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Everything posted by Mordraug

  1. I did word it carefully thinking about that (and will take this opportunity to clarify to our devs in case they missed it). Meaning the old calculation remains, so 50AH wouldn't change in that sense (at least that's the theory). What would be modified is above 50AH. In fact, I'll add that the extra modifier would be best left null up until lv60. ........... and +1 to adding orangutans.
  2. Seriously..... a skill where it's best to "stop at 50" and only use 5 traits of the 17 available. THAT IS BAD CODE! THAT IS NOT SANDBOX, THAT'S WoW COOKIE CUTTERING! A skill where you are punished for going beyond 5 traits because the RNG goes so insane that even breeding both parents with the same traits (7 in my hell horses' case) results in having to cull between 1/2 and 4/5 of the foals in order to keep a bloodline of 5 speeds with the desired traits. To add insult to injury, the undesired traits tend to overwrite one of the 5 speed traits. OF COURSE it will result in massive herds being kept, gotta throw quantity at the RNG to stand a chance against the statistics. Suggestion: add a modifier to the trait probability code where on top of the usual chances to pass the parents' trait, an extra possibility of success is calculated based on one's AH level.
  3. Thing is, to some of us, a mob density reminiscent of a Zerg invasion would be bliss... to others it would be the end of their game experience. WO needs a hunting server, works for us on Sklotopolis... gentle homelands, violent island to get the killing urges out of our system........ our hunting server needs more nogumps =(
  4. Have you guys not learned the Doctrines of Wurm, ffs? =P
  5. Naaaaah if we're gonna commit to the Bag of RNG (pronounced "Bag of Urngh"), make it at least 3 stories high =D
  6. See? Would not only keep people botanizing but give us something to post about for the next 5 years! =P +1
  7. Stop being an entitled tantrum-throwing brat trying to tell people what they want (what you want) or need.
  8. Enki goofed that one preeeetty badly, given the historical record on that specific issue.
  9. Screenshotting, planning a terraform without having to wait for daytime (particularly handy for those with limited play time), screen glare, keeping winter daytime at a lovely non-blinding 5am, navigation, tldr fun factor.
  10. Shipping used to be profitable... as in making money for being that guy doing an 8 hour sail from Release to Inde. Meh to all of you...
  11. If you plan to translate that abomination to Unlimited, please do it in such a way that server admins can toggle it off, as (at least on sklotopolis) we don't have silver sellers to cater to, making our slayings public, and the penning is just about keeping it off people's deeds while we pick a date. Xiè xiè
  12. I don't see why not. After all, we don't make them out of slate but noble, generic, gray rock shards. +1 for that simple tweak. (Try boosting your gamma a tiny notch in the meantime? I can see where screen glare can make this kind of thing evil but if it isn't that, your PC may be showing things a bit darker than intended... just curious)
  13. I'll ask them for screenshots, I can confirm that 3 friends have easter bunnies "sleeping" on their beds =P
  14. Oh I'd love it if the Wurm base code came with the lines needed for proper taxidermy. I for one don't keep preserved corpses, would rethink that if they could be preserved in poses. 2 or 3 poses per creature. Say, wolves could have the options: standing, fighting stance, and howling. Trolls could be in a club-swinging pose, standing, or picking nose. etc..
  15. We have a rudimentary version of that on Sklotopolis.... use a wax on a corpse, voila! Decay-proofed corpse (on deed). We recently had food items added to that so that you can keep that rare fruit as decoration for many a Wurm year, months on end to go harvesting a new one for eventually (gotta eventually blackmail the admins to just make them 0 decay, got my sources working overtime). Unique corpses are thus a raffle item too.
  16. Only one PvE'er here but for what it's worth, if PvP asks for their prices to be brought down to PvE's range, they got my vote. I mean, making PvP so expensive that they rely on selling to PvE is well.. silly. PvE doesn't get to throw more cash at Wurm for their own shinies, PvP is less appealing to old and new player alike. Maybe it made sense when PvP was slated to have way more features but at this point, way things turned out with the years, it makes none.
  17. Why IS PvP more expensive? Never did quite get that.
  18. I really don't care if they're happy about it or not. Let's say we ask for alliance BARDING, they'll run in shrieking against it as usual because "PvP is being ignored, we're the ones who DESERVE it!!!!!! WE SUFFER!!!!!!" and even go as far as to spew nonsense like that fellow the other day who was saying that the game would be better if it didn't have the part that only appeals to 90% of the playerbase. Devs: The majority of your playerbase has spoken repeatedly about the idea of alliance regalia, why not oblige and use the extra couple of grand that that would generate while at it? I mean, it's not like the detractors won't find something to complain about anyways, whether it's this suggestion being implemented or demanding that something be nerfed because someone else mastered it as a valid strategy or pretty much 90% of what you guys decide.
  19. Man up, snowflake. You guys are constantly trolling threads marked "PvE".
  20. Ever wonder why certain people go off the deep end the instant you mention the idea of PvE kingdom/alliance wagons and such?