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About Benie

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  • Birthday 08/20/76

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    Dragontail Hideaway - Celebration


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  1. Wurm is a game about realism, right? It's supposed to show what will happen to us when a meteor hits the Earth and the survivors are sent back to the stone age (in a sense), and how to survive without technology. At least, that's how I've seen it. Having to make your own nails and stuff like that (things we take for granted now). Well, I feel one thing should be done, and that's carrying a heavy load on your back. Much like the military, it helps to (eventually) train yourself into getting used to carrying that much. So why not in Wurm? For example, carrying logs and you're encumbered. I feel you should get a 0.000001% tick in Body Strength every.. let's say 15 or so minutes. Just something that would deter people from using this as a means to grind the skill, and focus on more important tasks. I just feel this would be realistic, as to me, being overweight is only an annoyance (like most item weight-based games). This is just a random thought I had. I just would like to see a realistic way of gaining body strength.
  2. I've been playing of and on (from 2009-2011, then 2015+.. which would be about six years if my math is correct), and the only thing I know about this 'fatigue system' is "You are rested." Does it affect how much skill you get when grinding? If not, I don't see what the problem is. Why is fatigue so important to micromanage to some people? When I was helping out during the Glasshollow Impalong (and grinding my Blacksmithing from 33 to 58), the biggest issue I had was running out of sleep bonus. But this 'fatigue' was never an issue for me.
  3. DUDE... that visual placement. Though it would be more awesome if Planting would work the same way (such as lamps).
  4. This 'Preview' thing sounds very promising. Can't wait to try it out.
  5. Hey Warlander, I also need to say that Wooden Arch Left, Right, and T require a wooden beam. Please include these changes when you can.
  6. They're temp affinities. Just to give a boost to make the grind less grindy. Not permanent.
  7. Digging changes, and changes to affinities to PvE sounds interesting. Can't wait to see what happens.
  8. Thank you! I was having that a lot during the Glasshollow Impalong.
  9. This feels quite interesting. I wonder if he would appear as I'm redesigning my deed, having to defend against a wave of Drakespirits by myself. That would be wild.
  10. Thanks, Retrograde. Very useful for exploring.
  11. Hey Warlander. Thanks for the update. I need to share a few bug reports, mainly with bridges; (The bridge is set at a 20 slope. Seems to happen when it's four tiles long. All I can hope is this doesn't happen ingame.) There's also this that I get when loading up a map; [2017-12-10 13:27:52] Error has occurred! Java vendor: Oracle Corporation Java version: 1.8.0_151 DeedPlanner 2.8.10 Data\Objects (Access is denied) at Method) at Source) at<init>(Unknown Source) at com.jogamp.opengl.util.texture.TextureIO$StreamBasedTextureProvider.newTextureData( at com.jogamp.opengl.util.texture.TextureIO.newTextureDataImpl( at com.jogamp.opengl.util.texture.TextureIO.newTextureData( at$loadTextureData$29( at java.util.concurrent.Executors$ Source) at Source) at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$ Source) at Source) Doesn't seem to affect anything, though.
  12. free imping

    Is this limited time free dragon armor thing still available? If so, can I please get a red set (with the 80ql imp) and also send to Dragonhead?
  13. Are you planning to do the south side of the server, Moogien?
  14. Logged in a few days ago, and I found two piles of animals right outside the walls of my deed (sheep/cows/bulls/chickens/roosters, and a horse). Guess they're still working on it.
  15. Thanks for the responses, everyone. Glad to know it's still being worked on.