Raix

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Posts posted by Raix


  1. Around WU launch, I convinced two of my friends who I regularly play other games with to try out Wurm. While one of my friends is a DND enjoyer and appreciated the text-heavy UI and features, the other wasn't able to stand it. They both ended up quitting within a week, with the former believing it was too much of a grind (on a 2x+ server). This was before a lot of QOL mods had been created. Those sorts of mods may have helped with my first friend, but there was no hope of keeping my second friend entertained. I chalked it up to Wurm simply not being for everyone, just as Gofs' post outlines.

    I personally stopped playing WU for a number reasons, many of which have already been mentioned:

    • The option of WO and it being the best bet at securing my progress. Sklotopolis has been around pretty much since the beginning, but if I had to make a bet, WO will last longer. 
    • It stopped receiving updates.
    • PVP is scarce. I'm a pvper! And it felt empty before ESP and other hacks were popular.
    • The "wow"-factor is reduced for me on the most popular servers. Coming across huge deeds on WO humbles me. Not in WU, because of multipliers. Furthermore, I've never been wow'ed by huge GM-spawned starter areas.
    • I have an established account on WO. I don't want to play catch-up and new servers aren't appealing because it amplifies my concern of bullet point #1.

     


  2. Quote

    Portals

    Together with New Haven, we’ll be introducing a new portal mechanic, allowing you to teleport from any server to any other server, as well as between starter deeds on the same server.


    i just resubbed because of this

    ty  


  3. Effective analysis of those MRTG graphs requires understanding the game and the gameplay patterns of the players. PVPers also own and maintain deeds on Freedom. A portion of PVPers live on Freedom when PVP is slow. This doesn't mean those players are happy with the current state of PVP. Some are like me, who will grind on freedom only with the anticipation that they will be pvping again one day. Without that prospect, they likely wouldn't play at all. 

     


  4. On 10/13/2023 at 9:52 AM, Army said:

    Pretty much the whole action code is getting a rewrite at the moment. It's a lot of (sometimes 15+ years old) code, related to many other things in the game. It will make future development easier and the game more accessible once combined with the new action UI.

    The renderer is also getting some love. Better effects, better visuals, better gameplay feel, better performance. Maybe you don't care about it, but I'm sure that new potential players will.


    First and foremost, I want to hope you don't get discouraged by the tone of the player base. Don't take things too personally. Just remind yourself that the community is very passionate about this game.

    Now, I can't speak for everyone who PVPs, but I can acknowledge that the graphics and action changes are probably going to be some good changes. The teasers look cool. They look like good stepping stones for moving the game forward. The problem that I'm seeing is that we're told time and time again that it is not the time to work on PVP changes. This is being discerned as "there will never be a good time to work on PVP changes". We have enough insight to know that once this huge update drops, the devs will be busy with tracking down bugfixes and trying to replicate exploits and taking time to fix those. We'll be told again that those things take priority. Then, maybe (just a prediction, please prove me wrong), the devs will say they need to make good on their promise of the goblin camps and PVP will be pushed back again.

    What is even more frustrating is that we're not asking for some new PVP ruleset or for the devs to put in time to make magic turrets and warmachines great again (even though they never worked right in the first place). Most of us are simply asking for SFI to have a portal to Defiance. Whoever implemented the Defiance portals between Defiance and the NFI servers should have a pretty good idea of how they work and could add them to the crafting options for SFI with what I assume would be little effort.

    Please, just give us a bone.

     


  5. 3 hours ago, Sinnjinn said:

    This needs to happen, and it needs to be given priority status!!  Never in all the time I've been playing has a group been so consolidated in what they want.  We want it, it will financially benefit Wurm, and waiting will hinder that financial benefit.  I really don't understand what the hold up is.


    Not only are so many individuals unified, but the change seems pretty straight forward to implement. It's not like the community is asking for the devs to introduce a new portal system. One already exists.


  6. I think if priest strength concerns people, then the buffs to priests when within influence could be revisited. I wouldn't call this suggestion dumb when it could still improve PVP with some tweaking to pre-existing numbers -- that seems ... shortsighted? I do like the idea of Exorcism finally being utilized a bit more.

    My concern is how many other changes may need to be implemented for religious influence to make this sort of suggestion seem "fair", beyond the priest balancing. Would it be too easy to maintain control of areas? From what I recall, and unless it has been fixed since, underground influence also affects players and the world above ground as a sort of second layer, untouched by above ground altars.

    Priests could receive messages of altar desecration. "Fo cries out to you! An altar blessed by them is being desecrated somewhere in the southeast".


  7. 6 minutes ago, Rocklobster said:

     

    This response does not spark joy. Why are all resources devoted to some minor updates that no one expected, no one asked for, and very little care about. Isn't Wurm in a financial crisis, according to Krister? This would go a long way in regards to PLAYER RETENTION, which should 100% be the priority right now. What does resource nodes and pretty lights matters, if there is no money to keep the lights on - according to Krister?


    Not only would it help with player retention, but I'd imagine it would also inject some $$$. From the meditation swaps (if med skill transfers [SOTG is useless on Defiance]) to new sermon alts and deeds.


  8. 46 minutes ago, Army said:

    A small update on this topic:

    We have heard you and understand that the current situation isn't ideal. We are still looking for a solution, but the current development focus is on finishing the previously announced features first.

    You can keep discussing it in the meantime, we will keep reading and talking about it internally for now. Once the current plans are finished, this issue should receive more direct attention.


    Appreciate the update, despite it being less than ideal.

    I'm remaining optimistic and hope it's a matter of time, as opposed to possibly not happening at all. 


  9. I check this thread three or four times a day hoping for any breadcrumbs. I'm just too excited. However, I'm starting to worry this isn't going to happen (at least not soon enough). 😕

    Is there anything we as a player-base can do to motivate the developers? Pizza? 🤪
     


  10. 4 hours ago, Army said:

    I've forwarded it to the dev team for discussion. Nothing else I can say about it yet, sorry.


    Thank you! 😘😘😘
     

    3 hours ago, Carmichael said:

    My suggestion in regards to "if" this were to happen to at least put it in the back of the dev's heads:

     

    Don't Keep/Don't Use:

    • No Tomes
    • No Hell Horses
    • No Twigs/Farwalker Stones/Res stones

     

    Bit confused here with the double negative. IE: Don't keep the no hell horses rule? Or keep that particular rule of 'no hell horses'?


  11. I think the bumps and "spam" are caused in part by people who are mostly afraid that this suggestion will fly under the radar, be ignored, or be shot down with little thought. It's extremely important to a lot of us and it's evident that there is a lot of excitement circulating around the thought of finally having a single server where we can all get together.


  12. Nice to see a new Valrei International!

    Despite the dismay that we will not see the financials after being led to believe the opposite, it is appreciated that you answered the question of whether or not we would see them rather than leaving the community in the dark. Whoever on the team pushed to provide us this answer, whether or it be you or someone else, did the right thing - in my opinion.
     

    3 hours ago, Pnutp said:

    As much as I don't want to come across as ungrateful, If you are following the latest forum posts, it seems 99% of the PvP community are for the first time ever, across all kingdoms, on all servers, actually pulling in the same direction... Can I pretty please ask you to cast your eye across the multiple posts and discord conversation, which would be a quick win to a cash injection, large content, and player increase :D

     

    Per the quote above, please urge the developers and staff to take a look into this. This is a huge opportunity to gratify a community long neglected.


  13. 37 minutes ago, Xallo said:

    I think instead of Defiance, just nuke all of the other PvP clusters except Epic, revamp Epic to be basically Defiance but allow PMKs, introduce mechanics that made both of those servers attractive such as curved skills (but not increased skill gain), depots, treasure chests, and Valrei events. Allow both clusters to teleport to Epic with skills 1:1, allowing you to grind on both servers. 


    My opinion is that this suggestion and all of your following suggestions from the same post are great and I would endorse them as goals for PVP improvement as part of future development.

    The implementation of Defiance portals for SFI characters to travel to Defiance with their skills intact seems like a change that could be immediately introduced. This would reunite the PVP community right now and simply be beneficial overall.


  14. Genuinely, is there any reason that the 25% skill gain for POK has to stay? I really think ANY flat skill gain increase for POK is too strong in general (for both pve & pvp).

    With the new treasure maps and future exploration update (pt 2), POK bonuses at level 11 instead be changed over to those, like % increased chance to find treasure maps and or % increased benefits from the deity holy sites. I feel like this would at least stay somewhat true to the "lore" of the path being knowledge and keep all the paths unique.

    I think flat increases to skill gain should be accessible to everyone regardless of their path choice and could be implemented in the future some other way.


  15. On 7/5/2022 at 5:49 PM, garforl said:

    Sad to see champions go. Wanted to become one myself someday.

     

    Understandable though.

     

    OP mentioned that they'll be rebalanced and reintroduced in the future, so don't lose hope on that.

    I truly welcome the change. After resubbing one of my toons just a few days ago following a year-long hiatus, this is the kind of thing that will keep me subbed. Small steps in the right direction IMO.