Mordraug

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Posts posted by Mordraug


  1. My first "deed" was a 5x5 hedged area that I lucked upon ... had a forge and a bed!!!! 

     

    Still took me a couple of days to find iron near my spot that wasn't a death trap to access.  And a bit over a week to realize that that was NOT "my deed" at all and that "deeding" involved a process (buying the deed paper back then) and certain mechanics.

     

    If in that first couple of days someone had expelled me with a leeter-than-thou "deed it or lose it", odds are 50-50 regarding whether i'd have found a new spot or a new game altogether.

     

    Time to shine, Wurm community.  Or rather, time to decide:

    -  Be decent about it, if you REALLY want the spot, talk to the newbie first.  Or alternatively, deed over it, but help the guy find an equally good spot.  Or alternatively, be damn cool about it and let the newbie hang around 'til it can cart up and explore more safely.  Edit:  Either way, a quick 2-minute standard "Why deeding is beneficial" explanation is definitely worth doing.

    OR

    -  Be the elite!  Pour all your elite scorn upon the non-elite scum who were not born knowing everything about Wurm, expel their lowly hides from the lands of the elite!  Then start another thread about how Wurm is dying and the population is so low and spread thin that it feels like a one player game.


  2. 11 minutes ago, Ektomorf said:

    Dont be so negative, guys. Just imagine the release date was announced as 25th. I'm actually happy that the game managed not only to gather all the old players back, but also to attract so many new ones that it DDoSed the servers. Mb there's a chance we'll have an extra server map for PvE to divide the playerbase.

     

    Problem is it spooked off a yuge amount of those new players from what I'm reading.  Shot themselves in the foot epicly.


  3. 6 hours ago, Zera said:

    A company of any kind's focus is to produce a product, market and sell it.

    Bending any of that around something a player decides to organize themselves is not their responsibility.

     

    You're talking as if the company were selling its product to a wholly different subset of customers, and that "players" are just there to make things difficult.

     

    Pro tip:  In the gaming industry, "players" ARE the customers.

     


  4. Though it can really apply to any non-pandemic times too.... 

     

    A bit of constructive trolling:

    12563872333194444801256387233319444480

    Challenge here (a tweet)

     

    Donate blood, film "the moment", bring terror unto your friends who are afraid of needles. We all win.

    Enjoy! 

     

     


  5. 3 hours ago, Oblivionnreaver said:

    last kingdom that did that, someone who joined the kingdom was selling them black market style to feed their own pockets, so that doesn't do anything lol

     

    why is every single post of yours about pvpers just weird gotchas and fallacies

     

    A fair point re: black market.

     

    As for your second line.... check out the rest of the replies i'm getting, all ad hominem, zero any form of points.  It's kind of adorable but also makes it impossible to have any form of respect for 'em.


  6. Oh it's pretty on-topic.

     

    This isn't the first one of these threads, and history repeats itself.

     

    If those items truly weren't for "freedumbers" (another inconsistency, dishing it out but not being able to take it), y'all would do the ethical thing and say "not for sale, it's our stuff for our pride whatever thing" or at very least make it very clear, specially if it isn't an old timer buying it, that "You may log in one day to ownership of something other than what you paid for".

     

    And one last inconsistency.... "It's not for the money!  We don't need the silver!" ....... reeeheeeheeeaally..... then why the sales? 

     

    "Give me the money for it but you don't own it".  

    On 4/27/2020 at 12:00 PM, Mordraug said:

    I wish the defenders of color changes who keep chanting the "to hell with buyers" line were consistent when they didn't like a change made by the devs.

     

    At the end of the day, the choice belongs to the people who risked money to start the game and keep it alive, not a few bucks for a subscription, eh? 😷

     

    "How dare you dislike us?" ... stupid question.

     

    Cheerio. 


  7. I wish the defenders of color changes who keep chanting the "to hell with buyers" line were consistent when they didn't like a change made by the devs.

     

    At the end of the day, the choice belongs to the people who risked money to start the game and keep it alive, not a few bucks for a subscription, eh? 😷


  8. 7 hours ago, Haseroths said:

    Why is it that everytime i see you post on the forums, its almost always you attacking pvpers, you are doing nothing but stoking the fire when you behave like that. Also not sure why my previous post was removed, none of what i posted broke the rules. Would be really glad if whoever deleted it would reach out to me.

     

    It's been a while actually.  And it's usually when they're:

    a)  Not being civil (I have much stronger terms for that but I'll leave it there)

    b)  Shooting down suggestions that would improve the game for hundreds for the benefit of a couple of dozens.

    c)  Acting like they speak for staff.

     

    Many of those times, I answer those people because of A and C, not even paying attention to whether they're PvP'ers of not.  

     

    BTW, remember that thread about "Why don't more people from PvE come to PvP"?  Full of textbook examples of the three reasons I just gave.  "You are an ignorant fool!  You know nothing!  We are majority!  Without us there would be no game!" style replies all over.


  9. 1 hour ago, Wargasm said:

     

    Spoken like a blind fool that's never set foot in PvP.  You know nothing about balance, development or the amount of bugs found on PvP servers that relate directly to PvE.

     

    As for this "majority" you speak of that would never try PvP.... you don't speak for everyone, you speak for yourself.  And you yourself seem completely clueless to the fact that experience trumps all (even gear and character skills) when it comes to PvP.

     

     

     

    "Spoken like a blind fool":  Theeeeere's that attitude that's bound to bring in thousands of undecided players over.

     

    "As for this "majority" you speak of...":  The numbers seem to agree and have been doing so for yeeeeeeeears.


  10. Wurmians:  We need more players!  The grind and fails and high difficulty is gonna make the Steam launch fail!

     

    Also wurmians:  You're making it less grindy!?  Removing fails on certain item creations? REEEEEEEEEEEEEEE!! IT'S BEING DUMBED DOWN!  We don't want no filthy casuals!  Keep wurm niche and elites-only!! 

     

    *Sigh*


  11. Silver sellers were costing Wurm money, plain and simple.

     

    (I'll use $1 for 1s for simplicity's sake)

    With P2P RMT:

    • A needs 10k bricks, buys 10 silver to buy the bricks off B. CC has $10
    • C needs 10s to buy 10k mortar, buys the 10s for it off B at half the price.  CC has $10, B has $5.
    • C buys mortar off D.  CC has $10, B has $5.
    • D sells his 10s to E (who needs bricks) for $5.  CC has $10, B has $5, D has $5.
    • E buys 10k bricks off B who's been running a few free alts to cut them. CC has $10, B has $5, D has $5.
    • B goes off and sells those same 10s to someone else.  CC has $10, B has $10, D has $5.

    Without P2P RMT:

    • A needs 10k bricks, buys 10 silver to buy the bricks off B. CC has $10
    • C needs 10s to buy 10k mortar, buys the 10s for it off B at half the price buys 10s for it off the website.  CC has $20, B used his silver on ingame stuff.
    • C buys mortar off D.  CC has $20, B has more ingame bling, D has 10s.
    • D sells his 10s to E (who needs bricks) for $5. E needs 10s for bricks, buys them off website CC has $30, B and D have more ingame stuff.
    • E buys 10k bricks off B who's been running a few free alts to cut them. CC has $30, B (who now has even more silver) and D are off making more stuff to sell for silver.
    • B goes off and sells those same 10s to someone else. Someone else needs 10s and buys off the website CC has $40 for development and servers

    So let's say this change made poor B and D quit..... A, C, E and "Someonelse" still need their bricks and mortar and whatnot and there are plenty of non-RMTers out there willing to make the mats and sell them so they'll get their stuff anyways.  Meanwhile, CC got more than B and D's subscriptions made them just in silver sales.

     

    So yeah, tell us more about how this change is what will finally kill Wurm ^_^


  12. 25 minutes ago, Batolemaeus said:

    I don't understand this obsession with IPs. Absolutely nobody competent uses IPs beyond correlating other techniques and for tripping reauthentication.

     

    Methinks they're trying to find loopholes or ways to convince CC to revert the RMT ruling (with a couple in the mix having legitimate concerns).  I mean, Wurm is the only game in the entire industry where not all the players have static IP's ^_^ 


  13. 1 hour ago, Wonka said:

     

    Almost as if they were running a business instead of a charity.  Imagine, prioritising being able to make a profit and ditching things that don't.

     

    The way that player to player RMT is still a thing makes one wonder at times.... 


  14. The gaming industry's never gonna become more honest or more customer-oriented as long as there are shills whiteknighting them and saying exactly what they want to hear.  I mean, Nahjos were obviously imbalanced from the beginning, glaringly so.  Did CC address it right there on the spot?  Nope.  Did they have the decency of saying "don't get too attached, this is gonna be nerfed when we get a chance"?  Nope.  They cashed out on it for ages and are now sticking it to the people who trusted them and gambling on a new customer sucker base.

     

    It's a good thing that CC can't outright pull WU from our hard drives because I'm pretty sure that they would if they could.

     

    "Let's gamble on this decision, if it backfires, it's the players' loss, not ours... and best part is we won't have to answer for it, there'll always be a white knight or two willing to silence disgruntled clients for us".


  15. New Player:  "Hmmmm WO Steam... let's try it out... ohgodtheslowgrind... ooo... 'Unlimited' ... faster, more modded... seems like a good purchOOOOOOOO no longer updated, screw this.  What else is in the store?"

     

    Edit: 

    Re:  "Not as profitable as we wanted".... Wasn't the players' idea to start giving out 25 cent copies all over the place.  Congrats on screwing those of us who paid full price.  Then again, dollars to donuts that most former WO players on WU left OGWO due to CC's bad decisions.  WU didn't cost CC all those players, CC cost CC all those players and once again makes a point of reminding us why.