Jenks

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About Jenks

  • Rank
    Villager
  • Birthday 09/23/1980

Profile Information

  • Gender
    Male
  • Location
    ... searching location ... (or Village)
  • Interests
    IT Systems and Technics, Electronics, MMORPG's, Minecraft... Will explain later a bit... Not forget Doctor Who...

    My fav Quote:
    People assume that time is a strict progression of cause to effect, but *actually* from a non-linear, non-subjective viewpoint - it's more like a big ball of wibbly wobbly... time-y wimey... stuff.

    Yes Doctor, I agree with you. I experience this phenomenon every day.

Accounts

  • Acc1
    Jenks
  • Acc2
    Jenksy

Recent Profile Visitors

568 profile views
  1. +1 for possibility to DISABLE halloween graphics - on 9th day after it isn't funny anymore...
  2. I think then you'll getting tickets about "lost carts and wagons (and ships)" ^^ Except they are moved too ^^ +1 but yep nice idea.
  3. Count on me, on weekends it's easier to join a big fight ^^
  4. Venerable Forest Giant Murdered

    I was there too, but I'm not that sad that I had to reroll with my 95... For me mostly only the fun counts - Okay, would love a rare huge axe with 4 enchants but... mhhh first fun, then gear ^^ And I also understand why we had to reroll - Event log messages are so easily changeable. So better for all to reroll if the person who gives the loot out can read it. Maybe it would be better if random reaches 10 tiles far for such cases - but okay.
  5. Good old surface mining.

    No, the simple reason is - if we wouldn't have the chance on surface mining rock, entire mountains would be gone in no time... And believe me, there are players, who are interested in turning a huge rock into a flat surface ^^ (not myself I just work on a tiny area) tiny - lol first site was ~5-10 tiles and 2nd is still 5x3 (the rest I mined already patient as I am) PS.: on the first site I had lots of help (forgot to mention that)
  6. Good old surface mining.

    Yep - I didn't compared dirt and rock, but I compared rock and rock... (Rock in a mine seems from that point to be like butter compared to surface mining - it's simply too unlogical...) If I tunnel a rock tile ~50 times I got a mine entry isn't that surface mining too? Then theoretical you need to tunnel 800 times with 20% success chance too - or? And that would be unfair to newbies who want to open a mine... I have for this "prob" 3 possible solutions: - making a solid chance bound to skill and tool (would make the world changes too fast) - making a random chance and rise it, bound to skill and tool (would be still a chance, but higher - each rock tile more reduces the work by days) - making at least the leveling and flattening on tiles possible (what does work in a mine should work on surface too - we have these options already on rock floor tiles in mines and all other outside) (of course with keeping the actual or a bit higher chance) and - flattening and leveling on surface mining wouldn't be that great change (again - with keeping the chance to gain a rock shard) //Edit: Why I compare a rock tile with surface rock? Isn't rock = rock or is there a difference between rock which lies up on the mountain (less pressure) to rock deep in the underground (high pressure)? But then we'll would need a new material - compressed rock or granite - would make things too difficult... (then I could even ask why there's no jumping in wurm - the answer is simple - then we would have tons of "bouncy ball like newbies" jumping around ^^)
  7. Good old surface mining.

    Difference? If you're in a mine you mine 64 rocks almost in 64 actions... (okay, in the mine a rock tile is just ~50 actions) The same rock is on the surface 500 - 2k actions... Explain that difference please... At least the leveling and flattening on surface would be an enourmeous help... (it works in a mine too - the only difference: no tileborders in a mine) It's just a "feature" to not make people mining entire mountains... - okay... At least villagers should be able to mine faster on a deed then... (just on the surface of course)... In the Mine I do 1k mining actions and got 950 - 1000 Rock shards (depending on luck) on the surface I do 1k Mining actions and got 50 rock shards (if I'm lucky) But it's still a pain... (and I just asked usually for a rise of the chance to 33%... - but if randomness consists, I'm more for 35 - 40 %) (then you got 25-30% at least...) or make a fixed 33% chance depending on skill and tool ql / dmg - the usual calculations... That could work too...
  8. hills of AEnasan needs new caretaker [close]

    Here's the new caretaker of hills Will make some cleanup and redesign these days will last a bit until it's back on service, but I keep rushing it...
  9. hills of AEnasan needs new caretaker [close]

    I think I can take care of hills newbies soon... will be much easier when cliffs finally is finished, but... mhhh okay, at least the fences... then I can ^^ yep - can't let the newbie shelter die - okay, put a lot of work with all helpers in it ^^
  10. Good old surface mining.

    +1 I think no one would hurt if the chance to gain a shard would be rised to 33% (fixed) on surface mining (since it's really painful, if you need to change ~10 - 20 tiles) - it's already a work of 3-5 days when you're alone on it... For comparison - in 3-5 days I could excavate surely ~100 rock tiles with no problem... (instead of lowering 8 tiles by ~15 shards each corner) So I think if we could at least flatten borders or level tiles on surfacemining it would be a huge help and still no break of game mechanics just a little change of existing mechanics... Some calculations... I have checked logs in may (due to no mining actions in a mine so far) 1040 times chipped away, 273 times mined rock shards. (in 2 days) or more correctly 42 hours that are 1313 mining actions with 273 successful mined shards - result in 20,79 % success chance. If I think that I have to mine 8-12k rock shards (successful) for finishing my terraforming, I have ~ 38480-57720 mining actions to perform to finish "my deeds" terraforming... If I calculate with my usual online time I need ~1406,73 - 2110,09 hours of surface mining before me... (in hard words 1,95 months - 2,93 months). Or shortly... brb - got 3 months surfacemining to do xD
  11. Add Level to surface mining

    +1 with an addition: I think no one would hurt if the chance to gain a shard would be rised to 33% on surface mining (since it's really painful, if you need to change ~10 - 20 tiles) - it's already a work of 3-5 days when you're alone on it... For comparison - in 3-5 days I could excavate surely ~100 rock tiles with no problem... (instead of lowering 8 tiles by ~15 shards each corner) So I think if we could at least flatten borders or level tiles on surfacemining it would be a huge help and still no break of game mechanics just a little change of existing mechanics...
  12. New options for settlement resizing

    +1 here too - would be better since some deeds are directly neighboured to another and expanding is then a bit tricky =D
  13. wagon changes? "FIXED"

    Did you two tried unhitching it and pushing it out? (Should work)
  14. wagon changes? "FIXED"

    you can still unhitch the wagon and push it out / pull when you arrive the door (the long way) also can push them trough 1 tile wide spaces... but - it's the way of the patient player ^^ except when your house is only 1 tile wide... tried in between arched walls (fit well) 2 double doors (didn't passed in any angle, forward & backward) 1-3 fence gates next to each other (didn't passed in any angle, forward & backward) So in general they are useless on any deed with 1x1 and 2x2 house entrys...
  15. wagon changes? "FIXED"

    Yep wagon won't pass even 2 double doors... arched walls seem to be passable... but double doors and gates seem to make problems... and 1 tile wide roads are unpassable sinde wagon seem to be 1,5 tiles wide... //edit: fence gate (single, double and triple) aren't passable as well with them.