Xallo

Senior Discord Moderator
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Posts posted by Xallo


  1. 23 minutes ago, Nappy said:

    If this is the case then why was it different for TC? Wouldn't the same transfer of rights have happened then too?

     

     

    The person who created the artwork for TC was not the one to give it to CCAB for use. Even though said art creator was perfectly fine with having his work uploaded, he technically did not do it himself, therefore CCAB was forced to remove the artwork once he wanted it removed, 3 years down the road.


  2. Hello everyone, as many of you know, The Crusaders have had to replace their artwork due to a copyright claim, as explained in the PSA below posted a little over a week ago:

    https://forum.wurmonline.com/index.php?/topic/168873-wsa-crusader-kingdom-graphics/

     

     

    In light of this, The Crusaders have decided to host a public community-wide poll on our PMK artwork. Since a large amount of the Wurm player-base has purchased and/or acquired our kingdom merchandise, we thought it was only fair that everyone would have a say in what direction our artwork will head.

     

     

    Below are four different options that, after meticulous designing and revisioning, The Crusaders have decided to post up for public vote.

    Each design was placed into Wurm Unlimited in an attempt to give a fair representation of what the final outcome would be in-game.

    The Military Tent and Tabard has yet to be designed, but one will be created in similar style to the winning Kingdom Set.

     

    I hope you all are just as excited to vote on the artwork as we are!

    One of each Kingdom Item will be given out to a voter at random, so be sure to vote in the poll above!

     

    Below are the choices:

     

     

    Kingdom Set #1

    1.jpg

     

    Kingdom Set #2

    2.jpg

     

    Kingdom Set #3

    3.jpg

     

    Kingdom Set #4

    4.jpg

     

     

     

    We are also giving the chance to vote on a mix. If you would like to see various portions of these PMK items, please vote for I Would Like A Mix, and mention which below!

     

    The Winning Design(s) will be selected to be added, but slight changes may be necessary to ensure proper aesthetics in-game.

     

    Again, thank you all for your patience and support while we go through this PMK re-skinning, and we hope you enjoy having your opinions heard! :D 

     

    Polls close in roughly a week from this post, about 6PM Central US on 03/20/2019.

     

    - Xallo / The Crusaders


  3. Another idea to take this a step further.

     

    When you equip a bow, your aim keybinds become related to archery once you target someone.

     

    AIM_UPPER_MIDDLE  = Aim at head (or face??)

    AIM_MIDDLE = Aim at torso (or regular shoot?)

    AIM_LEFT = Aim at left arm

    AIM_RIGHT = Aim at right arm 

    AIM_LOWER_MIDDLE = Aim at legs

     

    AIM_UPPER_LEFT could be used for face (or head??)

    AIM_UPPER_RIGHT could be used for the simple "Shoot"

     

    I know I'm missing shoot quickly but it really isn't useful.....

     

     

    Furthermore, we could get rid of aiming at torso, shoot quickly, and combine the face/head into one since aiming at face doesn't really matter anymore with all helms protecting the face anyway.


  4. I've noticed the combat animations sort of get stuck when driving/riding in a cart.

     

    You either lose target or something dies, and the animation freezes at its last state.....

     

    How it looks:

    unknown.png

     

    First Person:

    unknown.png

     

    Getting off the cart resets it.

     

    Head-bobbing is disabled, if that matters.


  5. 26 minutes ago, Sindusk said:

    Requiring it to be a wooden shield is an artificial limitation. Encouraging players to use a different arsenal is one thing, but forcing them to use it will just result in frustration. If you want to apply an enchant to shields, do it for all shields. At that point, you can make the enchant less effective on a metal shield to some degree, just be careful to make it something they can live with.

     

    Just keep in mind, there is already a benefit to using metal shields vs wooden shields (shield bashing), unless it was recently taken out.


  6. 58 minutes ago, khatanka said:

    - 1

     

    Casting spells are short range.

    Archery are longe range.

     

    FYI, casting is not only short range, and archery is not only long range.

     

    Shard of Ice: Ranged offensive spell, you can cast it over a distance of 10 tiles.

    Fireheart: Creates a burn wound at the chest, has a 10 tile range.

     

    Short bow: This weapon is best used at 5 tiles range, or 20 m when looking through a spyglass.

    Medium bow: This weapon is best used at 10 tiles range, or 40 m when looking through a spyglass.

     

    I don't know the limits of some of the newer spells, but I suspect also about 10 tiles. Inferno is about 12-13 tiles.


  7. You likely have permission to the building, but the doors are manually managed. It's obviously a bug though to teleport you lower.... probably positioning error when the server rebooted.


  8. Priest Names: Alyeska, Xallo, Grieba (Bold are Main Contacts)

    Location: Niflheimr @ B16

    Times: Central US, Evenings on Weekdays / Daytime and Evenings on Weekends

    Gimmicks: Top of the mountain, but connected to the highway. Have runed mailboxes. Can usually offer a free horse with basic gear, food, water, and whatever else you may need for your journey. Can also request to be teleported to wherever we're at for fun at almost any random given time we're online.

    Notes: NEXA


  9. Allowing 100-skilled players the ability to improve (and repair) tradtionally non-improvable items, such as bows that are strung, pottery items that have already been fired, compasses, Bag of Keeping, Challenge Masks and Helms,  skull cups, archaeology tokens, whetstones, pelts, etc  (just not noob tools)....

     

    Also, could make a hunting server with very difficult mobs that you cannot build on, solely used for the purpose of testing new animals, gathering certain end-game crafting resources, etc: