Incentives to live on PvP servers
Nobody can take your coc tools and you don't need to worry about keeping an eye on local.
Skilling equipment on PVE is better since there is a larger population producing these items and a pure PVE player's time isn't being contested by the need to level combat skills.
Why travel 10 minutes each way to the forest/mine to skill grind when you can take the portal and instantly be there with your skilling loadout
Problem: PVE is the better place to grind skills
Dramatically increase the duration of temporary affinities from killing in pvp and award multiple temporary to increase the change you get one you can actually grind
PVP Journal Path
Cheaper village upkeep costs might encourage PVE people to live on PVP servers
Account bound PVP only rewards
Off Deed Mines
Please make Wrath of Mag and all siege damage mine doors. Or make them lockpickable. They're a bit op right now and have become the base entranceway meta.
I'd definately head out for sleep powder, the problem with roaming is that once a faction dominates, they aquire lots of backup gear from full loot pvp, lots of moonmetals,
rare bones, skillgain affinities. The rewards are a great incentive, but is it worth risking a full gear set and two horses?
Spawn ointments of armoursmithing, weaponsmithing etc - stuff that will make it easier for us to go out and fight more rather than sleep powder that incentivises skilling inside deed for an hour.
The 2 hour windows I've seen feel fair.
Especially in the early game, the priests felt unfairly powerfull. Being able to resurrect champ creatures that we can't even 1v1 and bring them into battle is simply unfair and needs balancing.
Being able to heal myself with a massive success rate using the 10 favour Focused Will was an instant game changer for hunting and fighting. Cotton doesn't even come close to that in early game.
Didn't need to work much on shortbow because I could just Flameheart someone's horse. Flameheart even works well through bardings unlike arrows.
But hey, it's nice being of the winning side of combat encounters for once, feels good.
While your at it, probably worth getting rid of the karma menu on a player's body entirely.
Last I checked none of those spells work on Defiance.
Not being able to gain shield skill has shifted the meta more into 2h weapons. Why level 2 skills when you can level 1?
There should probably be some compensation for this - both for the people who have specialised into 2h weapons because we thought this was an intentional pvp change, and for the
people who have desperately been trying to level their shield skill.
Battle Camp Hota
It's annoying to go to a battlecamp and see that it's already been looted by someone else - I would like to see a notification in death tab when
a battlecamp is ready to loot again. And perhaps in the Settlement -> Info -> List of battlecamps, information that tells us if the camp is currently on looting cooldown and how long until it can be looted again.
We're aware that we can build fences and things around battlecamps, but that's kinda toxic. And nobody wants to bring a large cart/wagon all the way out there.
It'd be good to put a notification in death tab when a player starts capturing a battlecamp rather than after the 5 minute timer to get enemy villages to respond quicker.
These changes will hopefully encourage more pvp at the battlecamps.