Saroman

Art Developer
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Everything posted by Saroman

  1. Amon Amarth http://www.youtube.com/watch?v=uPKQ-2OgyX8&feature=related http://www.youtube.com/watch?v=ZPRt6Tt6RyM&feature=related Equilibrium Eluveitie http://www.youtube.com/watch?v=ubWzbJw1gJU&feature=related Steel Attack
  2. Good bye Wurm

    Goodbye Fog, have fun out there
  3. When you see the interior image you would also have the chest content window open, so you'll see what's inside
  4. Thanks There will be one for axes/mauls/swords and another one for spears/halberds.
  5. That's just the lighting in that scene, they won't be that shiny ingame.
  6. Thanks for the feedback on the weapons. The mauls will get some more deadliness added.
  7. http://www.21stcenturyblues.co.uk/
  8. Good luck, fingers crossed all goes well. Belthize nice description of the forum ABC m(
  9. That would be stereoscopic rendering, phonic is for sound
  10. Subscribed to the RSS feed, nice start
  11. Merry Christmas! Have a good time everyone
  12. Server down?

    Down, it is being worked on.
  13. Holy Fo, it's autumn in Wurm On some tiles the grass sprites are flipped by 180 degrees.
  14. Ah yes this is indeed the case. I'm running it windowed, but full resolution 1920x1080, then use the window manager's ALT feature to move the window border outside the screen. This way I get a windowed fullscreen. It worked in earlier versions, is it fixable?
  15. I was used to seeing some of these lines every now and then, but it's starting to get ridiculous now It started getting worse three or four versions ago, not sure exactly. Ubuntu 9.10, Nvidia 190.53, LWJGL Time is Sat Jan 30 15:23:42 CET 2010 Running client version 2.7.0-2286 [unstable] === System information === Operating system: Linux (arch: i386, version: 2.6.31-17-generic-pae) Java version: 1.6.0_15 (Sun Microsystems Inc.) <http://java.sun.com/> Jvm version: 14.1-b02 (Sun Microsystems Inc.) [Java HotSpot(TM) Server VM] Available CPUs: 4 >>> Main thread exiting. Loading character saroman Loading config saro Loading props file /home/saroman/Wurm/configs/saro/gamesettings.txt Loading props file /home/saroman/Wurm/players/saroman/password.txt >>> LoginFrame queue entry exiting. Saving props file /home/saroman/Wurm/players/saroman/password.txt Saving props file /home/saroman/Wurm/configs/saro/gamesettings.txt Loaded pack sound.jar (r192) Loaded pack graphics.jar (r235) Loading props file /home/saroman/Wurm/players/saroman/stats.txt >>> Launch queue entry exiting. Preparing to enable console logging. Now logging to /home/saroman/Wurm/console.saroman.log === Wurm options === allow_async_awt_events = true animation_playback_self = 0 auto_mipmaps_enabled = 2 cavedetail = 2 censor_chat = false cloud_shadows = false compressed_textures = false compressed_textures_S3TC = true debug_mode = false display_settings = false:false:0:1920:1080:-1:-1:false engine_multithreaded = 0 event_log_rotation = 2 fast_yield = false fbo_enabled = 1 fog_coord_src = 0 font_bold = 11 font_default = 13 font_header = 24 font_huge_header = 36 font_italian = 11 font_monospaced = 11 fps_limit = 35 fps_limit_enabled = true game_client_thread_priority = 2 glsl_enabled = 2 gui_opacity = 3 has_read_eula = true hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = false hide_menu_stop = false high_res_binoculars = false hint_texture_scaling = 2 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 4 loadInventoryStartup = true local_list_in_event = true log_extra_errors = false max_texture_size = 2 mega_texture_size = 4 model_loader_thread_priority = 2 model_loading_threads = 1 multidraw_enabled = 2 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 2 offscreen_texture_size = 2 other_log_rotation = 2 outline_picking = true player_guest = false reflection_texture_size = 0 reflections = 2 release_context = false release_context_on_jogl_sleep = false remember_password = true render_distant_terrain = true render_glow = false resident_models = false save_skills_on_quit = false screenshot_file_format = 0 setting_timestamps = true shadow_level = 0 showKChat = true silent_friends_update = false skillgain_minimum = 4 skydetail = 2 sleep_on_awt_drag = false sound_al_gain = 15 sound_buzzlevel = 2 sound_engine = 0 sound_footstepslevel = 10 sound_play_ambients = true sound_play_buzz = true sound_play_footsteps = true sound_play_music = true sound_play_weather = true structure_render_distance = 4 submit_client_data = 0 temporary_jogl_maximize_override = false terrain_bump = true terrain_res = 2 test_mode = 0 tile_transitions = true tiledecorations = 2 toolSlot1 = 159854823997954 toolSlot2 = 458988726518530 toolSlot3 = 425573847401218 toolSlot4 = 408887647798018 toolSlot5 = 465352156775170 treelist_outline = true trees = 4 update_optional = true use_anisotropic_filtering = 0 use_color_picking = false use_fast_clock_work_around = true use_fbo_color_picking = false use_nagles_algorithm = false use_nano_timer = false use_non_alpha_particles = true use_occlusion_culling = false use_smooth_lines = false use_smooth_points = false use_smooth_polygons = false use_tree_models = true use_weather_particles = true vbo_enabled = 2 viewport_bob = true Setting up dotXSI Model Loader Executing /home/saroman/Wurm/configs/saro/keybindings.txt Keybindings saved. Word filter loaded: 23 >>> Game launcher thread exiting. Using LWJGL display 1920:1080:0:0 (false) Setting debug gl === OpenGL information === JOGL version: 1.1.1 LWJGL version: 2.2.1 OpenGL vendor: NVIDIA Corporation OpenGL renderer: GeForce 9800 GTX+/PCI/SSE2/3DNOW! OpenGL version: 3.2.0 NVIDIA 190.53 Colorbits: 8, 8, 8, 0 Stencilbits: 0 Depthbits: 24 Texture units: 4 AUX buffers: 4 Max GL Lights: 8 OpenGL extensions: GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GLSL version: 1.50 NVIDIA via Cg compiler Starting workaround for fast running clocks Using LWJGL timer. Startup Phase - Setting up.. Loading window positions from /home/saroman/Wurm/players/saroman/windows_1920x1080.txt Loading props file /home/saroman/Wurm/players/saroman/windows_1920x1080.txt Gui initialized Startup Phase - Preparing terrain Startup Phase - Connecting .. Disabling Nagles Writing to /home/saroman/Wurm/players/saroman/logs/_Event.2010-01.txt Disabling Nagles Login successful Executing /home/saroman/Wurm/configs/saro/autorun.txt Keybindings saved. Starting update of login splash image... Writing to /home/saroman/Wurm/players/saroman/logs/_Friends.2010-01.txt Finished loading new login splash image! Writing to /home/saroman/Wurm/players/saroman/logs/Village.2010-01.txt Writing to /home/saroman/Wurm/players/saroman/logs/_Combat.2010-01.txt Saved screenshot to /home/saroman/Wurm/players/saroman/screenshots/wurm.20100130.1535.png. Writing to /home/saroman/Wurm/players/saroman/logs/_Skills.2010-01.txt