Duke

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About Duke

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    Settler
  1. phobia mode

    yeah it turns them into basically half of a green football on the ground just a tiny semicircle... its impossible tof ind them in grass even when you know they're there..
  2. I'm probably one of very few people use this mode, but my GF is arachnophobia and its the only way i can play this game without her curling into a ball and crying. is there any way the phobia mode model could be like 4x larger (atleast taller than grass) its basically turbo stealth mode for spiders.
  3. Here is what i don't understand, why does it matter if i as an epic player have a title you CANT SEE, you will never see my characters title. if someone asks me what my skill is i wont say i'm a legendary blacksmith i'll say i have 100 blacksmithing. there is literally zero affect on freedom. honestly its like being offended that we can get to 100 skill. sure it can take longer for you to get to 100 skill. this is like complaining about a different countries education system. Say in india if you go to school to be a doctor you can do it in 3 years (i have no idea). in america/europe it takes 6 (for simplicity sake). the person in india is still a doctor, but it doesn't matter in the rest of the world because we don't recognize their education, just like they may not recognize ours. people from both countries are considered doctors, but only in their own area.
  4. My opinion as a new player that started ~2 weeks ago (i actually brought like 7 friends with me) there is a LOT of text coming into this game, and quickly (exceedingly quickly) due to the tutorial you learn to not read any of it. I honestly had no idea this stuff happened untill i read this thread today. i've seen the mountains and some of the other event creations. they're awesome, i think the event system is sweet. but there has to be some control in it. i think the ideas stated already are great starting points, not hitting deeds, or atleast make it reparable. or at minimum make it not stretch the tiles so damn much. And before you say anything about how i should re-roll freedom. I'm playing on epic, because; 1: faster skill gains sound amazing to a new player. I do not want to spend 3 days digging JUST so i can start digging on a slight slope. i don't want to have to play for 3 weeks or more so i can use a cart. if you want players to play your game you have to allow them to do so without punishing them for being new. its been 2 weeks of me playing and working things out and i can still hardly kill a wolf on my own. i don't want to grind fighting skill on a dummy for days just to be able to defend my self till the guards decide to move. 2: the risk of pvp is a requirement for me to enjoy this game, i don't want to play retardedly slow paced minecraft. if i wanted to laze around and build something i'd play that instead. if we got hit by something even half as bad as this, we'd be out of this game, i garentee it. we have our deed on someones old plot with 100 steep slopes, and we can't/don't know how to modify them. I really enjoy this game, and i expect the risk of being hit by players, but when what destroys my village is something i have no defense against i'd be pissed. I completely agree that this feature has the risk of culling the growth of a good game. TL;DR: epic is the most appealing game type to new players, and has its inherent risks as its pvp. but this feature would turn off most noobies (probably) if it struck their place.