Raix

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Everything posted by Raix

  1. They didn't move anyone else's characters over to NFI, so I don't see why they would move yours', sorry to say. All of the individuals playing on NFI made new characters. You can always portal from Epic over to SFI.
  2. Warrior was able to throw together a really nice enchanted whetstone for me on the fly. Nice price too! Highly recommend his services.
  3. Same issue here. Only crashing on my client that relogged since the helms were given out, but it also happens to be my only client logged into Defiance.
  4. It is the most upsetting that the optimal way to grind praying is to not be a priest on either PvE/PvP and spam pray at sub 1 faith. That, at the very least, needs to be changed.
  5. slings

    lead lumps for poison damage and make 50 title Slinger, obviously.
  6. Really looking forward to these PvP changes! Thanks devs!
  7. I agree with the points about priests feeling strong right now, which may change over time due to body stats increasing. I also know that as body stats increase, so will priests' channeling skill. Do they perfectly cancel out? I don't know. I hope shield bashing interruption and the tangleweave changes go live most of all, as I feel they'll make combatting priests feel somewhat better. Just throwing it out there: If they removed the flat CR bonuses to lib & mag and added something else, would we see more Fo and Vyn battle priests? Does the CR bonus matter that much?
  8. This stinks! I was trying to get through the last of my sleep bonus before the 10 hour gift. Hope these two hours don't go down the drain... (Edit: Looks like things are working again! )
  9. If crafters spend less time on regears, they can spend more time skilling other skills that are arguably better for characteristics. Tying it to the skill title would be great, but if it takes more time to implement by the devs, I'd rather wait for that change and roll with this one.
  10. I agree with loot destruction similar to EVE Online's system. The number can be tweaked, but in the long run it will increase the value of gear. If there is loot destruction, I think PVP/PVE cross economy would be beneficial, but 1) battlecamps / treasure chests should start dropping some coin to offset the loot destruction (remove foraging/botanizing/selling for coin from pvp server, make chests/battlecamps pull from nearest kingdom coffers?) 2) make PVP the only source/better source of moonmetal. That way PVPers can buy from the dedicated crafters on PVE and their pockets won't hurt so dang much.
  11. Thanks! @Brash_Endeavors Changing my DNS server worked.
  12. Same boat trying to log in to Defiance
  13. Pretty sad way of thinking. "We have enough activity, we don't need any more!!" If you think Defiance should be less like Epic, maybe let fight skill, meditation path, and magic tomes transfer between Freedom and Defiance. Titles too, please.. *sigh*
  14. Sme is right about if you aren't setup for both playstyles you're penalized. If I were a priest on PVP, if I ever obtained SB on PVP I would never be able to put it towards building my crafting skills if I were a crafter on PVE. I really think having separate pools of SB discourages players from partaking in both pve & pvp. Yes, I PVP.. Yes I'd prefer to earn SB as if I were sleeping on the server my character currently isn't logged in at.. and it would encourage me to pay for a deed on freedom and partake in the freedom economy. Many other pvpers would do the same. It would probably make the game seem more lively overall. The Defiance server is more like Epic in terms of items not transferring (rip hota statue sales ). If your argument is that skills transfer now so it's not like Epic .. it seems hypocritical since everyone seemed to stand behind a FAIR skill transfer from epic to freedom according this thread:
  15. To be honest, I probably won't ever go over to freedom if it's removed.
  16. Another server incoming? Haven?
  17. Maybe only on PVE? I feel this wouldn't be a wise change for PVP in Wurm, because if someone isn't wearing a helmet and you're trying to end 'em - you swing for the head.
  18. Wow! Wish I had been home from work! You ride right past Manik and I's deed, Axiom, at 1:29:45. Magranon's Rest is a beaut. Glad you got to see the tiny edge of Wurm we call home!
  19. I certainly would think this would add to the immersion of the game. Local interactions would feel better. Less time staring at the local tab .. and more time watching a player pull you around in their cart, keeping those newbie eyes on the road and learning landmarks. Agreeing here with what Wilczan said about focusing on the environment. In addition to an on/off toggle, maybe a default option so that if there are 20+? toons in local then chat bubbles turn off automatically and turn back on when the player count conditions are met. +1
  20. WO Steam Discussion

    I'm not sure I've ever played an MMO where you couldn't purchase an advantage or PtW .. The definition of free to play has changed over the years. Depending on how you define it, Wurm Online is F2P. Path of Exile is a great game, however ... VERY early on into gameplay Path of Exile players will find out they're hindered by their lack of "bank" space, and must pay real currency in order to have larger storage. It may not seem like it at first, but it certainly is an advantage as hoarding good items/currencies to sell in the game is one of the fastest ways to progress in end-game. Imagine playing Wurm with nothing but a large cart and needing to pay for more space .. no type of item is "too large" for the default banking space in Path of Exile compared to a large cart, but you get the idea. Warframe is also a great game, but you can buy the majority of rare crafting materials off the platinum (in-game premium currency) store. Advantage. Not to mention the trading of platinum for end-game blueprints you'd typically have to grind for. Platinum = WO silver. Most (as I can't speak for all) of the other games on the Steam F2P list have some sort of premium or pay for an advantage option. Albion, Crossout, War Thunder, World of Warships, etc, ALL have premium or premium-like services for paying players. Googling "Free to play MMO" doesn't help too much either. I've never played Neverwinter or StarTrek Online, but everything from TERA, to Runescape, to EVE Online ALL have premium or pay-for-advantage services. As far as I know there are two major ways to monetize an MMO; 1) Buying outright with no in-game monetization .. Guild Wars 1 was a good example, but even Guild Wars 2 and World of Warcraft (not classic.. yet?) have headed toward a pay-for-advantage direction. 2) F2P with in-game monetization aka paying for an advantage. … and of course many games have a hybridization of the two types such as Black Desert. Just my 0.02 Edit: I also want to add that I think games in general are pretty fairly priced. I'll continue paying for these products because I enjoy them. Only meant to share my experiences with these other games to quell any potential for misinformation!
  21. permadeath, teleport to freedom, death timers; I think Snoo said it best on discord, "We're all seeking the same end-goal here." I'd +1 any of these so +1.
  22. Hey all, I'm in the market for a new toon. As the title alludes to, I'm looking for an account with crafting skills that may or may not have fighting skills. PM me with any accounts you have to offer with skill dumps please! For reference, looking to spend ~300 USD. fair warning im not a fan of silly names!
  23. I don't think I'm seeing what you guys are seeing. . . It looks fine???
  24. Bought some concrete from this fine gentleman today! The crawling speed of my corbita in this evening's winds was no match for the amount of patience he had. +1