Raix

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Everything posted by Raix

  1. Epic Portals and Defiance (PVP) Portals do not allow you to transfer inventory or gear.
  2. Howdy! With the recent information regarding the upcoming portal system, I thought it would be a nice convenience for PVP players (and those that are PVP-curious!) to build both PVP Portals (Defiance Portals; https://www.wurmpedia.com/index.php/Pvp_portal) and Epic Portals (https://www.wurmpedia.com/index.php/Epic_portal) on both the SFI and NFI clusters. As the majority of PVP players want to engage with PVP on both Chaos and Defiance, it would make sense that if the upcoming portal system is limited to starter deeds, that Defiance Portals were able to be built on Chaos (and other SFI servers). Back when Epic was a bit more populated, it was not an issue that PVPers could easily portal between both Chaos, or their freedom deeds, and Epic. This suggestion would also provide a way for individuals on the NFI cluster to engage with Epic and explore those lands, instead of having to (assumedly) portal to SFI first, by going to their closest starter deed on NFI and to then use an Epic Portal on SFI, instead of just using an Epic Portal at their own deed on NFI. I feel that this suggestion would preserve the devs wishes of not providing an easy way to hop between the freedom servers at the whim of a click and a craftable portal, as that would understandably trivialize travel and for instance provide zero barrier (as opposed to very little) for someone to benefit from rites on every freedom server. Epic and Defiance portals only teleport you to and from your last respective portal destination, and therefore would prevent using the PVP servers to "hop" to other freedom servers in a short time, foregoing the Starter Deed Portals. I hope that this suggestion feels amicable for all players and we can all get our "D.E.P.E" on!
  3. +1. mostly since certain tomes are way too expensive and rare in recent years.
  4. I believe I believe the problem is that Chaos players would have additional travel time versus someone who lives near(ish) a Freedom starter deed. It's just a lot more involved than hopping on a horse and heading to your closest starter deed. I might be wrong, but I think horse travel is faster if you're geared. Imagine if the developers decided not to put these new portals in any of the Independence starter deeds. I think a good bit of Independence players would be upset. Telling them to sail to another server wouldn't be the solution they'd like to hear. They would think it's unfair.
  5. Honestly, I would just love a quick update that would answer some questions and confirm or deny rumors going around. Specifically for portals: Will portals only be available at starter deeds or will they be craftable anywhere (like Epic Portals)? Will Epic be included in the portal system, are there any plans for skills to transfer 1:1 with Epic if so, and would the Epic skill curve be removed or changed? Will priesthood and meditation path transfer between all or some of the clusters or remain entirely separate? Is the fatigue system going to be reworked as a single pool between all of the clusters?
  6. Kingdom is full of welcoming people. Handful of different timezones. Being malleable and willing when it comes to learning mechanics you may not be familiar with will set you up for success and plenty of fun times. Give us a try!
  7. +1 i also hate how clicky creature cages are
  8. I welcome the deluge of entertainment. 😂ðŸĪ 
  9. Around WU launch, I convinced two of my friends who I regularly play other games with to try out Wurm. While one of my friends is a DND enjoyer and appreciated the text-heavy UI and features, the other wasn't able to stand it. They both ended up quitting within a week, with the former believing it was too much of a grind (on a 2x+ server). This was before a lot of QOL mods had been created. Those sorts of mods may have helped with my first friend, but there was no hope of keeping my second friend entertained. I chalked it up to Wurm simply not being for everyone, just as Gofs' post outlines. I personally stopped playing WU for a number reasons, many of which have already been mentioned: The option of WO and it being the best bet at securing my progress. Sklotopolis has been around pretty much since the beginning, but if I had to make a bet, WO will last longer. It stopped receiving updates. PVP is scarce. I'm a pvper! And it felt empty before ESP and other hacks were popular. The "wow"-factor is reduced for me on the most popular servers. Coming across huge deeds on WO humbles me. Not in WU, because of multipliers. Furthermore, I've never been wow'ed by huge GM-spawned starter areas. I have an established account on WO. I don't want to play catch-up and new servers aren't appealing because it amplifies my concern of bullet point #1.
  10. i just resubbed because of this ty
  11. Effective analysis of those MRTG graphs requires understanding the game and the gameplay patterns of the players. PVPers also own and maintain deeds on Freedom. A portion of PVPers live on Freedom when PVP is slow. This doesn't mean those players are happy with the current state of PVP. Some are like me, who will grind on freedom only with the anticipation that they will be pvping again one day. Without that prospect, they likely wouldn't play at all.
  12. First and foremost, I want to hope you don't get discouraged by the tone of the player base. Don't take things too personally. Just remind yourself that the community is very passionate about this game. Now, I can't speak for everyone who PVPs, but I can acknowledge that the graphics and action changes are probably going to be some good changes. The teasers look cool. They look like good stepping stones for moving the game forward. The problem that I'm seeing is that we're told time and time again that it is not the time to work on PVP changes. This is being discerned as "there will never be a good time to work on PVP changes". We have enough insight to know that once this huge update drops, the devs will be busy with tracking down bugfixes and trying to replicate exploits and taking time to fix those. We'll be told again that those things take priority. Then, maybe (just a prediction, please prove me wrong), the devs will say they need to make good on their promise of the goblin camps and PVP will be pushed back again. What is even more frustrating is that we're not asking for some new PVP ruleset or for the devs to put in time to make magic turrets and warmachines great again (even though they never worked right in the first place). Most of us are simply asking for SFI to have a portal to Defiance. Whoever implemented the Defiance portals between Defiance and the NFI servers should have a pretty good idea of how they work and could add them to the crafting options for SFI with what I assume would be little effort. Please, just give us a bone.
  13. PvE Community The Choice - Screenshot taken when a .. ahem .. harbinger was visiting a friend PvP Community Libila's Grin - Screenshot taken sometime during the first few days on Defiance
  14. Not only are so many individuals unified, but the change seems pretty straight forward to implement. It's not like the community is asking for the devs to introduce a new portal system. One already exists.
  15. I think if priest strength concerns people, then the buffs to priests when within influence could be revisited. I wouldn't call this suggestion dumb when it could still improve PVP with some tweaking to pre-existing numbers -- that seems ... shortsighted? I do like the idea of Exorcism finally being utilized a bit more. My concern is how many other changes may need to be implemented for religious influence to make this sort of suggestion seem "fair", beyond the priest balancing. Would it be too easy to maintain control of areas? From what I recall, and unless it has been fixed since, underground influence also affects players and the world above ground as a sort of second layer, untouched by above ground altars. Priests could receive messages of altar desecration. "Fo cries out to you! An altar blessed by them is being desecrated somewhere in the southeast".
  16. Not only would it help with player retention, but I'd imagine it would also inject some $$$. From the meditation swaps (if med skill transfers [SOTG is useless on Defiance]) to new sermon alts and deeds.
  17. Appreciate the update, despite it being less than ideal. I'm remaining optimistic and hope it's a matter of time, as opposed to possibly not happening at all.
  18. I check this thread three or four times a day hoping for any breadcrumbs. I'm just too excited. However, I'm starting to worry this isn't going to happen (at least not soon enough). 😕 Is there anything we as a player-base can do to motivate the developers? Pizza? ðŸĪŠ
  19. Now that a week has passed, it would be awesome to hear the result of any discussions between staff. Hoping things are looking good for this.
  20. Sme is always going where few wurmians (maybe none?) have gone before. This is pretty cool! Great job to you and all the contributors. Shortsword approves. ðŸ’Ŋ
  21. Thank you! 😘😘😘 Bit confused here with the double negative. IE: Don't keep the no hell horses rule? Or keep that particular rule of 'no hell horses'?
  22. I think the bumps and "spam" are caused in part by people who are mostly afraid that this suggestion will fly under the radar, be ignored, or be shot down with little thought. It's extremely important to a lot of us and it's evident that there is a lot of excitement circulating around the thought of finally having a single server where we can all get together.
  23. Nice to see a new Valrei International! Despite the dismay that we will not see the financials after being led to believe the opposite, it is appreciated that you answered the question of whether or not we would see them rather than leaving the community in the dark. Whoever on the team pushed to provide us this answer, whether or it be you or someone else, did the right thing - in my opinion. Per the quote above, please urge the developers and staff to take a look into this. This is a huge opportunity to gratify a community long neglected.
  24. My opinion is that this suggestion and all of your following suggestions from the same post are great and I would endorse them as goals for PVP improvement as part of future development. The implementation of Defiance portals for SFI characters to travel to Defiance with their skills intact seems like a change that could be immediately introduced. This would reunite the PVP community right now and simply be beneficial overall.
  25. +1 because this seems like the first step in the right direction for pvp, other balancing and changes can come later