Xallo

Senior Discord Moderator
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Everything posted by Xallo

  1. Experiencing this as well. Any ETA on a fix?
  2. There's plenty of examples of games that also use the terminology for health regeneration, such as League: PASSIVE: After taking damage from an enemy champion, regenerate 3 (+ 4% of your missing health) health over 10 seconds.
  3. The last update changed Fo's Refresh spell to 'Second Wind,' due to a naming overlap with Path of Love's 'Refresh.' Disregarding the fact that Refresh has been called as such for an extremely long time, even preceding Meditation, I think Second Wind in itself is a misleading name. It sounds like something strictly combat related, perhaps giving you an edge or more HP before dying. Please revert the name back, and if needed, alter the Path of Love ability to something along the lines of "Nourish", or "Replenish."
  4. I feel like all the stock imagery and placeholder imagery/text is a terrible misrepresentation of the game for shareholders and does nothing but actually upset the players at the same time. The flaming effects and stuff feels.... off, it's not very Wurm vibey and certainly doesn't resonate well with the community, it seems. Something more akin to@Malena's server overview videos would have been much better, and would have certainly made a much better impression for those who currently play, and those who are seeing Wurm for the first time. She does a very good job at capturing the look and feel of Wurm, while showcasing many of the creations players have spent many hours on. Please lean on your community, its volunteers, and paid staff more before continuing what many feel like is a downward spiral.
  5. Adamantine would still be superior as it would still do 10% more damage to players. It's also relatively easy to gather just attending rifts. This also wouldn't detract from the value of existing adamantine weapons due to the difficulty of gathering the metal. While I understand 10% player damage does nothing in PVE outside of spars, keep in mind adamantine was originally introduced as an Epic-only metal, to my knowledge, and then slowly was added to Freedom. It's still the go-to metal for most PVP weapons, but it has also found its place on Freedom, specifically as a luxury item, and for usage against uniques. Perhaps a huge increase of damage reduction from usage could work, considering it is gathered from meteors at very small amounts, although I'd rather just see its damage on par with adamantine, almost as sort of the Freedom alternative to it. I like the idea of a dark purple too.
  6. As it stands, there's no valid reason to collect and use Empyrean for weapons since Silver is far superior and easier to collect in comparison. The 5% parry bonus is not worth the effort for 2.5% less damage in comparison to Silver. I propose increasing its damage across the board to 10% for all non-player mobs so it has a slight edges against Silver. Also, perhaps changing the metal color to something other than dark gray would be nice, perhaps a deep green of sorts? Thoughts?
  7. Yeah I've just dropped some dirt, but no longer perfect slopes! 😂
  8. Ah yeah, already tried that. Still doesn't work. I assumed it was some kind of rounding error like you mentioned.
  9. Ran into this weird issue with a particular tile outside my deed on Celebration. See terrible graphic below: After some surface mining and terraforming, the tile with the red X I cannot ride a horse on. I can ride the 40 slope above it, and also obviously the 10 slope below. Perpendicular edges across the tile are flat. Tested with multiple mounts, carts/wagons, etc. None of the mounts have any negative traits.
  10. If you turn on the grid on the Yaga map, you will see that you are barely outside the NW portion.
  11. Requesting a room please for Xallo/Alyeska/Moirai/Hellroth. We'll be there to help with Mag/Fo/Vyn casting, and can do WS, PAS, CAS, SS, BS, LW, and Carp/Bowyery imps, whichever is needed the most. Also if more staff is needed, I'm available. Can't wait to see everyone again this year! (P.S. If more favor is needed, I can bring, just let me know!)
  12. This would most likely fall under Wurm's rule against gambling:
  13. A small minority of the game, or a small minority of the game's player base? Do you have some insight into the amount of players who own traders for their deeds? From this topic alone, I can count way more than 10 people who are upset at this change. I also know of a handful of people who don't actively participate on the forums in NFI alone who are upset at this change - and that's coming from someone who hardly plays on NFI. Personally, I am hardly affected by this change as my deeds are already pretty minimum on upkeep, but it's grossly unfair for anyone who has traders, especially those who don't participate in the forums, and those who may not even be aware of this impending change. I'm curious to see an official response to this as it's been well over 24 hours, and we're all still waiting in the dark.
  14. Any word on a fix for this? Clients were closed, and I was wondering why my PC was sluggish. It's a great feature, for newer players especially, but if it's going to be on by default, it really needs addressing.
  15. A clearer statement would have been to been up front and honest about it, with a timeline of "We are removing traders, including the deed upkeep discount, in X amount of time." This change was thrown in at the bottom of a rather lengthy update post with some pretty neat stuff, and yet there was no mention of the upkeep change that is being made. That is why I can only hope this is an oversight, and not an intentional doing because there is no clear picture of what's to come. What we get instead is a bunch of upset and angry players who are rightfully anxious about the future of their deeds because there is no further explanation.
  16. Okay, but this was never framed as a temporary discount, unless I am failing to read something between these lines: Wurmpedia: It's the constant change of mechanics without any explanation or apparent forethought that are upsetting people. A reasonable and rational explanation to the sudden changes would go a long way in helping calm the nerves of a lot of people who are going to be hit by this rather drastic change. I feel though without a compromise that involves keeping this discount in place, people are going to be forced to reduce/disband deeds.
  17. How is something that is accessible by even newer players considered something that only "entitled veteran players" can benefit from....? You can literally buy a Trader from any starter deed under the assumption that your deed upkeep will be cheaper. This is not a detrimental change that evens the playing field out for only veterans, it's a detrimental change to a mechanic that everyone has the ability to enjoy equally.
  18. This is a terrible stance, because it's not about the investment of the trader cost, but the promise of a cheaper deed upkeep after putting in an initial investment. The point of the trader discount wasn't to provide a reimbursement for people who had already purchased traders, it was provided as a means to lower monthly deed upkeep permanently by investing and waiting those 18 months, as you have mentioned. This is obvious because traders weren't locked out of being purchased when the previous changes went in, they were still available and advertised as such. This is essentially changing what many players may have planned for - putting down a larger payment upfront for a deed with a trader they planned on living in for many years with the promise of the deed upkeep being cheaper so they could afford the monthly costs. Now, many people may be forced to reduce their deed sizes, which may be extremely painful for some. In a sense, this change is akin to your monthly mortgage payments going up by $200 (or whatever)/mo despite the massive down-payment you put on it to begin with, when you had the cash to afford it. It's illogical, and certainly unfair to those who've invested into it.
  19. Was the trader discount for deeds an oversight or.....? I'm confused that there was no mention of it in the OP, as it's a pretty significant change for a very large portion of the player base. Personally, I don't think traders need to be removed, as I don't see the harm in keeping them, even if they are redundant. They are even perhaps a fun insight into the past of Wurm for new players. With that said, I am happy to see the addition of allowing silver to be used for the purchase of a few more loyalty items. I'm on the fence with canoes from a PvP aspect, but for PvE they seem like a fun idea.
  20. I've heard it may only count "hunter" mobs, but I haven't personally confirmed it. Here's a list below: https://www.wurmpedia.com/index.php/Hunter_mob
  21. These two, a huge +1. While it was fun being a guinea pig using some of the first tomes due to the lack of documentation when the system released, it really did permanently debuff accounts and forced them into either getting lucky and having the counter tome drop, spending quite a few golds worth of coin just to counter the weakness, or just sucking it up and dealing with it.
  22. I'm unsure if this is related or what you're experiencing exactly, but when you do the DIG_TO_PILE key bind targetting a tile that is beyond the 3x3 around you (without profile set to dig to pile always), it will always dig to your inventory.
  23. Rift Location Update

    Little late, but coords are roughly here for anyone else looking to come: https://xanadu.yaga.host/#3091,2283