Delisira

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Everything posted by Delisira

  1. So. I was actually working on building things, and then I came up with an idea: Cellars. ON the ground level of a house, it allows someone to dig up a hole in one of the tiles. Though, it is still limited to the 'width' of housing as normal, using the floor-level system used already, but on a negative scale rather then positive. The bigger the house, the more digging skill (or maybe mining, or both) is required to dig up the cellar, at a same rate as the carpentry skill needed to plan a building. (Expanding the house would also require the one to plan the expansion with an existing cellar to have the digging/mining skill to also do the expansion down there) Now, what is the point of a cellar? It could have a few effects. Historically, wine ages better when placed in a cellar. A larder placed in a cellar also would not require snowballs to preserve food. The other good point of having a cellar, is security. Since the cellar is actually further underground, destroying the floor does not open the way to the cellar. The only way is through the shaft that leads down to it (stairwell, or just a trap with a ladder) ... if you placed walls inside with a locked door, folks would also need to bash down, or pick that lock to access the content of that cellar. Great for storing your valuables, but as it is impossible to actually go down there with a horse, dropping crates with stuff down there would be impossible, so only for storing small valuable objects, food without requirement of snowball, and accelerating the aging of wine slightly. On another note, if the writ owner destroys a house with a cellar, all items in the cellar are destroyed, burried under a thick layer of dirt never to be found again. This is a draft of an idea I had. It might break things, or it might be impossible, but it is an idea that I like. So lets discuss about what could be broken with that, or fixed! and other possible ideas to come with it!
  2. Ohh, then I just need to milk more I guess!
  3. So. When you milk a cow, its 1 kilo of milk, no matter what. Though, in actual cow farms, you want your cows to graze as much as possible, because the more they graze, the more milk they make. So. I was thinking of a system where the quantity of milk is affected by the level of fat of a cow. If its lean, 1 kilo + 1 kilo for every stage of weight. That means obese cows would produce a lot of milk, as they eat all day. That would also make it that you don't need to own 50,000 cows to be able to grind cheese making. A handful of fat cows and you could get enough milk to make it worth your while!
  4. So. There are special tiles on water where you can catch different sorts of fish. But there would be very different uses for it as well. Buoys, which are built with planks, tar, and a Mooring Anchor (Thick rope, lead anchor) Cheaper generally to build then a boat and mooring it, its only purpose is to be planted down where you want it, and you can give it whatever name you want, and dye it different colors. People could use them to mark dangerous spots (A place where the rock bottom is high, and deeper vessels might ground themselves, special fishing tiles, named buoys to give waypoints to people for finding harder to find places)... Basically, it would give an alternative to building a rowboat and mooring it in the middle of a body of water. It would look more elegant to rowboats, as you would see a small buoy floating about, ominously ... Some more advanced versions of them could also include lamps, so people can put floating lamps around their docking area. Of course, it has to be a lamp, not a torch, because you don't want to set fire to it. It could change the look on seas quite a bit, and I am sure people would find alternative uses of those!
  5. The new forums are nice. They are ugly, but have very nice features that I personally will be using. I just hope that they get to fix the theme before too long. What an eye SORE. -.-
  6. I like the music idea from Warlander. On a failure, it could instead of playing the 'correct note' a random note. Like a 'missed note' ...making songs at low skill sound funky. Leveling could work like fishing. 1 skill tick every few seconds. So the more you play, the better you get. When making a concerto with different people, the one starting the song selects the partition. Everyone else right clicks on him with instrument selected, and then "Follow lead" ... when that guy starts playing, every one follows their partition in sync with that guy, so we can have concerts! Of course, people would have to have leveled up their Music skills for anything good!
  7. -1 here. Let the shovel heroes be shovel heroes. Ruins are nice to see every once in a while. It speaks greatly of 'What happened here?'
  8. *cricket* . . . Sorrry. Too convenient for this post
  9. Now we could see crazy chefs driving goblins out of their homes with a frying pan! *Clang Clang Clang!* +1
  10. +1. We could see Window Frames being added. Wooden frames, with glass panes in the center, and people would install them in walls the same way we see silver hanging lamps. the 'support' hidden, and all that's left to see is the stained glass through the wall's window. It would have to be made large enough to encompass the larger window we have, and then, well, everything else would disappear into the wall!
  11. When they do a really really bad move, if 50% of the people stop paying, well... It hurts. And they know it.
  12. Basically, floz, its the same rules for all MMOs. Not just CodeClub. If you have a wow account, and get banned for any reason, you won't get any refunds. The fact you don't get a refund actually -is- the punishment. If you look at it, there are proffessional sports where if you're caught cheating, you are disqualified. If you paid a fee to enter the tournament, or paid for the equipment for entering the tournament, you won't get any refunds for it. Hell, I heard there are even some sports where you can get fined for cheating, not just disqualified. So you can take that whining elsewhere, please? This board is for suggestions, not for complaining and trolling about the company. Thank you Edit: Also, whenever WoW changed the whole game in every way because they felt like it, nobody could say a thing about it. You can just shut up, and just stop playing and not pay ever again for it, or continue playing and get used to what they did. You don't own the game, they do. So they do what they want with it, and you either play it, or you don't.
  13. So, Baking is something nice. Especially the sandwiches that give some nutrition and stamina regen. But it could be so much more... So, we have bread. Yeah, bread on its own is, uh...yeah. How about Pies? Meat Pies, Fruit Pies, Vegetable pies. Those could be an equivalent to meal. Put 1 dough, meat, spices, into a bowl. Bake in an oven for a while ... and Voila! A pie! A lot more of recipies could be added to it! Common people, get talking! Lets see what we can come up with to try to balance Baking so that it doesn't replace HFC, but rather compliments it!
  14. The King of France had named a small portion of land in the New World "Royaume du Saguenay" as he had saved this parcel of land to be his hunting grounds. So, yeah. Kings would travel across an OCEAN, leaving the overly populated europe to travel where game is more common. This is actually quite ... um... representative of what happened in middleages. As to the question of money. That server could require payment to access. You have to pay for the preserve, and the guards that keeps that area "untouched" by mankind, and such. So, there could be a requested payment of say... 2 silver per heads, to access the preserve, or people could buy (with real money) a "Rolf's Hunting Club Card" that gives free access to the hunting grounds. I imagine there could also be a portal you could build to head there. But then, bringing back the stuff could be problematic... as I doubt carts can make it through portals. And you can't sail across servers with horses, so you would have to be able to 'Load a Horse' into your Caravel (Which, was actually done...) Edit: On the plus side, such a server would not end up having tons of items saved onto it. Corpses that would decay over a day, and the 'Preserve' ... so the server would not require as much resource to run on as most other servers.
  15. Yeah, but fishing is extremely time consuming. If you need a lot of fishes for supplying your villagers in South Xanadu where hunting is rare as *beep* you need to spend hours on the lake. This idea, once your fishing gets high enough, would allow one to catch bunches of fish quickly, with the drawback of giving little to no skill. You don't get better at fishing when you throw a net, and then haul it up to find it full of fishes. So it does not make Fishing Rods any useless, in that you will still need to have those to skill up properly! My idea of how the net fishing would work, would be similar to dredging, really. So instead of 'Dredging for Dirt' you 'Net for Fish' haha.
  16. I also love Brigandier's idea. A big giant, annoyingly large +1
  17. Interesting idea. This table could also have two images to it, like armor stands or crates. The empty one has the table cleared, with nothing on it. The moment you put food items in it, the table turns alive with goblets and chicken roast and whatnot. Edit: This is a feature all tables could benefit from, but the normal tables do not slow down decay the way barrels do. Then, there could be highend banquet tables, that certain levels of fine carpentry to craft, and add the same level of preservation as if it was in a barrel!
  18. Very nicely written article there. So many methods to add preservation. But following Wurm Logic, it won't happen. Though, some of the methods are harder then others..
  19. IMO, it would be easier to 'craft' different types of armor stand. Tailor's Stand Leatherworker's Stand Chainsmith's Stand Platesmith's Stand. In all cases, when empty, shows the same object. Then, depending on what type it is, shows Clothing, Studded Leather, Chainmail, or Platemail, with no single care as to what type of armor is into them at all. Edit: Or at the very least, use the same stand, but have a button to chose which armor type displays. gives people abit more choice in decoration, without adding TOO MUCH clutter to the system.
  20. Also, lets not forget that the number is quite arbitrary... 3 minutes per action for a fishing rod. Pickaxe, I've heard of people doing a mining action in 3 seconds. So, instead of thinking of number of uses, why not think in terms of, the length of time in successful uses? So, a slow-skilling pickaxe would have similar chances of becoming a heirloom then that one that has become QL 95 with WoA 90 on it. Because seriously, basing something on the number of uses in this game is unfair in that, it doesn't even count the amount of time you used it. Some people would get 100 ticks in a hour, while others would need a day to get 100 ticks. However, being based on time, would make it more 'accurate' to how much its been used. A high QL pickaxe doing 3 second actions, would require 3 actions to have the same 'heirloom level' as a lower QL one that needs 9 seconds for actions. The first antique level could be after 1209600 seconds of use, or something. (That's 14 days. So someone using his pickaxe to mine all day, might take a month to do it.) but it still does keep it in range for others, it would take them longer however before their tool becomes a heirloom. Heirloom also should not count IMO as another type of Rarity Rating, but have an effect of its own. Esthetics maybe? Or shave another 0.1 second from use time (thus, making it more efficient?) If it becomes its own kind of rarity rating, then we would start seeing people getting a supreme pickaxe and turn it into a Relic, to have something just completely broken IMHO. So, we need ideas as to what this heirloom thing does! One thing I believe would be nice, is Soulbinding. Heirloom is soulbound, and loses say... 10 QL on Death, but you don't lose this tool that is most precious to you. Antique would also be soulbound, and reduce the amount of quality lost upon death, and damage taken upon use. (10%?) A Relic, the last level, increases the soulbound to a point where that tool cannot be taken anymore from you. If you put it into a container, it can't be taken from the container except by the Creator. At this point, the strength of your soul has imbued your tool so strongly that nobody is able to grasp your tool anymore. It cannot be traded, shared, given, it can be left into a container to rot, it can be destroyed. It has a mind of its own, and will refuse anyone else from making use of it! Of course, those ideas are just drafts, so anyone's allowed to completely destroy them if they chose to!
  21. Tin

    Oh my. "So, I went to the dollar store and bought a can of food." "Oh no, another can of 10 QL stew!"
  22. Tin

    So, once a tin can has been cracked open with the tools for it, the can becomes useless, so the only thing left to do with it is smelt it to recuperate the tin, and make a new can. Also, to properly can something, it has to be made hot when sealed. That way, all the bacterias and whatever that would cause the rot are burnt/boiled, and the food within is left sterilized. So, I'm thinking. You create a tin can, you put the meal in it, then the sealing is done by putting the can into an oven/forge until it becomes Red Hot. Then, it becomes a "Sealed Can" The can has on its own a small decay, to prevent them from just littering allover the place, but the food within does not decay. Low QL cans would crumble rather quickly. A matter of a week maybe? While a high QL can, could last for days. Would be a very interesting concept indeed. Could also serve to preserve fish. "Can of tuna anyone?"
  23. Time Lord Technology! You can fit a 3 feet high crate into a tiny spirit cottage! Then TARDIS it over to its destination! ...Seriously, I'm not sure I like this idea of yours. Also, the mail system has you pay for each items sent. So a large crate of 300 rock shards... would probably cost several gold to send O.o