Mordraug

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Everything posted by Mordraug

  1. Translation: "I don't like Steam, refuse to use it, and anyone who says otherwise is a doodyhead" XD Probably an antivaxxer too
  2. On Steam AND standalone? FFXIV.
  3. Okey dokey, then, let's go there. Besides, you're clearly desperate to get a shot at the new servers and are just throwing a tantrum because you don't like the conditions to do so. Now I can't help but hope that if the merge does happen, it means all servers becoming Steam-only.
  4. "Slurp-slurp"? XD And thus endeth any attempt to take thee seriously. Back on topic: I strongly recommend hand-sculpting those Steam maps (And/or having a community contest. There are different tools to edit heightmaps and some pretty glorious stuff can be made before seeding them with mapgen. If said contest were held I'd gladly share a few tricks learned the hard way there to get cool stuff like mixed forests that feel natural). Reason to hand sculpt the maps: More coast, demand will be massive and rather key to player retention. Ditto on islands, but also proper valleys and hidden glens to cater to the smaller but still existent amount of hermits and inlanders. Also mountain paths to reach the tops of SOME (not all!) peaks. The new maps have to outright SHINE to be successful. Think I still got one buried in old backups that I'm particularly proud of, inde-sized one. There also has to be a mix of smoothed and roughed out areas, too much of either a boring or frustrating map doth make. On that note, PvP maps should have a ***relative*** "symmetry" and intentional choke points if you want some form of strategy to matter (and would also be conductive to developing new forms of gameplay). No offense, dev team, but tap into the community brain pool for those. We're better at map making that Code Club =P
  5. Don't mind the guy, Samool. You'll always have a small group of people who REFUSE to use evil Steam, because Steam steals your data, hijacks your soul, changes your beer brand, indoctrinates your children into the Flat Earth Society, and turns your pets against you. And they'll make sure to make their voice loudly heard from Chrome/Chrome-based browsers while Googling stuff on a separate tab @Patreus: I'll simplify it for you. Why Steam? Because having your game on Steam is the equivalent of tens of thousands of dollars of advertisement by simply having it there. If you want access to the new servers, install Steam. Your beers won't be changed in the middle of the night and your pets will still love you.
  6. Bullet points? BULLET POINTS! People like the wilderness feel. Unless you go into deep Xanadu, ain't no such thing. Old terraforms, fences, roads all over. People like coastal. Good luck on an old server, specially if you wanted a blank slate. Clean rock layer. If the surface is a wasteland of old deeds, it's no better underground and newbies don't know the first thing about mining warnings. Don't wanna lose them on day 2. New players can be DESTRUCTIVE in their innocence, which would lead to: Old players hating their guts and making no small secret of it as new players start digging up their perimeters not knowing what a perimeter is. Let them create their own market. At least with a fresh server, the ones who catch on to mechanics faster will have a shred of a chance at a market spot before the veterans take over. It'll give CC time to figure out how to keep the RMT out of the Steam version and not risk running afoul of Steam policies. QoL which would make loud purists shriek to the heavens can be applied without "ruining" OGWO. Gives time to figure out how to handle that for when the merge finally happens. If SteW (what I just decided to call Steam Wurm), with the extra QoL and new maps became popular enough, there'd be the option of keeping it separate and calling OGWO "Wurm Classic", a place where the Doctrines of Wurm are followed to the letter while SteW'ers have all the fun.
  7. Trudat, would be sad but not unexpected if modders started to find ways to mask their code so that CC can't use it. That aside, new mods would be for the old code, making them gradually harder and harder to include into WO's code.
  8. ^ Not getting rifts and Challenge, that was expected as it was part of <the promise> so to speak. And another thing to consider, CC.... WU will eventually be far behind enough to become "Wurm Classic" *hint nudge*.
  9. Not even selling the materials, I'd prefer making use of existing currently "useless" materials. Say for example: Trimming armor (sorry art team). Use gold and silver which aren't THAT used, slap some jewels into the trimming, make them require emerald/diamond/ruby/opal. Could use the same art asset with some modification and sell a second recipe for trimming armor but with STAR gems which don't see that much use beyond sorcery. Down the same line, have armors made with the "meta" materials (iron, steel, moonmetal) but in "ornate" versions to involve some brass and such into the mix. Same concept can go for weapons, as well as craftable shoulderpads and masks. And need I say barding? (If someone likes the idea, suggestions' forums could use a revival of this topic with more detailed thoughts).
  10. Re: Cash shop, methinks the solution would be blueprints. Would keep all things player-crafted.
  11. Some WU players still have a foot in WO. Either way, I'm not worried. We got rifts on WU without CC, bet at least one server mods jackal into it. But I've said it before and I'll say it again: What mostly keeps me away from WO are the Doctriners. Try not to scare the new players away.
  12. Eh slaying raffle lists on Sklotopolis are generated by unique Steam ID's, and we generally pass 80. And I'll speak for myself at least: Stopping updates to WU isn't gonna inspire me to switch to WO and give CC more money. If anything, any money thrown at Wurm will be directed toward those putting in the mods I want. #JustSaying.
  13. I strongly beg to differ. I've seen and been part of the following scenario: An alliance of new players coalesces (previously friends, coincidence, mix of both, your pick). They all start leveling skills, but seeing the amount of grind involved, they each pick their main role. One's working heavily on smithing, one's doing carpentry, one's farming up a storm, one's putting tons of effort into an AH setup. Even better, they got a Fo priest who'll eventually have Genesis to help speed up the stablemaster's breeding program. The smith may or may not be doing his own mining, the carpenter will need to cut wood or find a woodcutter. They eventually start reaching goals. The carpenter and the smith are pumping out Q40!!! tools! One of them travelled all the way across the server (Gasp! Servers feel yuge when you still get easily lost) and met a decent weaponsmith who promises to improve their sharp sticks into something that can kill. The cooks will soon have meat! Then they meet this new newbie, Bob, and give the guy an invite as Bob lives nearby and happens to be pretty cool. Bob, being cool and all, is also a bit impatient AND would like to help his buddies. Bob has lots of disposable income and starts buying accounts. Within a week he can crank out q90 tools, weapons, armors, crops, wood, ores, 5spd horses, ships, vehicles, and all sorts of furniture. Bob's alliance now has all the bling they could ever need. They offered to pay Bob but he would have none of it. Now the smith is just some dude with a forge, the carpenter is just some dude with a mallet, the AH guy just needs to grind a bit more and redo his pens. The Fo priest will have to wait for the next rift to have something to cast on (injured people). Alliance members start to recede into their own deeds to just work on their stuff as they no longer need to be covering skill gaps in the alliance to help each other out. The alliance has become a chatroom. Bob's a great guy, they're all still friends, but the concept of a "community project" has flown out the window, and the "village" is now just an area full of telepathically-linked hermits. By the way, the smith had figured he could make some coin after he hit q50 by selling cheap tools to other nearby newbies as there were no nearby veterans. The whole market is gone as Bob, having spent all that money on veteran accounts, feels that it would be a waste to not share their skills with every newbie that passes. The smith is now mostly playing Eve. (FYI I was the carpenter and the smith. After we got our Bob I became quite the hunter and wanderer, basically a mobile hermit. And while my account eventually did get to stand up to Bob's collection, 99% of the time it worked in my own benefit. The other 1% was when I stumbled on some lowbie's deed and caught them struggling with something I could assist with).
  14. Wurm on the repositories is an friggin' great idea. @Rolfy'should look into that one.
  15. Addressing a couple of points here: Re priest restrictions: Everyone can cast on Sklotopolis, yet very few of us will even reach 70 channeling as it's one of the few grinds that's still very WO-esque. Hell, mine hit 70 and I buy my enchants so no, they didn't hit "irons". Another option for WO/WOSteam to be more fun is give some but not all spells to non-priests. Heals and Refresh for Fo, don't ask me about the other gods, never really played them but that's the gist. Re advertising: - Actually go ahead and advertise it for what it is. ADVERTISE IT AS AN OLDSCHOOL GAME. There are people who actually look for specifically that. - Other games let you terraform, but otherwise are some form of Minecraft where once you got 100 "woods", you click "make 100 wood 'blocks'" and instant materials. ADVERTISE THE DEEP CLASSLESS SKILLING SYSTEM. - FOCUS ON "HOUSES ARE NOT TEMPLATES" aspect, many attempted "wurm killers" are pretty good on paper until you try to build. - Make a very clear point about PERSISTENT WORLD. - Get your streamers from those games.
  16. The actual hammer lol... stumps too many players re: use mallet to make small anvil to make hammer to then start smithing your stuff hehehehe
  17. - Start players with the BC to ride a horse. - Start players with a <ragglefraggle> hammer. There's 50% of retention factor =P
  18. Dooooo iiiiiit!!!! And for a change, ignore the Doctriners' shrieks.
  19. Google "Doctrines of Wurm".... it'll save you some frustration dealing with the "elites" when making future suggestions. Wonka was a bit of a ######, to be honest.
  20. He carries a beer opener on his keychain and may have been a bit buzzed for his announcement. I trust him! Re: Trained monkeys, I can get you Trump... not POTUS, the Lake Gatun monkey also known simply as "Mono Loco".
  21. Please tell me it's "String Theorist" =P
  22. Get stung and bitten by dozens of scorpions and spiders resulting in cuts and puncture wounds..... then getting poisoned by a shark while fishing
  23. https://www.youtube.com/watch?v=jfbQdxHfxgY