LordLouis

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Everything posted by LordLouis

  1. Sold and smooth transaction. thank you Heiro!
  2. Seryll sold Will take 6s per k for ad and glimmer, did you know you can smelt the seryll items down to lumps! Will take 3 s per K seryll jewellery items Perhaps a 91 ql smelting pot for 2 s would help
  3. No problem, catch you tomorrow. Happy new year.
  4. 2 of these on offer Both dyed black 1: ql 80.74 aosp 88 2: ql 83.00 aosp 92
  5. Painted blue and red, although the blue isn't showing up very well in the pic. Looking for 25s [21:14:14] A bronze rune of Vynora has been attached, so it will increase the effect on speed by wind (7.5%) and increase vehicle speed (5%) [21:14:14] A ship with a clinker-built hull assembled with iron rivets, and one mast with a square yard sail. In insufficient wind it is rowed with oars. The side rudder is on the starboard side. This is a very rare and interesting version of the item. Wood colors: R=12, G=7, B=144. Sailcolors: R=218, G=4, B=4. It is locked with a lock of poor quality. It has a benevolent aura. It is made from cedarwood. It could be improved with a log. Ql: 49.7481, Dam: 1.80911. The name of the owner, Lordlouis, has been etched in the stern.
  6. Up for grabs are my three favourite Seryll weapons and an assortment of others; Feel free to make offers or bids here or in PM. Payment by paypal preferred but will accept silvers. Key: AD = Animals Demise N = Nimbleness C = Circle of Cunning BT = Bloodthirst V = Vynora rune, less 10% damage MS = Mindstealer LT = Life transfer A = Acid damage FB = Frostband S = Shatter protection W = Wind of ages Will update this list with prices, offers and if available or sold: 1 Supreme large maul, seryll SOLD 50s 2 Supreme2 handed sword, seryll SOLD 50s 3 Supreme staff, seryll SOLD 50s 4 Supreme longsword, iron SOLD 5 Supreme small maul, adamantine SOLD 6 Supreme sickle, iron SOLD 7 Supreme huge axe, iron SOLD 8 Supreme maul, iron SOLD 9 Rare sythe, iron Available 7s 10 Rare spear, iron Available 7s 11 Rare maul, iron SOLD 12 Rare short sword, iron SOLD 13 Rare 2 handed sword, iron Available 6s 14 Rare small maul, iron Available 5s The Seryll weapons are quite special, rarely take damage and therefore require little improving ever. Seryll also has the bonus 5% damage and attack speed, they are supreme so are granted extra damage upon each hit. They have 10,000 Bloodthirst which in it self is a lot of work. With all this extra damage you really level the corresponding weapon skills fast. They are shatter proof , as seryll. They were all made by me, have my signature and were made supreme with 70s supreme bones. They also look the doggy's nuts! Currently looking for a minimum of 50s/euro for each seryll weapon, make an offer and ill be considering them as I get them. 1 Supreme Seryll maul: [17:35:24] A huge spiked heavy clump of metal on a shaft. You'll need both hands free to wield this one. This is a supreme example of the item, with fine details and slick design. It could be improved with a lump. [17:35:24] You can easily make out the signature of its maker, 'Lordlouis'. [17:35:24] It is enchanted with Animal Demise and will be more effective against animals. [17:35:24] Nimbleness has been cast on it, so it increase the chance to hit. [91] [17:35:24] Circle of Cunning has been cast on it, so it will increase skill gained with it when used. [97] [17:35:24] Bloodthirst has been cast on it, so it will do more damage the more you hit creatures or players. [10000] 2 Supreme Seryll 2 handed sword: [18:20:07] A large heavy sword almost as tall as a ten year old child. This is a supreme example of the item, with fine details and slick design. It could be improved with a lump. [18:20:07] You can easily make out the signature of its maker, 'Lordlouis'. [18:20:07] It is enchanted with Animal Demise and will be more effective against animals. [18:20:07] Nimbleness has been cast on it, so it increase the chance to hit. [97] [18:20:07] Circle of Cunning has been cast on it, so it will increase skill gained with it when used. [98] [18:20:07] Bloodthirst has been cast on it, so it will do more damage the more you hit creatures or players. [10000] 3 Supreme Seryll Staff: [18:23:12] A shiny steel staff etched with decorations that works as a weapon itself but which may be fitted with a blade for that little extra punch. This is a supreme example of the item, with fine details and slick design. It could be improved with a lump. [18:23:12] It is enchanted with Animal Demise and will be more effective against animals. [18:23:12] Nimbleness has been cast on it, so it increase the chance to hit. [98] [18:23:12] Circle of Cunning has been cast on it, so it will increase skill gained with it when used. [99] [18:23:12] Bloodthirst has been cast on it, so it will do more damage the more you hit creatures or players. [10000] [18:23:12] A steel rune of Vynora has been attached, so it will reduce damage taken (10%)
  7. Severely limited in size even with max carp skills, having to haul materials up a ladder which you can't reach from anywhere anyway, no interior ramps for horses, ugly square windows with no glass, interior roofs bug floors above, half the perms clash with deed perms, hell horses attack you 10 floors below, stairs are wooden slats, don't pave a bridge next to a building or you'll fall through it 50% of the time! Heck, I still voted for Wurm.
  8. This and some of us are paying upkeep but not playing because of the massive amount of work that's gone into the deed coupled with the hope maybe things will change in the future. With the current bugs, toxic cliques, pvp death, lack of content and steam release soon, I wonder if its worth it. Anyways, +1 Personally I keep reminders on my phone and post-it notes.
  9. Thank you Pandalet and apologies just a tad frustrated.
  10. As far as I was aware Jackal was supposed to be a premium only server and Freedom has F2P, this situation is the opposite.
  11. Those servers are still up, Jackal expires. I refuse to premium up a toon just to take it back, it can't even get back to the deed its a mayor off. So now I need to wait until Jackal dies to get it back I assume. I saw 4 developers read this post and not bother answering. What a complete farce.
  12. In order to cross to Jackal one has to be premium, however if your premium expires whilst on Jackal one cannot cross back to Freedom. I presume this is a bug or situation that hasn't been thought of yet? This brings up what happens when Jackal expires, toons are deleted if they aren't premium? Or what?
  13. Just a thought, as we have all these achievements tracking things it would be fun to have leader-boards built in somehow. I'd love to see how I compare to others in the number of spiders i have slayed for example and if someone was beating me i would go out there and bash more. Would be another incentive for getting people active and some friendly competition I reckon.
  14. [21:04:41] You almost made it, but the fence bars are useless. [20:11:29] Only an empty bsb can be put into that rack. 😜
  15. Plot twist, you know many things Jon Snow
  16. A server run by WO with WO rules, staff and unlikely to be shut down.
  17. The more I try to envisage this situation, I see that WO will be entirely old (veteran) toons with all new players going to the Steam fresh server and any fairly new players on WO with not much to lose going also. Is it a lot different from now? No, but the chance of getting many new players again is likely gone bar the odd person wanting to sail around endlessly visiting a ghost town. An idea could be that the steam version is just a free trial area and if you want to play further, keep your skills and equipped gear and migrate to WO.
  18. That is rather different though, you either have to host or join another players server with all the worries those entail.
  19. I think at this point the focus should be out with the old in with the new. There is a lot of old toxic in the game that basically ruin any experience for new players. A lot of them only supporting parts of ideas that could possibly make them money. A fresh server for newbies on steam sounds like a great idea to me, as long as its not wiped every now and then. After playing Jackal and starting out as a noob again, its been a while, I didn't find it that bad. It would be nice for new players to have a larger safe area around spawn for starting out. Maybe a tweak of some of the things that are highly irritating such as; light winds for sailing being too slow, not being able to ride on slopes over 40, not gaining stamina on slopes when mounted, hell horses attaching you while hitched, not being able to build structures efficiently because of unable to reach the container below, levelling 1 dirt at a time when you can raise 3, losing led animals into walls, having a better targeting system and making it more obvious whats hitting you, so many times i am targeting something that i ran past hours ago while the other thing is bashing me, maybe an auto untarget option after x metres. can keep going if you like.. As Damascus says, more reasons to go out and something fun to look for; mini dungeons, fix to uniques and more of them, random drops of mobs other than coin. Basically making it more fun and hitting the reward/addiction thing that people play games for you know..
  20. I would have thought a lot less personally. I think its good as it means its less likely to be shut down now for a while. We will still have the same devs and team I imagine, not that much will change at all. I am hoping that different boss like figures having imput might mean we get more QOL things, making it more fun and less rage inducing maybe, who knows.
  21. This is most likely a good thing, I'm hopeful.
  22. Wetas are a unique and awesome thing to Jackal and I think they should be made more awesome. They should be able to have large saddles equipped which would also allow us to use saddlebags. It would be nice they didn't wander off unhitched and they would also make great mules, not to mention they would just look cooler! The end.
  23. The work done on Jackal to make it feel different to other servers is impressive with the rugged terrain and trees etc. I love the Wetas and the idea of having to use them to cross this inhospitable land is great. I believe they already can cross slopes higher than a standard mount could? I do think this needs adjusting , however. The majority of the server is very bumpy and mountainous, personally if I go out I get stuck all over the place on these slopes and have died on numerous occasions due to it. Its incredibly frustrating. I propose the slope limit is lifted somewhat for the Wetas making traversing the terrain a little less rage inducing and making Jackal and Wetas more fun and unique.