Arronicus

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About Arronicus

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  1. "I surveyed no people, and they all agreed with me" To be clear, I'm complaining about these PvP elements on PvE servers. Keep them to PvP
  2. This is a ragebait post, right? Is the only reasonable part of this. The rest of the suggestion is just "people who take a break should lose all their stuff" mixed with a weird dose of "I hate new players"
  3. We've had portals on NFI from Harmony and Melody to Cadence almost since the beginning, that allow item transfer. Wouldn't be surprised if we get that on all the same-cluster portals (excluding to defiance, obviously), but epic style portals NFI <-> SFI <-> Epic
  4. I think you did read it wrong, because the suggestion didn't say the merge is only about pvp. What raix is suggesting is that with the upcoming merge, defiance portals be allowed to be built in SFI, and epic portals be allowed to be built in NFI, so that a character on harmony or melody or that other nfi server who wants to go to epic can go directly to epic, without having to go to say, Xanadu first, and a character on independence who wants to go to desertion doesn't have to go to harmony or melody first. This isn't about changing how portals work, or complicating anything, it's just about allowing portals to be built on the other respective cluster, once the merge happens.
  5. I added numbers to your quote so you know what I'm replying to: 1 Snowballs only come from piles (and snowman statues?) now, not from clicking ground. 2 Several players were very persistent in asking, and the devs were quite adamant that the old system for collecting snowballs will not be coming back 3 Yes, you can get 8 snowballs per pile in winter, and there are more piles spawning 4 https://www.wurmpedia.com/index.php/Wurm_Universe#Time.2C_Seasons if you scroll down, there's a calendar there that shows you the approximate length of each season, with a visual for about when snow is shown on the ground. Bonus Questions you forgot to ask: Q. In the old system, I could only collect snowballs for ~3 RL days and if I missed it I was SOL. What about now? A. Great news, with the new system, you can collect snowballs all year long at the highest altitudes on a server, and for an extended period at lower altitudes based on altitude. Q. Do snowballs still decay rapidly? In the old system I had to bring a larder or magic chest to put snowballs in, and get them out of my inventory very quickly A. Also great news, snowballs no longer decay rapidly. They now have a 12? hour cooldown from when you collect them, before they take damage, so you can ride your horse around somewhere higher altitude, collect snowballs, and bring them back, and they won't melt
  6. Clearly a lot of time was put into writing this, but no time was spent considering whether it was a good fit for wurm, whether it made sense with the lore and nature of the game, or more importantly, whether there are the development resources to make something like this happen. -1 for animal alchemy -1 for paladins and high priests -1 for mayan temples with a massive boost to cast power I really enjoy that we don't have conventional RL religions in wurm, bringing creationism would be an L
  7. Depends on the action, and the tools. A newbie can easily meditate or pray 4 times, if someone gives them a better pickaxe 4 mining actions is very feasible. People here saying it's pointless aren't considering access to higher quality tools, or the various actions that yes, you absolutely can do 4 times without having high stamina. Prospecting is another easy example.
  8. I'm lazy and burned out, if you run into any of my guard towers and want to put them on the map before I get around to it, feel free haha
  9. People might stable and sell/rent horses on popular servers, but what I think is going to be the big thing is spawn-town adjacent marketplaces. If you want to sell anything from a merchant, you'll want them to be right next to the spawn town so people can teleport there from any server, browser/buy with an alt, and then mail it back to their main, and that alt will be able to pop between any server (though mail is same cluster only, ofc)
  10. There are busier servers (like cadence) for those who want them, and more sparsely populated servers for those who want more control over their surroundings (like melody), and I'm not convinced that's a bad thing. Sure, it would be nice if wurm had more people, especially for the success of the game, and having more people to play with, but I don't think the world is too big. If anything, wind speed is too unreliable and typically bad. Having a runed caravel and doing 14km with the wind half the time or more is like if you had a 4s horse with good gear, and half the time it did 14km/hr.
  11. This is very exciting. I want to take the time to go through this with a more in-depth reply, but for now, I'm very hyped. Amazing set of changes planned for near future.
  12. I don't like the idea of people being able to buy silver for RL money, and then using that silver to straight up buy skillgain from other players. At least with sleep powder, they still actually have to do a lot of the grinding - even if they buy high enchants, imbues, etc. But just straight up buying actual skill from other players? Wurm is a far better place with character sales gone, and this just feels like character trading with extra steps. -1
  13. If the income exceeds the expenses, it doesn't matter if the numbers are large or small, it's sustainable
  14. I'm very excited about this update, but I do have one question so far: As is currently explained, it sounds like players will be able to change the default keybind on every different thing they want to change it on, but are there any plans to allow us to remove a particular action from being a default on everything? To give an example to make more clear what I'm asking: Currently, the default keybind on a Planted/Secured lamppost is take The default keybind on a planted/secured trellis is also take, even when the trellis is ripe, and with a sickle activated The default keybind on a planted/secured sign, again, is take As it is on many other furniture items or decorations, rendering the value of planting/securing them rather moot, when it's so easy to just pick them up by accident Will there be any way to remove take as the default keybind on *anything*, or will I need to go through each item individually? Thank you
  15. Fairly simple, like the title states. If multiple people are reinforcing an area, and they both try to reinforce a tile, even though the tile becomes reinforced before the 2nd person finishes their reinforcement action, the 2nd support beam is still consumed on the tile. It should fail to allow you to reinforce an already reinforced tile, not simply consume the support beam and tell you you reinforce the cave floor.