So I've been playing with this idea a lot, got talking about it with another player and they liked it so I thought, let's put it on the forum This is not an idea for ingame items or interfaces or something, but I was thinking of an external application/webpage where users can put together an object they like. They give it a name and description, define what it would need to be crafted, if it's a tool what it can be used for to make.. Basically all properties of the current objects in Wurm can be set. Then, when they've created the object, they can submit it to the system and then other players can vote on it. Objects with a high number of votes go to the devs and they will then decide if it should get implemented in the game or not. This could happen in approval rounds, like the Steam Greenlight system, or could happen once an objects reaches a certain number of votes. For the dev side, depending on how the item/crafting database is built up this program could create the necessary game code for them automatically upon submitting, so that it just has to be activated or inserted in the database. An expansion of this concept is that the system could even support uploading of proposed icons and maybe even 3d models (e.g. SketchUp or Blender models) so that a designer can use these to base the game model on, to make the additional workload as little as possible. The aim of this concept is to increase the number of craftable items and create a greater variety of objects in Wurm, cause - let's face it - seeing the same statue over and over again.. Well let's just say it'd be cool if we could really make whatever we want, in the pretty much literal sense of the word. Now I know this wouldn't be something that could be created in a moment, but I do think a game like Wurm, using creativity and freedom as their main hook, would receive a huge benefit from something like this in the long run.