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Everything posted by Mordraug

  1. Hope devs and their bosses are reading this..... the Rising World reference wasn't a diss, that game has the loveliest terraforming. Lost the map, but had a cool house half on land half on water, a basement, my farms were a tunnel that peeked out the cliff face to artificial platforms with the crops on them. 3D mines, real 3D mines... All it was missing was the skills' system and (can't believe imma say this), some timers to not make it so minecrafty. Y'all should download a copy or even better, talk the creators into some form of joint venture to branch RW into Wurm 2.0.
  2. Wurm 2.0.... Check out Rising World.... engine-wise it's definitely doable. Pity RW doesn't have the skilling and QL system or it WOULD be an absolute wurm killer.
  3. 100% is too much and would lead to the over-paving of servers, imho... That said, 10-25% increase WOULD be cool, and end of the day, historically accurate as empires didn't invest tons of resources on roadworks for no reason. Could push it a step further and give mounts/vehicles a certain increase on pavement with an extra increase on tiles that are "highway" status. Devs, listen to Drogo on this one, it'd bring a nice chunk of good will from your playerbase back.
  4. random number generator (RNG,factor in many modern games. RNG .................. on what's supposed to be genetics'-based, AKA breeding................................ just read it. Sucked bigly on the old system., where having 60 or over AH was penalized. As an old-time breeder myself, this is one update i'm GLAD that WU isn't getting, considering the constant foal-slaying that old system 70AH brings when it comes to breeding 7-trait classic 5spd hell horses.. Who said that broken promises are all bad, eh? This current RNG is a friggin nightmare compared to the old AH RNG we all hated so much. As a WU player, if devs decide to bring WU up to speed with WO, bring in the new lighting and such but FFS DO NOT BRING IN THIS NEW BREEDING SYSTEM. Any self-respecting server admin would focus on undoing this mess for their server. There are good ideas in there, but the RNG for the offspring is anything BUT that. @Sklo:Dshould be able to tell you more.
  5. Shortsword + shield... OP defence (block and parry), lots of hits for quick skilling, quite accurate. (Edit: aggressive stance ftw)
  6. Devs: We're nerfing this. Players: But we like this. Devs: But this is not the direction we want for the game.... "organic growth" (wtf?) Then people vote with their wallets eh. Oh well.
  7. It'll make you better gnomes in the end... Strength through Suffering!
  8. can close

    *Votes for Crusader using Dominion systems*
  9. PvE thieves are the kind of people who'd break into your car then try to blame you for not installing bullet-proof windows. Of course, that kind of crap wouldn't fly in court and there'd be consequences so they don't do it and instead stick to doing it in games' PvE settings where they're mostly shielded from consequences (and thus far from PvP servers). Proper lowest common denominator.
  10. While some say that he's going on a pilgrimage to finally learn what "the" means.....
  11. Just don't forget for the terraforming bit to be very very very very specific about: - A tile has 4 digging points, one at each corner. - When you mouseover the borders with a shovel activated, the "3 slope up" "1 slope down" is the inclination away from you based on what corner you're nearest to, the surefire way to be sure is to just stand directly on the corner. - "Flatten" will try to average out the corners and will likely make a mess unless you know exactly what you're doing, better to stand on corners digging/dropping dirt until the tile is flat THEN rely on "level". Having that rather crucial bit explained and demonstrated, I'd address another typical newbie blunder: - Count about 100 slopes from water (Which is height "0" and is the same height throughout the entire server) before thinking of digging down to open a mine. - Throw in a little demonstration re: clearing a 3x3 to even out the rock before tunneling so the tunnel points where you want it to, so "2 flat parallel borders and sloping up toward where you want the tunnel to go".

    Since no one stepped in, here y'all go.
  13. And this is why we buy Wurm Unlimited instead
  14. - Pay for a $#/%&ton of batteries to beat the curve: fair game. - Not wanting players to make a $#/%&ton of batteries to beat the curve: fair game. - Launching the server with that method restricted and said restriction announced with the reason explained: fair game... and not done. - Somehow not realizing that this was going to happen, then socking it to a bunch of people who already coughed up the cash for the batteries because a handful was abusing a bug: [mocking expletives deleted]
  15. My first "deed" was a 5x5 hedged area that I lucked upon ... had a forge and a bed!!!! Still took me a couple of days to find iron near my spot that wasn't a death trap to access. And a bit over a week to realize that that was NOT "my deed" at all and that "deeding" involved a process (buying the deed paper back then) and certain mechanics. If in that first couple of days someone had expelled me with a leeter-than-thou "deed it or lose it", odds are 50-50 regarding whether i'd have found a new spot or a new game altogether. Time to shine, Wurm community. Or rather, time to decide: - Be decent about it, if you REALLY want the spot, talk to the newbie first. Or alternatively, deed over it, but help the guy find an equally good spot. Or alternatively, be damn cool about it and let the newbie hang around 'til it can cart up and explore more safely. Edit: Either way, a quick 2-minute standard "Why deeding is beneficial" explanation is definitely worth doing. OR - Be the elite! Pour all your elite scorn upon the non-elite scum who were not born knowing everything about Wurm, expel their lowly hides from the lands of the elite! Then start another thread about how Wurm is dying and the population is so low and spread thin that it feels like a one player game.
  16. Problem is it spooked off a yuge amount of those new players from what I'm reading. Shot themselves in the foot epicly.
  17. You're talking as if the company were selling its product to a wholly different subset of customers, and that "players" are just there to make things difficult. Pro tip: In the gaming industry, "players" ARE the customers.
  18. I love how the $1 copies of WU keep being brought up like the players had broken into the warehouse where the WU's are kept and sold on the black WUarket. Details, eh.
  19. Embed wasn't working so i just left the link to the tweet... or that ain't showing?
  20. Though it can really apply to any non-pandemic times too.... A bit of constructive trolling: Challenge here (a tweet) Donate blood, film "the moment", bring terror unto your friends who are afraid of needles. We all win. Enjoy!
  21. A fair point re: black market. As for your second line.... check out the rest of the replies i'm getting, all ad hominem, zero any form of points. It's kind of adorable but also makes it impossible to have any form of respect for 'em.
  22. Oh it's pretty on-topic. This isn't the first one of these threads, and history repeats itself. If those items truly weren't for "freedumbers" (another inconsistency, dishing it out but not being able to take it), y'all would do the ethical thing and say "not for sale, it's our stuff for our pride whatever thing" or at very least make it very clear, specially if it isn't an old timer buying it, that "You may log in one day to ownership of something other than what you paid for". And one last inconsistency.... "It's not for the money! We don't need the silver!" ....... reeeheeeheeeaally..... then why the sales? "Give me the money for it but you don't own it". "How dare you dislike us?" ... stupid question. Cheerio.
  23. I just noticed a certain inconsistency and pointed it out.