Mordraug

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Posts posted by Mordraug


  1. I wish the defenders of color changes who keep chanting the "to hell with buyers" line were consistent when they didn't like a change made by the devs.

     

    At the end of the day, the choice belongs to the people who risked money to start the game and keep it alive, not a few bucks for a subscription, eh? 😷


  2. 7 hours ago, Haseroths said:

    Why is it that everytime i see you post on the forums, its almost always you attacking pvpers, you are doing nothing but stoking the fire when you behave like that. Also not sure why my previous post was removed, none of what i posted broke the rules. Would be really glad if whoever deleted it would reach out to me.

     

    It's been a while actually.  And it's usually when they're:

    a)  Not being civil (I have much stronger terms for that but I'll leave it there)

    b)  Shooting down suggestions that would improve the game for hundreds for the benefit of a couple of dozens.

    c)  Acting like they speak for staff.

     

    Many of those times, I answer those people because of A and C, not even paying attention to whether they're PvP'ers of not.  

     

    BTW, remember that thread about "Why don't more people from PvE come to PvP"?  Full of textbook examples of the three reasons I just gave.  "You are an ignorant fool!  You know nothing!  We are majority!  Without us there would be no game!" style replies all over.


  3. 1 hour ago, Wargasm said:

     

    Spoken like a blind fool that's never set foot in PvP.  You know nothing about balance, development or the amount of bugs found on PvP servers that relate directly to PvE.

     

    As for this "majority" you speak of that would never try PvP.... you don't speak for everyone, you speak for yourself.  And you yourself seem completely clueless to the fact that experience trumps all (even gear and character skills) when it comes to PvP.

     

     

     

    "Spoken like a blind fool":  Theeeeere's that attitude that's bound to bring in thousands of undecided players over.

     

    "As for this "majority" you speak of...":  The numbers seem to agree and have been doing so for yeeeeeeeears.


  4. Wurmians:  We need more players!  The grind and fails and high difficulty is gonna make the Steam launch fail!

     

    Also wurmians:  You're making it less grindy!?  Removing fails on certain item creations? REEEEEEEEEEEEEEE!! IT'S BEING DUMBED DOWN!  We don't want no filthy casuals!  Keep wurm niche and elites-only!! 

     

    *Sigh*


  5. Silver sellers were costing Wurm money, plain and simple.

     

    (I'll use $1 for 1s for simplicity's sake)

    With P2P RMT:

    • A needs 10k bricks, buys 10 silver to buy the bricks off B. CC has $10
    • C needs 10s to buy 10k mortar, buys the 10s for it off B at half the price.  CC has $10, B has $5.
    • C buys mortar off D.  CC has $10, B has $5.
    • D sells his 10s to E (who needs bricks) for $5.  CC has $10, B has $5, D has $5.
    • E buys 10k bricks off B who's been running a few free alts to cut them. CC has $10, B has $5, D has $5.
    • B goes off and sells those same 10s to someone else.  CC has $10, B has $10, D has $5.

    Without P2P RMT:

    • A needs 10k bricks, buys 10 silver to buy the bricks off B. CC has $10
    • C needs 10s to buy 10k mortar, buys the 10s for it off B at half the price buys 10s for it off the website.  CC has $20, B used his silver on ingame stuff.
    • C buys mortar off D.  CC has $20, B has more ingame bling, D has 10s.
    • D sells his 10s to E (who needs bricks) for $5. E needs 10s for bricks, buys them off website CC has $30, B and D have more ingame stuff.
    • E buys 10k bricks off B who's been running a few free alts to cut them. CC has $30, B (who now has even more silver) and D are off making more stuff to sell for silver.
    • B goes off and sells those same 10s to someone else. Someone else needs 10s and buys off the website CC has $40 for development and servers

    So let's say this change made poor B and D quit..... A, C, E and "Someonelse" still need their bricks and mortar and whatnot and there are plenty of non-RMTers out there willing to make the mats and sell them so they'll get their stuff anyways.  Meanwhile, CC got more than B and D's subscriptions made them just in silver sales.

     

    So yeah, tell us more about how this change is what will finally kill Wurm ^_^


  6. 25 minutes ago, Batolemaeus said:

    I don't understand this obsession with IPs. Absolutely nobody competent uses IPs beyond correlating other techniques and for tripping reauthentication.

     

    Methinks they're trying to find loopholes or ways to convince CC to revert the RMT ruling (with a couple in the mix having legitimate concerns).  I mean, Wurm is the only game in the entire industry where not all the players have static IP's ^_^ 


  7. 1 hour ago, Wonka said:

     

    Almost as if they were running a business instead of a charity.  Imagine, prioritising being able to make a profit and ditching things that don't.

     

    The way that player to player RMT is still a thing makes one wonder at times.... 


  8. The gaming industry's never gonna become more honest or more customer-oriented as long as there are shills whiteknighting them and saying exactly what they want to hear.  I mean, Nahjos were obviously imbalanced from the beginning, glaringly so.  Did CC address it right there on the spot?  Nope.  Did they have the decency of saying "don't get too attached, this is gonna be nerfed when we get a chance"?  Nope.  They cashed out on it for ages and are now sticking it to the people who trusted them and gambling on a new customer sucker base.

     

    It's a good thing that CC can't outright pull WU from our hard drives because I'm pretty sure that they would if they could.

     

    "Let's gamble on this decision, if it backfires, it's the players' loss, not ours... and best part is we won't have to answer for it, there'll always be a white knight or two willing to silence disgruntled clients for us".


  9. New Player:  "Hmmmm WO Steam... let's try it out... ohgodtheslowgrind... ooo... 'Unlimited' ... faster, more modded... seems like a good purchOOOOOOOO no longer updated, screw this.  What else is in the store?"

     

    Edit: 

    Re:  "Not as profitable as we wanted".... Wasn't the players' idea to start giving out 25 cent copies all over the place.  Congrats on screwing those of us who paid full price.  Then again, dollars to donuts that most former WO players on WU left OGWO due to CC's bad decisions.  WU didn't cost CC all those players, CC cost CC all those players and once again makes a point of reminding us why.


  10. 6 hours ago, Ecrir said:

     

    They'd just be shooting themselves in the foot. Just imagine that there is a really popular mod and the modder quits, dies, whatever. He's gone and since it's obfuscated nobody else can easily make a fork and continue the work. Good way for the modders to kill their own modding scene in the long run.

     

    Sounds like you cringed heavily at the possibility of WO no longer benefiting from WU mod code.  Let me flip that around, and cringe as a WU player at CC's decision but using your terms:

     

    WO should make the game open source or they'd be shooting themselves in the foot.  Just imagine if the game gets really popular and staff quits, dies, gets higher-paying jobs, whatever.  They'd be gone and since it's currently obfuscated nobody else can make a fork and continue the work.  Good way for Wurm devs to kill their own game's scene in the long run.

     

    Naaah, if WU is so unprofitable, CC doesn't need even our mods.  If CC really needs our mods to the point where modders obfuscating their code would be bad for WO players, then maybe they should give us our updates as promised in the first place.


  11. Tldr, regarding WO Steam, in my book it's not something that can be trusted since it could "suffer the same fate as WU".  In other words, I subscribe, pay for a deed, play a certain amount of time the suddenly "heeeeey so it's not as profitable as we thought, we're gonna shut it down kthxbai".  Granted, CC is fully invested in WO so it's not a LIKELY scenario, but I know that as an old WO player... new players however, seeing WU's fate, won't be so easy to convince.

     

    Meh, their grave not mine. 


  12. 2 hours ago, Jeston said:

    No see, you received the product you paid for in 2014 that is for sure. Not nearly the same as taking money and giving you nothing, read before you respond.

     

    I bought it (full price) under the premise that was advertised which was that WU would receive WO's core updates, albeit not some features like rifts.  It was not advertised as "will be updated for <x> years at which time we will evaluate whether to continue updating it or not".  Nice try, though.


  13. 3 hours ago, Jeston said:

     

    There are actually many server owners in WU who took the money and ran, revenant for example.

     

    If CodeClub is serious about abandoning updates to WU, the same will apply to them =P 


  14. By the way, upgraded GPU recently.  

     

    It runs FFXIV on full high no problem, yet struggles with Wurm and I haven't even blasted all the settings to their highest.  

    The ideas, the skilling system, the trials and errors, all that is there.  Jagex gave up on Java for a reason.  I think a rewrite IS in order at this point.  Hell, a rewrite BEFORE launching on Steam imho.


  15. 3 hours ago, Retrograde said:

    I think there's quite a difference between the MMO version and the spinoff private server version. 

     

    A product is a product is a product.

     

    Not particularly beating myself up over it, but a small part of me regrets paying full price "to support CC" when buying WU instead of waiting for the $1 version to happen.  I repeat my earlier statement that I kinda hope that modders start finding ways to obfuscate their code so that CC has to "code its own".


  16. Let's, once again, run the numbers.  I'll let people decide which one benefits the game more in the long run.

     

    With RMT

    50s get sold by CC to  Player A... CC gets its $75.  CC has $75.

    Player buys 50k bricks from player B.  CC has $75.

    Player B sells the the 50s to player C for $50.  CC has $75, player B has $50.

    Player C buys 50k dirt from player D.  CC has $75.

    Player D sells the 50s to player E for $50.  CC has $75, Players B and D have $50 each.

    Player E buys 50s worth of tools from player F.  CC has $75.

    Player F sells the 50s for $50 to player G.  CC has $75, Players B, D, and F have $50 each.

    The same 50s circulate through a limited number of hands, CC only made money off those silvers once for development and advertising.  In short, CC has $75 to develop the game and advertise.  Yes, some of that silver may go into upkeep instead, in which case CC would STILL have $75 and BDF would have $40 each.  Same---friggin---difference.

     

    Without RMT

    50s get sold by CC to  Player A... CC gets its $75.  CC has $75.

    Player A buys 50k bricks from player B.  CC has $75.

    Player B sells the the 50s to player C for $50 has 50s to expand/buy ingame goods.  CC has $75, player B has more stuff.

    Player C buys 50s off CC to buy 50k dirt from player D.  CC has $150

    Player D sells the 50s to player E for $50 spends 50s like B.  CC has $150, Players B and D more stuff.

    Player E buys 50s off CC to buy 50s worth of tools from player F.  CC has $225

    Player F sells the 50s for $50 to player G also uses his silver on stuff.  CC has $225, Players B, D, and F 50s of stuff/land each.

    Players B, D, and F have used their ingame earnings to expand their deeds (more upkeep income for CC, more bling for them) and/or purchased stuff from other players not listed here which means cash *flowing* in the *economy*, CC now has $225 instead of $75 to spend on development and advertising.  At this point, players could even get to a point where they can try to coax CC into lowering 50s to $50, and CC would still have twice the amount of money from this fictitious example than it would have had with RMT (That is to say $150 vs $75).

     

    Sooooooooo the benefit of a few silver re-sellers vs the benefit of the company that runs and develops the whole game for the whole player population.

     

    I say swive RMT.

    "It would ruin wurm because with-RMT BDF would leave!!!!!!!!" .... mmmmmmmeeh, they weren't generating income for CC and ACEG would find someone else to buy their bricks, dirts, and tools from anyways, namely non-RMT BDF's.