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About Raix

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  1. The Screenshots Thread

    Got some friends into Wurm Online this past week, and Enki dropped by to help one with a support ticket; left a good impression!
  2. Making Game Progression More Visual

    +1 even taking it a step further and having more sounds would be nice. If there were rock textures of increasing crackage to show how far along you were with tunneling or breaking a rock wall, it would be cool to hear a shambling of rocks sound each time the texture progressed to the next "stage". It would make the game feel more alive.
  3. Ruins and Reclaimation

    Love the overgrown roads idea, but there's a couple problems that might make it look funky (for the lack of a better word). What happens when the road is running through a desert, through mycelium (chaos/epic), and/or it's winter? Take those variables into consideration and the devs would have to include many more textures prevent things from looking out of place, along with detection of nearby tiles. It would be much easier if Wurm had a different system for texturing the ground, using masks or something of that sort, but as far as I know it just doesn't work like that. Though the idea is awesome in concept.
  4. Unlimited Server - Event - GoT Themed.

    For the next event, I would love to see some pictures/videos from the GM perspective (bird's eye view and such). Was a lot of fun!

    I've never seen a problem with these items. I don't understand why everyone is up in arms about it now. Renaming them and changing magic chest size seems alright if something absolutely needs to be changed. I'd be mostly worried with the value of these items changing too much if some other drastic change was made. Seems unfair to those that have bought/own them, especially after how long the staff has let them remain in the game.
  6. bind SPACE "toggle mouselook"

    @yarnevk Please go back and read my posts, I think you have me misunderstood. I never said ESO or similar first-person mmos need to run like Wurm does. I said that they do not have the amount of mouse-click interaction as Wurm. This sets them apart. I was making a comparison. You've missed my points completely and instead casted me off as an elitist. Your attitude is the one that is not warranted. Also, not to sound rude, but you're in the very small minority of people who play the game with this toggle. Making it the default on a WU server would only cause a greater amount of support issue from people trying to change it back. It wouldn't fix a thing.
  7. bind SPACE "toggle mouselook"

    Honestly, you only have to click the mouse whenever you want to turn your head in Wurm. You don't have to hold it down the entire time you're moving or looking straight ahead. It's not straining. This is FAR less clicking than any game close to an FPS. I would make the argument that you probably click MUCH more during activities in Wurm like smithing or panfilling. I apologize that you have carpal tunnel, but you also need to understand that from a development standpoint creating the game this way simply made sense. It's tiring to see people quit a game because they thought it should be one way when in reality it clearly shouldn't have. These are the kind of people who believe their opinion is truth and aren't open-minded enough to talk about it. That's not my elitism, that's their elitism. Obviously there are SOME instances where the mouse-look needs to be on a toggle (like yours') - but hey, there's an option for that! I DO NOT believe it should be the default. I agree that this option not being in the editor is silly, but it's also a very scarcely used binding. Perhaps they should make a special tab for the these in the editor.
  8. Really hope the game-masters aren't picking and choosing who to reimburse. I figured it would be easiest to come to the conclusion in situations like this where OP would be reimbursed. Even if it's not server lag, it's still a game-wide bug that severely damages the player and for no reason at all. It doesn't seem as though these situations happen very often. I don't see why the GMs wouldn't reimburse for this. It's simple quality of life. .. My priest penalty of not being able to dig is starting to look pretty good right now!
  9. bind SPACE "toggle mouselook"

    MMO's typically utilize the RMB/LMB click to mouselook. Most first-person games use a mouselook method without having to click. Part of the reason for this because of MMO's have much more to interact with in-game that require a mouse on-screen while first-person games typically do not. The mouse is used to interact with many of the objects/creatures/buttons in Wurm. They obviously haven't played long enough to realize this. They're simply complaining to complain. Thanks for posting this tip, though.
  10. Artifact power messages

    +1, honestly should've been implemented when the changes to artifacts were made.
  11. Pretty sure I've seen threads like this before. Pretty sure I've seen threads where getting to 100 is just as hard on Epic (if not - even harder) because of the curve. Let's get this changed. +1
  12. Mission/Scenario Polishing

    I wanted to say that the larger (or all) construction missions, such as pylons - The reward could be 1 scenario point per every 2 attachments or so. Considering it already calculates how much each player contributes in terms of # of attachments.. Those pylons are a beast to build. +1 to everything in this post. +1 to promoting pvp!
  13. +1, because this is a step in the right direction. Then take care of some of the titles. As Firestarter said, Terracotta Terror is only for females at 90 pottery. I WANT that title. I need it.
  14. Over the past couple days I've had an issue porting between the Epic and Freedom servers. Particularly between Deliverance and Elevation (if it matters). When attempting to portal through the Epic Portal, it occasionally gives me the following messages in my event window; [14:09:02] An error was reported from the login server. Please try later or report this using /support if the problem persists. [14:09:02] You can not transfer right now. Then, everything in Wurm does not respond as if the server were lagging. Actions won't load and even fences I have access to won't open. I've tried waiting ~5 minutes for a response the first time this had occurred with nothing to show for it. I restart my client and once I'm back everything is fine, however.. when I try to use the Epic Portal - it says I have to wait as if I had used it successfully. Unfortunately, I didn't use it successfully and now I'm stuck on Freedom or Epic for another hour. The first time it happened yesterday afternoon when trying to port from Elevation to Deli, I thought nothing of it. Waited the 60 minutes and it worked once I tried again. Today, the issue has resurfaced itself and now I'm stuck on Deli for another 60 minutes. I'm sure this won't be a problem for most as I'm sure no one plays on both clusters as avidly as I do - however.. It's still a HUGE inconvenience.
  15. Goblin AI

    I would just opt-out of being raided by goblins... anddd then go clear out the goblin village myself! Anything those pesky goblins have stolen is now mine, and well - I didn't run the risk of losing a single thing! Not a worry in the world! See the problem? Why would anyone opt-in to have their village raided if there's nothing to gain from it and quite a bit to lose? There needs to be a counter to this, such as only letting those who opt-in be able to loot the goblin village or something similar... Also not to mention the already limited amount of space of some of the PvE servers... This seems like a feature that would require a disgustingly large amount of work from Rolf&team, as cool as it sounds.