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Everything posted by zCat

  1. One tile works for me, but the mining success rate is always 100%, I have # if you want pure % regardless of skill its a float value so do minecode=100.0f; for 100% minecode=30.0f; levelfactor=1.0f I expected 30% success rate.
  2. Bounty Mod, I have defaultBounty=1 but when I kill an unlisted creature, I actually receive 100 Is anyone else getting this?
  3. Spells

    There used to be a mod that allowed each spell to have its difficulty and faith requirement changed. Does anyone know a mod that does this?
  4. I have not had a problem with client mods, but I have not managed to make server mods work.
  5. Server is developing really well
  6. I set everything to 0.2 except iron 1.2, gold 0.1, copper 0.3, Adamantine and Glimmer 0.0 Birch, Cedar and a few oak/willow are the only trees that I have
  7. Do deeds need silver to create, do they require maintenance How many mobs, how many agressive?
  8. Noone sensible would join an MMO where others have 10 years of skill points, money, rare resources. Needs a guarantee that the new server will never have any connection to old servers, then it should work.
  9. Looks like you have some cliff tiles rather than rock. Mining cliffs is bad, I did it once
  10. Not many people are interested in 1x, especially with few mods Make it 2x or 3x, with some mods if you want people to join
  11. Could the compass mod remember your position, so that when you die your death position can be displayed? Does not have to be too accurate, update position every 5 seconds would be good enough.
  12. River World

    Deed stakes do not work No newbie protection, but everything else is set to easy, so wolf is easy to kill, I took 20 damage using starter skills/gear, killing a bull gives 1.5c, half the trees are oak
  13. When you decide what you want, let us know
  14. The map images that you posted both say NO deed cost, but you are now saying deed cost are enabled
  15. Do you mean that? Assuming no deed cost, do we need silver for upkeep before founding a deed, or do we get a weeks free upkeep?
  16. Please can we see the maps before then, at least for PvE
  17. Elysian Fields

    Sounds like you do not have a plan, perhaps I could recommend some settings 1.5 or 2 skill and action multiplier skills start at 20 characteristics start at 21 (can ride a horse) remove priest restrictions There is a mod which allows skill difficulty to be adjusted, double Meditation, weaponsmith, paving, ropemaking, prospecting skill gain crops do not rot, ash from forges Spawn with a settlement form - can buy a deed spawn with oak, cedar sprouts and cotton ,wemp, pumkin seeds 70% agressive spawns If settlements have upkeep, then creature bounty what size is the map, where is the starter deed?
  18. I am happy with the skill gain, and am pleased that you will not be paying silver for people to spam roads and guard towers. Any server that I join will have to have an easy way for me to have 100 tiles that provide complete security for my stuff and which I can farm. I do want to be close to other people for trade, as I do not want to be able to get lots of 80 skills in the first year. If you give everyone a settlement form, worth perhaps 4s, then I think you will get far more prople. The ability to ride a horse and a starter village at the spawn point with iron mine and forges would also help. Being attacked by a scorpion as soon as I spawned on the Beta server was not a good start. Planning for the long term is good, but the first week will be far too hard for me.
  19. Skill Multiplier: 10x to 1x , I think this puts some people off Skills start at 20, Skill Multiplier: 3x to 1x, is about the same but will not put people off Action Speed: 3x is a bit high for me, I prefer 2x Deed upkeep appears activated, but what about deed purchase? Are the first 121 tiles free or do we need to kill hundreds of things with newby skills and weapons before creating a deed. Deed upkeep helps remove abandoned deeds which is good, but deed purchase will make the start too hard/slow for many people. Can priests cast any spell? or is it one spell group per character?
  20. Are deeds free? Map size? Can priests cast any spell? Is there a map?
  21. Starter Gear mod, how do I add sprouts of a perticular type, like oak or cedar? only sprout is listed in http://pastebin.com/teC3pYsD
  22. Weak Transmutation Rod

    Cave Resource is what I needed, thank you
  23. Path of Power

    A mod to reduce the height required for a Path of Power tile would help on flattish maps.
  24. Weak Transmutation Rod

    1ql rods generate 99ql tiles. If tiles were the same ql as the rods that would be great