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Everything posted by Mordraug

  1. nerf iron, buff steel / new metal type

    Leave iron alone.... Steel could use a buff that said, apart from what it has. Something like a 2.5% buff in places where moon metals have 10% kind of deal (oversimplified tldr that is)
  2. rain and small rivers / streams

    3D mines may be more realistic codewise.... my guess at least. Flowing water, ain't even seen the voxel-based "wurms" figure that one out yet.
  3. Valrei International. 087

    Let me make the map, problem solved =P
  4. From the PvE perspective, this is a great moment to practice code splitting. Carry on, then.
  5. Missing Keybinds

    I got some alt deeds that can be played with, would it help with the general expansion of keybinding if I PM'ed any weirdness I find over time from using that mod? Haven't found anything out of the ordinary so far but haven't been trying either.
  6. Missing Keybinds

    I gotta ask, why not just enable the "custom actions" mod code as part of the main Wurm code? One where you "act_show on" and get the action's number, then bind it with the console. No, it won't make a lick of difference for bots. Bots don't get carpal tunnel, they existed on Runescape since way before anything was keybound there.
  7. Make animals feel more "alive"

    It all looks great except, as Gary (DON'TBANME!) stated, having the stallions fight each other ... Though with penned male aggro it might be fun.
  8. Penny for your thoughts

    I like this better....
  9. Seriously..... a skill where it's best to "stop at 50" and only use 5 traits of the 17 available. THAT IS BAD CODE! THAT IS NOT SANDBOX, THAT'S WoW COOKIE CUTTERING! A skill where you are punished for going beyond 5 traits because the RNG goes so insane that even breeding both parents with the same traits (7 in my hell horses' case) results in having to cull between 1/2 and 4/5 of the foals in order to keep a bloodline of 5 speeds with the desired traits. To add insult to injury, the undesired traits tend to overwrite one of the 5 speed traits. OF COURSE it will result in massive herds being kept, gotta throw quantity at the RNG to stand a chance against the statistics. Suggestion: add a modifier to the trait probability code where on top of the usual chances to pass the parents' trait, an extra possibility of success is calculated based on one's AH level.
  10. Fix the AH code already!

    I did word it carefully thinking about that (and will take this opportunity to clarify to our devs in case they missed it). Meaning the old calculation remains, so 50AH wouldn't change in that sense (at least that's the theory). What would be modified is above 50AH. In fact, I'll add that the extra modifier would be best left null up until lv60. ........... and +1 to adding orangutans.
  11. Enhance game fun

    Thing is, to some of us, a mob density reminiscent of a Zerg invasion would be bliss... to others it would be the end of their game experience. WO needs a hunting server, works for us on Sklotopolis... gentle homelands, violent island to get the killing urges out of our system........ our hunting server needs more nogumps =(
  12. Buff Botanize

    Cacao for rum too..
  13. Possible unique metagaming concern

    Have you guys not learned the Doctrines of Wurm, ffs? =P
  14. Temple image

    Naaaaah if we're gonna commit to the Bag of RNG (pronounced "Bag of Urngh"), make it at least 3 stories high =D
  15. Buff Botanize

    See? Would not only keep people botanizing but give us something to post about for the next 5 years! =P +1
  16. Woad Planters

  17. Instanceable Unique Hunts

    Stop being an entitled tantrum-throwing brat trying to tell people what they want (what you want) or need.
  18. Instanceable Unique Hunts

    Enki goofed that one preeeetty badly, given the historical record on that specific issue.
  19. How to kill your own game tutorial

    More than people who profit from undercutting the game's own website (since this thread is rife with cans of wurms, may as well commit lol)
  20. How to kill your own game tutorial

    Catering to players who can provide a steady source of income to the game is one way to not kill it... just saying....
  21. Make time of day clientside.

    Screenshotting, planning a terraform without having to wait for daytime (particularly handy for those with limited play time), screen glare, keeping winter daytime at a lovely non-blinding 5am, navigation, tldr fun factor.
  22. How to kill your own game tutorial

    It's more about trying to get the devs to someday finally get that the code split needs to be real. Take the thread about turning dirt layer to rock..... one objection from PvP (which makes a ton of sense, i'm with them on that one) would be how that would create unmineable walls. PvE would allow for more loose restrictions on max slopes, but that takes a code split. Way things are now PvE would ruin PvP badly if it got that suggestion and it were implemented on both sides. In the same way, a PvE explorer who's not that big on combat could level taming and basically bring a strong escort, but it's nerfed because, the "(extra)official" version was that some dude started rocking PvP after mastering the taming of champ crocs, it got branded OP and tamed stuff got the CR nerf since. PvP lost an extra fighting style to play with and against, PvE outright lost a feature's potential. As long as the outright illogical decision to apply the same changes to two entirely different playstyles prevails, there's gonna be friction among its proponents. The times that code IS split on something, you see little to no friction.
  23. Wagoneer Ship Transport For Across Servers

    Shipping used to be profitable... as in making money for being that guy doing an 8 hour sail from Release to Inde. Meh to all of you...