Skyhawk

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Everything posted by Skyhawk

  1. Is there a command / function / ability to reset a player's PERSONAL missions? Impossible ones like "Finish the tutorial" and such keep popping up and need a remedy.
  2. I could be troubleshot if the sounds were in individual files or grouped instead of 1 big inaccessible file...
  3. There is a random high pitched screech that happens, mostly during wurm night, that I assume is supposed to cicada chirping. The issue is that turning off ambient and weather sounds does not disable it, which means then that I have to play with all sound disabled, even other apps I might be running at the same time.
  4. how about changing the default items to something else? For example the saw -> log defaults to annoying yoke, change it to plank, change carve knife -> log to shaft instead of fish hook... Either change the annoying ones to something useful or allow us to pick.
  5. So nobody has yet to successfully disintegrate a sandstone? Has this even been tried on test?
  6. yah, in a few months when I can get to level 7
  7. A tile that was rock salt and was mined out and collapsed. I try to tunnel it open and -You cannot keep mining here. The rock is unusually hard.- Prospect: nothing other than -You will find salt here!- Open a tunnel next to it, it's rock. mine a shard and analyze, nothing nearby. collapse that tunnel and now (sometimes) I can tunnel the one I want.
  8. so has anyone actually succeeded in disintegrating one of these yet? Has it been tried on test? Otherwise my 150 fails in effect prove otherwise.
  9. And now in an area that has been completely mined out and collapsed (strongwall), a surface prospect: [20:49:20] There is sandstone (normal quality), sandstone (good quality), sandstone (very good quality) and sandstone (acceptable quality) nearby. So not just a nuisance but also an infection.
  10. yes, I have already started an alt on power path when I found that disintegrate doesn't work, so IN 8 WEEKS I will have a better solution to a problem that was sprung upon us without sufficient testing.
  11. Fine Araninke, you come mine these out, I have at least 3 more prospecting in the area needing to go. so far all except 1 have been 5k+, and immune to disintegrate. First it was rocksalt with all its bugs and now this.
  12. so far in my mine project, in a 70 tile area I have encountered 7 sandstone veins, more than iron, and each has had 5-10k in it. We need some fast way of removing these nuisance veins. A bauble sold at the trader for 1i that converts sandstone to rock only would be nice.
  13. Or it could be that sandstone spawning is ultra common. Just in a 5x8 area I have had 6 veins spawn when they added them to game, and 5 of those veins had 5-10k in them to start. -AND- they are very annoying to get rid of.
  14. Umm, no, following path of power, not insanity.
  15. After 105 attempts to disintegrate sandstone veins on deed to no effect I have to say that it is either bugged or immune. All results were " You fail to find a weak spot to direct the power to. The wall still stands this time." with 89 channeling.
  16. proposing a guidance rule: where possible default should first be a commonly used item and secondly consume the least amount of the resource. floor loom - squares of cloth hatchet log - kindling (both kindling and beams are useful but a beam eats the whole log)
  17. So.... Please either change the silly defaults, remove the defaults except the 1 item only (like spindle-cotton) or remove all defaults. I think most will agree any of these simple changes would be an improvement over the existing setup.
  18. If you are going to bother using physics, you might as well, yah know, use physics.... Cranks (energy) / ammo mass determines the arc. War machine skill modifies how well that shot follows the base arc. If in flight the shot collides with a wall, roof, fence, whatever, apply damage to both the shot and what it hit. If the object breaks before the shot, to keep the physics easy, it continues on it's path until it hits a tile or another object. Firing a catapult shot onto the tile of a 1x1 and having it damage all 4 walls is just silly... Unless the ammo is MIRV warheads.
  19. would be nice if we could store alchemy products like potions, oils, ointments, salves, covers in a... alchemists cupboard?
  20. ---> Bugfix: You will no longer be able to plan a bridge which spans perimeter tiles unless you have village permissions to do so. <---- Thank you!
  21. Readying a mallet, click on tile - plan action isn't allowed on perimeter. It should be easy: Work the Range Pole - Hold and Dioptra - Plan actions on perimeter like planning a house works, it won't let you. That would solve most of the problems with this.
  22. For someone without permissions set, houses are not even allowed to be planned on perimeter, so either the building on or removal of that plan is not an issue there. The problem is that bridges -can- be planned on perimeter, yet the permissions do not allow for the planner to either build or remove that plan. I am pointing out that the planning should not be allowed in the 1st place.
  23. Bridges can be planned within starter village perimeters, but then prevented from continuing them or removing them. They shouldn't be allowed to plan in the 1st place like houses.