Kondris

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Posts posted by Kondris


  1. This suggestion reduces depth from the game. I can understand a need for fast-paced PvP but I personally like this game precisely because the resources are somewhat scarce and it's slow-paced in its attempt to be a bit more realistic. The breeding already is extremely fast compared to Freedom and I don't really like it. If you guys want there to be a higher amount of horses for PvP available, think of a solution that does not take away from the best advantage this game has, but perhaps instead adds to it. I currently can't think of such solution on the developer side of things but perhaps if it did exist I would be willing to agree with it. One player solution I can think of is: raise animal husbandry and breed more horses in more places.

     

    21 minutes ago, Votip said:

    yes you could literally buy 3723193 horses from freedom isles

     

    How did it work for 10 or so years of Chaos before creature cages were a thing? Without faster breeding too?

     

    10 hours ago, Jaz said:

    That 25 horses may easily be lost in a single fight if 15 people commit to it. Luckily currently we see those numbers from time to time.

    Having horses as a shortage reduces intention to PVP - you usually cannot loot horses from a fight unlike the rest of the gear. So horses are the resources that don't cycle around between parties like say armours and horsegear.

    EDIT: if I worry to enter a fight it is not because I can die or lose my stuff, it is the fear of losing the horse. That should not be more a problem than other stuff to regear.

     

    Personally, horses being less abundant than armor and weapons makes the game more realistic to me. I'm not sure why it being harder than regearing is an issue in itself? It worked pretty much the same historically irl.


  2. I would like to start by saying that I don't do PvP but I know some people who do therefore I may be significantly biased.

     

    I like the idea of PMK items being exclusive to bigger kingdoms on Chaos. If all you need to do to introduce your own design is 150s and some unfinished items on hand then it's not fair towards kingdoms which have multiple players and deeds. Are Chaos players being greedy here? Perhaps. But I do think they deserve something from it. Running those kingdoms is not cheap and these items help a little bit with their budgets.

     

    Moreover, if it was more difficult to make PMK gear it wouldn't make it any less inspirational to new players. I think it's on the contrary. The higher the necessary threshold to make these items is the more respect they inspire. I'm not against new content but I think that active kingdoms on Chaos should have something to ennoble them and the items of all these kingdoms lost in the past should have some history "attached" to them a well. I still remember that when I was more newbish than I am now my good friend, Clasin, showed me some old wagons of kigdoms defeated long time ago and told stories about them. It was fascinating to look at the unique designs and listen about things and moments lost forever in time.

     

    Now imagine the world where anyone can make a design for a wagon and make dozens or hundreds of copies as long as he pays enough money. The market would be overrun with different designs and the only trait distinguishing individual designs would be the art. Nobody would care to keep track of designs specific to Chaos kingdoms. Perhaps people wouldn't even bring many wagons from Chaos to PvE because nobody would want to buy them. I suppose there would be more competition for better designs but that would only make things worse for the Chaos kingdoms if they wanted to sell their own gear.

     

    So in the end it's highly subjective but I believe that PMKs do deserve an oligopoly on some player made designs.


  3. 17 minutes ago, Felthanne said:

    Mail me the soul stealer neck, right stylish, and skull shoulder pads. Thanks. 

    [23:11:16] The items silently disappear from the spirit castle. You expect them to arrive in less than ten minutes.


  4. 22 hours ago, Rocklobstar said:

    I'll pay 4s for both glimmer lumps, COD Rocklobstar if you accept =)

    I'm very sorry to say that the glimmer lumps have just been sold to an anonymous buyer for the price stated in my post. Thank you for the offer though, I was beginning to consider accepting it.

     

    17 hours ago, Traveler777 said:

    Ill pay 5s for both amdantine  lumps 93/95ql ? Gavias please if good.

    That's good enough for me. Thank you very much.

    [16:48:39] The items silently disappear from the spirit castle. You expect them to arrive in less than ten minutes.


  5. 5 hours ago, Nomadikhan said:

    55c per .01 scale.  That's 319s for 5.8kg.  I'm seeing complete sets being sold now a days for 250euro.  Is it me or am I missing something.  Why is raw scale still so high in comparison to just buying a set?  (link to 250euro scale set a couple months back.)   Please forgive me, I'm not trying to troll here, just really confused because it's nearly a 70euro difference, even more for us USD people.

    I think it's pretty obvious to deduce since there aren't many possible explanations. Firstly, players may do that in order to be able to wear sets with their own signatures. It makes their sets much more precious to them. Secondly, for the sake of satisfaction of creating a set of very rare items. Thirdly, in order to show off their PAS skills. Or all of this combined. Generally speaking, many indivdual players are ready to pay 70 euro or even more for mere ability to conduct a process of creation of a dragon scale set, for one reason or another. It is worth that much for them.