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Posts posted by KaiH
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46 minutes ago, Amadee said:I blame Global Warming.
that's fine if it leads to global Wurming
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*waits for: horses will have all negative traits to increase the fun!!*
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I really like the new design!
how long are the votings open by the way?
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non-player commands usually start with # opposed to /
did you try this? #setminimummininghits 48 mysekritp4ssw0rdlol
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16 hours ago, Danish said:Adapter info: vga (null)
OpenGL vendor: Intel
OpenGL renderer: Intel(R) HD Graphics Family
udpate your graphics card driver first.
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1 minute ago, LorenaMontana said:make a button to forum mainpage next to it
+1
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not loadable... just let me put them in a cargo hold
(could limit it and disable putting stuff in them with the message "you may only use this when it is on the ground")
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You guys will be missed
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disagree because Wurm has more to offer than mind numbing grind
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sadly not, just the same as any character you have to use dyes.
RGB values are out of reach for the GM tools, it might be possible to change existing values in the database though (too much hassle imo).
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*waits for scale pauldrons*
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a Worg isn't a Valrei critter, but a sorcery summon
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no worries, this thread is only from 2010
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The cake is real!
Who knows, maybe something that is just too absurd to believe it might even be true - It's still Wurm
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some items show the resource needed to improve the base material - in this case leather
most unimprovable items are of certain materials like crystal, bone or diamond (long list, often not shown as material) which are flagged unimprovable because of the material and show no item in the improve column
and a few unimprovable items have a basic resource material but are flagged as unimprovable per item and do show an item in the improve column
not a bug per say, but an inconsistency for sure.
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doable, yes. fun? no. you said it yourself, it's not fun.
being broken (broken as in "no fun") for ages is no reason to keep it in that state. why should others suffer when it was clearly demonstrated that it is no fun?
with all the timers and restrictions and RNG in the meditation system is it still worth it to put the time in?
yes, sure!
a different amount of skill for a prayer-like skillgain does not lower that amount of effort, it simply takes out an unnecessary insanity inducing RNG.
and i totally agree with Hashirama - once you reached that elusive 90 skill in meditation you should not be forced to redo that torture of a waiting game just to experience another path.
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we need the white fur for the chancelors/emperors cape!
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and after tin sheets for tin cans we definatley need tin foil too
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6 hours ago, bloodmaster said:Never said it was the only one. But when a large part of the pvp community isn't involved with it, you can see why there isn't as much griefing.
basicly you say that a lot of the Chaos population is griefers and they had no chance to abuse this feature?
i can not believe they are.
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3 hours ago, Hashirama said:Everyone who has worked hard to gain all the skill and those people who meditate everyday and still dont get ticks for 20 times in a row do not want this. No one wants this.
I'd take half the skill per meditation in trade for removing failed attempts any day.
Noone wants this? The replies in this thread alone show different.
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i agree with spellcast, but more important i would love to see the skillgain failures removed.
with a limited per day skillgain chance we do not need an additional "haha, you rolled a 40+ and don't get any skill" with it!
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3 hours ago, Chikiza said:cant i use the rpg maker?
No
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56 minutes ago, Saicotic said:It has been almost a month now, I was wondering how many instances of pvp griefing with tile transmutation that had everyone in a furor over has actually happened?
Was the impact totally game changing as implied and seem to make people rage quit and call the dev's names?
0, zero, none, zilch
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having 2 imbues disable both on the test i made, maybe others have different experiences though
Green Dog redesign Contest voting!
in Deliverance
Posted
it is May now, btw...