bawat

Developer
  • Content Count

    71
  • Joined

  • Last visited

Community Reputation

51 Decent

About bawat

  • Rank
    Villager

Recent Profile Visitors

1448 profile views
  1. Hi Aleck, yes restlessness is restored simply be being logged out. The sleep command is not necessary to qualify for restlessness reduction. The natural sleep bonus decreases have remained untouched, only the extra decreases provided by caffeine is unaffected by CCFP. So to answer your question, 200% of the default rate with CCFP completely ignored. The Alt Meta is a very deep and long subject that we probably shouldn't get into here. But in short, I don't think caffeine would be abused anywhere near to the extent that other mechanics are currently being abused by alts. With only 5 hours of caffeine grind a week, I feel like it is still quickly overshadowed by something else, like limitless sleep bonus usage for example.
  2. Restlessness will follow over to epic and back
  3. The intention is that people can continue to play after using caffeine. You do not need to log out for 1 hour afterwards to continue to play. The 1-hour thing is the minimum time someone needs to sleep before they can qualify for sleep bonus and restlessness removal. (Mentioned here https://www.wurmpedia.com/index.php/Sleep_bonus)
  4. Apologies for the confusion, restlessness is paid back only when logged out. This is regardless of whether you're in a bed or not.
  5. That's correct, simply having sleep bonus and caffeine active at the same time produces restlessness regardless of whether you are performing an action or not.
  6. Keep in mind that with the old system, burning 100% caffeine would cost x4 fatigue, there was a 1-hour cut-off, and a non-linear thirst filling system that would make it increasingly more difficult to use up that fatigue. It wasn't simple, and you'd have no idea how long you could use caffeine for. Yes, as you pointed out, regenerating will take longer. Is it a buff or a nurf? Depends on if you're the target audience or not.
  7. That's correct, Restlessness is a buff that can be found in the Spell Effects window. It follows the player between servers and clusters.
  8. Did a quick test. The tick size is independent of weight involved and is not 5x bigger
  9. Restlessness removed is directly proportional with time slept, regardless of bed. There is also a 1 hour minimum sleep time requirement, same as sleep bonus.
  10. The number you have in your fsb will stay the same, they will simply be a different weight when they come out. The Ibrik volume is staying the same, but with the caffeine potency and hold duration changes, people will need less than half the kahvesi they did previously. So in practice, you shouldn't need to make as much of it. I think so, yes, it would make sense to hold on to your coffee beans until after the update when the size of the coffee beans has become larger
  11. I really liked the fatigue system because it targetted caffeine very exclusively to people who don't play often, and as you said - you can still do stuff even when completely out of fatigue. Restlessness still targets this demographic by being available to players who don't play a lot, and less available to players who play frequently. The change to restlessness however means we can both remove the fatigue-scaling water modifier and allow people to continue playing normally after recklessly using 100% caffeine. Players should also now be able to estimate what % of caffeine they need, and not lock themselves out from playing tomorrow if the day suddenly becomes available. So in short, changing from fatigue to restlessness allows play after use. And the system provides an incentive to return on the weekend. These extra freedoms to play when suitable should help to prevent burnout and maybe even increase player numbers on the weekends.
  12. I personally don't feel like caffeine is the fix we're looking for to how these skills currently work, and that something larger needs to be done with them. We have had several internal discussions on this, but it isn't something we can look into with this update. Also, ideally we don't want caffeine to be absolutely needed when travelling, or something players feel burdened to carry around with them. For these reasons observed, we have decided it would be better to leave meditation, lockpicking and shield bashing skillgain as it has previously been.
  13. That's my mistake for forgetting to update the changelog from an earlier build. Restlessness does in fact go down when sleeping regardless of bed, but will only do so after 1 hour minimum sleep
  14. Hi Thalorane, Thank you for reaching out. I have run tests using coffee from foraged beans vs coffee from coffee cherries. Both seem to give me the same affinity. I did however notice that when making coffee using whole coffee beans vs ground coffee beans, I would get different affinities - which is intended. Please let me know your thoughts on whether this could explain the different affinities, or if there are other variables at play here I can look into. Hope all is well, Bawat
  15. Rest in peace Bashur. Thank you for Ashuria, the good times and the friends we all made