Mordraug

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Posts posted by Mordraug


  1. Maybe if we try sarcasm?

     

    OOOoooOOOOooo making a goal unattainable for the 99% of the population that wants to play fair will SURELY boost numbers in both short and long term!

     

    Ok but seriously.... Replace "cast it" with "do the post-ritual prayer thing 20times" and if code allows it, have being part of the cast count as the 20 times.  Still takes ages to prevent trivializing, still gives a reason to be part of the actual cast (since people who openly antagonize entire segments of the community are sooooo important heh heh heh heh heh).


  2. I'll chime in re: account selling aka Recycling of Accountosaurs.

     

    It doesn't just hurt the market, it hurts the community dynamic.

     

    Wurm is a huge world which shrinks as you gain veteranship.  (In my case Release was a place I'd get lost in, by the end of my WO days I could successfully navigate Xanadu on foot).

     

    Back in my newbie days, we had this alliance where it it was a bit of an event when "Cirianna travelled to the area" (which I later came to know as a "quick hop" from that area to my deed), maaaaan that was THE SMITH visiting ... got our stuff imped to i think it was FIFTY QUALITY! 

     

    Over time we grew, I was quite the badass blacksmith and even THE TRAVELLER, the one who'd do most of the off-server trips when Xanadu connected.  Could get tools to Q70!  CARPENTRY TOO!  And each of us had their own area of badassery around those levels. 

     

    We invited this dude, cool fellow really.  Loaded fellow too.  Next thing you know, he buys 4 or 5 strong accounts.  Our dynamic went to hell, he could 90 it all.  I was no longer the smith or the carpenter (at least I had my wanderer role which lasted for ages, glad I wasn't around when "plot course" was added).  The mason was no longer the mason.  The farmer was no longer the source of all that is gourmet.. etc... Great guy, but he made our game boring in many ways.

     

    Had we been a market-oriented alliance that would have pretty much been our cue to quit.  

     

    Tldr; account selling basically neutralizes the growth curve and negates the existence of the midbie.  It creates a world of "veterans and newbies", no mid range.   Midbie times can be the best times in wurm, you're still new enough but you still got goals.  Now you're either a brick cutter or you need silver to get it all to level 90 at q90.


  3. 57 minutes ago, Retrograde said:

     

    Bypassing the context menu allows for actions that should not be possible to be done, which don't matter too much in WU because it's not as impacting.

     

    In WO it's far more important to ensure that actions bypassing permissions or mechanics are not possible so this would be disastrous. 

     

    I got some alt deeds that can be played with, would it help with the general expansion of keybinding if I PM'ed any weirdness I find over time from using that mod?  Haven't found anything out of the ordinary so far but haven't been trying either.


  4. I gotta ask, why not just enable the "custom actions" mod code as part of the main Wurm code?  One where you "act_show on" and get the action's number, then bind it with the console.

     

    No, it won't make a lick of difference for bots.  Bots don't get carpal tunnel, they existed on Runescape since way before anything was keybound there.


  5. 2 hours ago, Gladiator said:

    Suddenly making Animal Husbandry useful is gonna make a lot of people who only took it to 50 mad. 

     

     

    I did word it carefully thinking about that (and will take this opportunity to clarify to our devs in case they missed it).

     

    4 hours ago, Mordraug said:

    Suggestion:  add a modifier to the trait probability code where on top of the usual chances to pass the parents' trait, an extra possibility of success is calculated based on one's AH level.

     

    Meaning the old calculation remains, so 50AH wouldn't change in that sense (at least that's the theory).  What would be modified is above 50AH.  In fact, I'll add that the extra modifier would be best left null up until lv60.

     

    ........... and +1 to adding orangutans.


  6. Seriously..... a skill where it's best to "stop at 50" and only use 5 traits of the 17 available.  THAT IS BAD CODE!  THAT IS NOT SANDBOX, THAT'S WoW COOKIE CUTTERING! 

     

    A skill where you are punished for going beyond 5 traits because the RNG goes so insane that even breeding both parents with the same traits (7 in my hell horses' case) results in having to cull between 1/2 and 4/5 of the foals in order to keep a bloodline of 5 speeds with the desired traits.  To add insult to injury, the undesired traits tend to overwrite one of the 5 speed traits.

     

    OF COURSE it will result in massive herds being kept, gotta throw quantity at the RNG to stand a chance against the statistics.

     

    Suggestion:  add a modifier to the trait probability code where on top of the usual chances to pass the parents' trait, an extra possibility of success is calculated based on one's AH level.


  7. Thing is, to some of us, a mob density reminiscent of a Zerg invasion would be bliss... to others it would be the end of their game experience.

     

    WO needs a hunting server, works for us on Sklotopolis... gentle homelands, violent island to get the killing urges out of our system........ our hunting server needs more nogumps =(


  8. 1 hour ago, Wonka said:

    Botanising on steppe vastly ups the woad numbers.  And introducing new colours as botanise only simply restarts the whole "why can't we grow it?!?!?" argument.

     

    See?  Would not only keep people botanizing but give us something to post about for the next 5 years! =P 

     

    +1


  9. 3 hours ago, FranktheTank said:

    Stop being crybabies for Christ sake it is a dragon that serves no purpose to freedom aside from pure greed.

     

    Stop being an entitled tantrum-throwing brat trying to tell people what they want (what you want) or need.


  10. 42 minutes ago, faty said:

    I assumed that's what it is, I mostly wanted to know why ? what would that help with ?

     

    Screenshotting, planning a terraform without having to wait for daytime (particularly handy for those with limited play time), screen glare, keeping winter daytime at a lovely non-blinding 5am, navigation, tldr fun factor.


  11. 4 hours ago, Retrograde said:

     

    Legendary problems

    The next update is scheduled for the 27th of June, and has a specific change planned for it. With this update we'll be removing the ability for Legendary creatures to be located via any location method, GetInfo, Reveal creatures (cast and rune) and pendulums will no longer be able to find Legendary creatures. In addition, we will be changing the Legendary creature spawn requirements to be able to spawn anywhere (with a buffer around deeds). This is a short term solution to come in this update, with a much larger rework planned, although no firm timeframe when as we have Frontier and Epic to work on next. 

     

     

    If you plan to translate that abomination to Unlimited, please do it in such a way that server admins can toggle it off, as (at least on sklotopolis) we don't have silver sellers to cater to, making our slayings public, and the penning is just about keeping it off people's deeds while we pick a date. 

     

    Xiè xiè