asking and trying to get clarification that logging out will not be needed to get rid of restlessness.

     

    You say that you think the "intention of caffeine is, after the grinding with caffeine, u stay online doing normal wurmy things." I do not see the devs previous statements as meaning that, whey they said that you have to sleep for an hour just to get the relentlessness to begin to wear off. Meaning that after grinding, I will need to log out for an hour....that is my concern, is a mechanic that makes people feel that they need to log out for any period of time. I do not feel that is wise. I don't need reasons to stay in the game, and is not my concern with caffeine, nor do I need it to stay in the game, as you suggest, if you read my posts it is 100% about making people feel the need to log out for any reason. 

     

     

     

    The intention is that people can continue to play after using caffeine. You do not need to log out for 1 hour afterwards to continue to play. The 1-hour thing is the minimum time someone needs to sleep before they can qualify for sleep bonus and restlessness removal. (Mentioned here https://www.wurmpedia.com/index.php/Sleep_bonus)


  3. 11 hours ago, Coach said:

    Typical grindy people mind set, want the restlessness to go down so that they can grind again with caffeine. Log out because they can't grind in a quicker way, aka with caffeine.

    I think the intention of caffeine is, after the grinding with caffeine, u stay online doing normal wurmy thing in wurm rather than log out.

    U choose to log out instead of doing normal wurmy thing in wurm, that's ur choice. That means doing normal wurmy is not the reason to make u stay in wurm. I believe grinding is what make u stay. 

    And the goal of caffeine is not help the grindy people grind all day with caffeine, its for the (causal who grind a bit) can do other thing in wurm after using all the sleep bonus in a short time by grinding with caffeine.

    If the grinding with caffeine is the goal for u to stay in the game, i think u gonna be disappointed in this update.

     

    However, forgot what i was saying if the quote below is true

     but according to

    so, will restlessness pay back while staying in wurm?

    Sleep bonus gain while sleeping. Sleep bonus not gain while staying in wurm. So restlessness is not paid back while staying in wurm?

    Apologies for the confusion, restlessness is paid back only when logged out. This is regardless of whether you're in a bed or not.


  4. 12 hours ago, Mantas said:

    So does that mean you build up restlessness by simply having active sleep bonus + caffeine buff (no matter if you perform any action), or its similar to fatigue build up, which only happens when performing actions?

    That's correct, simply having sleep bonus and caffeine active at the same time produces restlessness regardless of whether you are performing an action or not.


  5. 12 hours ago, Archaed said:

    I can't say I agree with this, as the fatigue system was much more forgiving in terms of what can and cannot be done. 

     

    Regenerating one hour of fatigue every three hours vs one hour of restlessness every 24 is a direct nerf, and not "allowing more flexibility" 

     

    No one locked themselves out of playing using this system. 

     

    Additionally, I don't understand what you mean by judging what % of caffeine they need given the sleep bonus multiplier is based on that, no one would go for less than the full bonus, and no one is burning themselves out by playing the game. 

     

    What they will do is find less incentive to login if they cannot grind due to restlessness. 

    Keep in mind that with the old system, burning 100% caffeine would cost x4 fatigue, there was a 1-hour cut-off, and a non-linear thirst filling system that would make it increasingly more difficult to use up that fatigue. It wasn't simple, and you'd have no idea how long you could use caffeine for.

    Yes, as you pointed out, regenerating will take longer. Is it a buff or a nurf? Depends on if you're the target audience or not.


  6. 13 hours ago, Blacklotus said:

    Is this relentlessness a buff, and how does it interact with server crossing? I also agree with the reasoning that having a feature that requires your players be offline to get the benefit is a bad mechanic.

     

    There should be a way to alleviate caffeine's effects ingame such as meditation, fishing, cooking or even fighting.

    That's correct, Restlessness is a buff that can be found in the Spell Effects window. It follows the player between servers and clusters.


  7. 19 hours ago, chefpeewe said:

    Will this affect skill gain when grinding beverages and mind logic through panfilling (roasting dishes) ? Like 1 combined bean only gives one tick, in stead of 5 ticks for 5 beans prior ? Or will this 1 tick be 5x bigger?

    Did a quick test. The tick size is independent of weight involved and is not 5x bigger


  8. On 1/25/2022 at 3:57 PM, Madnath said:

    How will it be affected by things like bedrolls that only give you 75% of the SB over time?

    Restlessness removed is directly proportional with time slept, regardless of bed. There is also a 1 hour minimum sleep time requirement, same as sleep bonus.


  9. 12 hours ago, Eleraan said:

    So for the volume change to beans. Will that affect all the beans I have now? Will they all grow in size in my fsb or will the number I have change. Like how cocoa beans half in number when added to fsb? 

     

    Are Ibrik volume going up as well so I can brew more than 2kg at a time?

     

    With the beans going up in volume we can make more coffee per bean. Sounds like we need half as much coffee to reach max power now. So we make more and need less correct?

     

    Debating if I want to keep being every day or horde beans til they go up in size if they are.

    The number you have in your fsb will stay the same, they will simply be a different weight when they come out.
    The Ibrik volume is staying the same, but with the caffeine potency and hold duration changes, people will need less than half the kahvesi they did previously. So in practice, you shouldn't need to make as much of it.
    I think so, yes, it would make sense to hold on to your coffee beans until after the update when the size of the coffee beans has become larger


  10. 12 hours ago, ChampagneDragon said:

    I don't understand teh restlessness.. IMO that's worse than the fatigue drain. At least with fatigue we could do some actions that didn't drain fatigue to allow it to regenerate. With this restlessness change the only way to renew it is to not be in game... that's definitely going to help with population numbers... 🙄

    I really liked the fatigue system because it targetted caffeine very exclusively to people who don't play often, and as you said - you can still do stuff even when completely out of fatigue. Restlessness still targets this demographic by being available to players who don't play a lot, and less available to players who play frequently.

    The change to restlessness however means we can both remove the fatigue-scaling water modifier and allow people to continue playing normally after recklessly using 100% caffeine.

    Players should also now be able to estimate what % of caffeine they need, and not lock themselves out from playing tomorrow if the day suddenly becomes available.


    So in short, changing from fatigue to restlessness allows play after use. And the system provides an incentive to return on the weekend. These extra freedoms to play when suitable should help to prevent burnout and maybe even increase player numbers on the weekends.


  11. 13 hours ago, Madnath said:

    Meditation I can somewhat understand but lockpicking is already kinda crap to grind, and shield bashing is so broken it's weird to include it in this as it's not even grinded the same way meditation and lockpicking are. If you're grinding bashing there's no doubt you're grinding shield skills too so your SB would be on anyway. Seems like a weird pick to throw in, and not really needed.

    Isn't this already the case?

    I personally don't feel like caffeine is the fix we're looking for to how these skills currently work, and that something larger needs to be done with them. We have had several internal discussions on this, but it isn't something we can look into with this update.
    Also, ideally we don't want caffeine to be absolutely needed when travelling, or something players feel burdened to carry around with them. For these reasons observed, we have decided it would be better to leave meditation, lockpicking and shield bashing skillgain as it has previously been.


  12. On 1/25/2022 at 3:06 PM, Archaed said:

    So not sleeping in a bed will mean it never goes down? 

    That's my mistake for forgetting to update the changelog from an earlier build. Restlessness does in fact go down when sleeping regardless of bed, but will only do so after 1 hour minimum sleep


  13. Hi Thalorane,
    Thank you for reaching out.

    I have run tests using coffee from foraged beans vs coffee from coffee cherries. Both seem to give me the same affinity.
    I did however notice that when making coffee using whole coffee beans vs ground coffee beans, I would get different affinities - which is intended.
    Please let me know your thoughts on whether this could explain the different affinities, or if there are other variables at play here I can look into.

    Hope all is well,
    Bawat


  14. I was able to consistently recreate the issue. When using a bridge that is attached to a multi-story house, if you go from a higher floor to a lower floor (or ground) the passenger will get launched into the air upon disembarking. This doesn't seem to happen to the commander, only passengers. I'm getting this fixed, but it is still possible there are other causes.


  15. Hello Skatyna,

    Doesn't seem like a bug, the event log says
    [15:58:49] This creature is eating out of a feeding trough.
    [15:58:49] This creature has no food in the bucket.

    This means that the creature has food in the feeding trough, and is eating out of it. There is also a bucket nearby, which the creature could eat from if the bucket contained food.

    Hope this helps,
    Bawat


  16. Hello Middi and Tedzogh,
    Thank you for the informative pictures.

    I have managed to recreate the situation and suspect it is a hangover from a fixed dirt spike.

    Once unhitched, and the creatures brought down to the correct floor, the issue shouldn't occur again.

    For any horses that can't be reached, please submit a request using the in-game ticket system.
    A member of staff will be able to assist by summoning the creature.

    All the best,
    Bawat

     


  17. Incentives to live on PvP servers
        Nobody can take your coc tools and you don't need to worry about keeping an eye on local.
        Skilling equipment on PVE is better since there is a larger population producing these items and a pure PVE player's time isn't being contested by the need to level combat skills.
        Why travel 10 minutes each way to the forest/mine to skill grind when you can take the portal and instantly be there with your skilling loadout
        Problem: PVE is the better place to grind skills
        Possible Incentives:
            Dramatically increase the duration of temporary affinities from killing in pvp and award multiple temporary to increase the change you get one you can actually grind
            PVP Journal Path
            Cheaper village upkeep costs might encourage PVE people to live on PVP servers
            Account bound PVP only rewards
        
    Off Deed Mines
        Please make Wrath of Mag and all siege damage mine doors. Or make them lockpickable. They're a bit op right now and have become the base entranceway meta.
    Roaming Incentives
        I'd definately head out for sleep powder, the problem with roaming is that once a faction dominates, they aquire lots of backup gear from full loot pvp, lots of moonmetals,
        rare bones, skillgain affinities. The rewards are a great incentive, but is it worth risking a full gear set and two horses?
        Spawn ointments of armoursmithing, weaponsmithing etc - stuff that will make it easier for us to go out and fight more rather than sleep powder that incentivises skilling inside deed for an hour.
    Raid Windows
        The 2 hour windows I've seen feel fair.
    Priest Balance
        Especially in the early game, the priests felt unfairly powerfull. Being able to resurrect champ creatures that we can't even 1v1 and bring them into battle is simply unfair and needs balancing.
        Being able to heal myself with a massive success rate using the 10 favour Focused Will was an instant game changer for hunting and fighting. Cotton doesn't even come close to that in early game.
        Didn't need to work much on shortbow because I could just Flameheart someone's horse. Flameheart even works well through bardings unlike arrows.
        But hey, it's nice being of the winning side of combat encounters for once, feels good.
        
        While your at it, probably worth getting rid of the karma menu on a player's body entirely.
        Last I checked none of those spells work on Defiance.
    Shield Skill/Creatures
        Not being able to gain shield skill has shifted the meta more into 2h weapons. Why level 2 skills when you can level 1?
        There should probably be some compensation for this - both for the people who have specialised into 2h weapons because we thought this was an intentional pvp change, and for the
        people who have desperately been trying to level their shield skill.
    Battle Camp Hota
        It's annoying to go to a battlecamp and see that it's already been looted by someone else - I would like to see a notification in death tab when
        a battlecamp is ready to loot again. And perhaps in the Settlement -> Info -> List of battlecamps, information that tells us if the camp is currently on looting cooldown and how long until it can be looted again.
        
        We're aware that we can build fences and things around battlecamps, but that's kinda toxic. And nobody wants to bring a large cart/wagon all the way out there.
        It'd be good to put a notification in death tab when a player starts capturing a battlecamp rather than after the 5 minute timer to get enemy villages to respond quicker.
        These changes will hopefully encourage more pvp at the battlecamps.