I was used to seeing some of these lines every now and then, but it's starting to get ridiculous now
It started getting worse three or four versions ago, not sure exactly.
Ubuntu 9.10, Nvidia 190.53, LWJGL
Time is Sat Jan 30 15:23:42 CET 2010
Running client version 2.7.0-2286 [unstable]
=== System information ===
Operating system: Linux (arch: i386, version: 2.6.31-17-generic-pae)
Java version: 1.6.0_15 (Sun Microsystems Inc.) <http://java.sun.com/>
Jvm version: 14.1-b02 (Sun Microsystems Inc.) [Java HotSpot(TM) Server VM]
Available CPUs: 4
>>> Main thread exiting.
Loading character saroman
Loading config saro
Loading props file /home/saroman/Wurm/configs/saro/gamesettings.txt
Loading props file /home/saroman/Wurm/players/saroman/password.txt
>>> LoginFrame queue entry exiting.
Saving props file /home/saroman/Wurm/players/saroman/password.txt
Saving props file /home/saroman/Wurm/configs/saro/gamesettings.txt
Loaded pack sound.jar (r192)
Loaded pack graphics.jar (r235)
Loading props file /home/saroman/Wurm/players/saroman/stats.txt
>>> Launch queue entry exiting.
Preparing to enable console logging.
Now logging to /home/saroman/Wurm/console.saroman.log
=== Wurm options ===
allow_async_awt_events = true
animation_playback_self = 0
auto_mipmaps_enabled = 2
cavedetail = 2
censor_chat = false
cloud_shadows = false
compressed_textures = false
compressed_textures_S3TC = true
debug_mode = false
display_settings = false:false:0:1920:1080:-1:-1:false
engine_multithreaded = 0
event_log_rotation = 2
fast_yield = false
fbo_enabled = 1
fog_coord_src = 0
font_bold = 11
font_default = 13
font_header = 24
font_huge_header = 36
font_italian = 11
font_monospaced = 11
fps_limit = 35
fps_limit_enabled = true
game_client_thread_priority = 2
glsl_enabled = 2
gui_opacity = 3
has_read_eula = true
hide_menu_examine = false
hide_menu_no_target = false
hide_menu_spam_mode = false
hide_menu_stop = false
high_res_binoculars = false
hint_texture_scaling = 2
impColumn = true
inverse_mouse = false
irc_log_rotation = 2
irc_notif = 0
item_creature_render_distance = 4
loadInventoryStartup = true
local_list_in_event = true
log_extra_errors = false
max_texture_size = 2
mega_texture_size = 4
model_loader_thread_priority = 2
model_loading_threads = 1
multidraw_enabled = 2
no_brightness = false
no_terrain_render = false
no_world_render = false
non_power_of_two = 2
offscreen_texture_size = 2
other_log_rotation = 2
outline_picking = true
player_guest = false
reflection_texture_size = 0
reflections = 2
release_context = false
release_context_on_jogl_sleep = false
remember_password = true
render_distant_terrain = true
render_glow = false
resident_models = false
save_skills_on_quit = false
screenshot_file_format = 0
setting_timestamps = true
shadow_level = 0
showKChat = true
silent_friends_update = false
skillgain_minimum = 4
skydetail = 2
sleep_on_awt_drag = false
sound_al_gain = 15
sound_buzzlevel = 2
sound_engine = 0
sound_footstepslevel = 10
sound_play_ambients = true
sound_play_buzz = true
sound_play_footsteps = true
sound_play_music = true
sound_play_weather = true
structure_render_distance = 4
submit_client_data = 0
temporary_jogl_maximize_override = false
terrain_bump = true
terrain_res = 2
test_mode = 0
tile_transitions = true
tiledecorations = 2
toolSlot1 = 159854823997954
toolSlot2 = 458988726518530
toolSlot3 = 425573847401218
toolSlot4 = 408887647798018
toolSlot5 = 465352156775170
treelist_outline = true
trees = 4
update_optional = true
use_anisotropic_filtering = 0
use_color_picking = false
use_fast_clock_work_around = true
use_fbo_color_picking = false
use_nagles_algorithm = false
use_nano_timer = false
use_non_alpha_particles = true
use_occlusion_culling = false
use_smooth_lines = false
use_smooth_points = false
use_smooth_polygons = false
use_tree_models = true
use_weather_particles = true
vbo_enabled = 2
viewport_bob = true
Setting up dotXSI Model Loader
Executing /home/saroman/Wurm/configs/saro/keybindings.txt
Keybindings saved.
Word filter loaded: 23
>>> Game launcher thread exiting.
Using LWJGL display 1920:1080:0:0 (false)
Setting debug gl
=== OpenGL information ===
JOGL version: 1.1.1
LWJGL version: 2.2.1
OpenGL vendor: NVIDIA Corporation
OpenGL renderer: GeForce 9800 GTX+/PCI/SSE2/3DNOW!
OpenGL version: 3.2.0 NVIDIA 190.53
Colorbits: 8, 8, 8, 0
Stencilbits: 0
Depthbits: 24
Texture units: 4
AUX buffers: 4
Max GL Lights: 8
OpenGL extensions:
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_copy_buffer
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_draw_buffers
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_instanced
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_geometry_shader4
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_imaging
GL_ARB_map_buffer_range
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_provoking_vertex
GL_ARB_seamless_cube_map
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_shadow
GL_ARB_sync
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_compression
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_float
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_window_pos
GL_ATI_draw_buffers
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_S3_s3tc
GL_EXT_texture_env_add
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_bindable_uniform
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_Cg_shader
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXTX_framebuffer_mixed_formats
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_shader_objects
GL_EXT_separate_specular_color
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture3D
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_shared_exponent
GL_EXT_texture_sRGB
GL_EXT_texture_swizzle
GL_EXT_timer_query
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_KTX_buffer_region
GL_NV_blend_square
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_buffer_float
GL_NV_depth_clamp
GL_NV_explicit_multisample
GL_NV_fence
GL_NV_float_buffer
GL_NV_fog_distance
GL_NV_fragment_program
GL_NV_fragment_program_option
GL_NV_fragment_program2
GL_NV_framebuffer_multisample_coverage
GL_NV_geometry_shader4
GL_NV_gpu_program4
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_multisample_coverage
GL_NV_multisample_filter_hint
GL_NV_occlusion_query
GL_NV_packed_depth_stencil
GL_NV_parameter_buffer_object
GL_NV_parameter_buffer_object2
GL_NV_pixel_data_range
GL_NV_point_sprite
GL_NV_primitive_restart
GL_NV_register_combiners
GL_NV_register_combiners2
GL_NV_shader_buffer_load
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4
GL_NV_texture_expand_normal
GL_NV_texture_rectangle
GL_NV_texture_shader
GL_NV_texture_shader2
GL_NV_texture_shader3
GL_NV_transform_feedback
GL_NV_vertex_array_range
GL_NV_vertex_array_range2
GL_NV_vertex_buffer_unified_memory
GL_NV_vertex_program
GL_NV_vertex_program1_1
GL_NV_vertex_program2
GL_NV_vertex_program2_option
GL_NV_vertex_program3
GL_NVX_conditional_render
GL_SGIS_generate_mipmap
GL_SGIS_texture_lod
GL_SGIX_depth_texture
GL_SGIX_shadow
GL_SUN_slice_accum
GLSL version: 1.50 NVIDIA via Cg compiler
Starting workaround for fast running clocks
Using LWJGL timer.
Startup Phase - Setting up..
Loading window positions from /home/saroman/Wurm/players/saroman/windows_1920x1080.txt
Loading props file /home/saroman/Wurm/players/saroman/windows_1920x1080.txt
Gui initialized
Startup Phase - Preparing terrain
Startup Phase - Connecting ..
Disabling Nagles
Writing to /home/saroman/Wurm/players/saroman/logs/_Event.2010-01.txt
Disabling Nagles
Login successful
Executing /home/saroman/Wurm/configs/saro/autorun.txt
Keybindings saved.
Starting update of login splash image...
Writing to /home/saroman/Wurm/players/saroman/logs/_Friends.2010-01.txt
Finished loading new login splash image!
Writing to /home/saroman/Wurm/players/saroman/logs/Village.2010-01.txt
Writing to /home/saroman/Wurm/players/saroman/logs/_Combat.2010-01.txt
Saved screenshot to /home/saroman/Wurm/players/saroman/screenshots/wurm.20100130.1535.png.
Writing to /home/saroman/Wurm/players/saroman/logs/_Skills.2010-01.txt