Mordraug

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Everything posted by Mordraug

  1. I don't see why not. After all, we don't make them out of slate but noble, generic, gray rock shards. +1 for that simple tweak. (Try boosting your gamma a tiny notch in the meantime? I can see where screen glare can make this kind of thing evil but if it isn't that, your PC may be showing things a bit darker than intended... just curious)
  2. I'll ask them for screenshots, I can confirm that 3 friends have easter bunnies "sleeping" on their beds =P
  3. Oh I'd love it if the Wurm base code came with the lines needed for proper taxidermy. I for one don't keep preserved corpses, would rethink that if they could be preserved in poses. 2 or 3 poses per creature. Say, wolves could have the options: standing, fighting stance, and howling. Trolls could be in a club-swinging pose, standing, or picking nose. etc..
  4. We have a rudimentary version of that on Sklotopolis.... use a wax on a corpse, voila! Decay-proofed corpse (on deed). We recently had food items added to that so that you can keep that rare fruit as decoration for many a Wurm year, months on end to go harvesting a new one for eventually (gotta eventually blackmail the admins to just make them 0 decay, got my sources working overtime). Unique corpses are thus a raffle item too.
  5. Only one PvE'er here but for what it's worth, if PvP asks for their prices to be brought down to PvE's range, they got my vote. I mean, making PvP so expensive that they rely on selling to PvE is well.. silly. PvE doesn't get to throw more cash at Wurm for their own shinies, PvP is less appealing to old and new player alike. Maybe it made sense when PvP was slated to have way more features but at this point, way things turned out with the years, it makes none.
  6. Why IS PvP more expensive? Never did quite get that.
  7. I really don't care if they're happy about it or not. Let's say we ask for alliance BARDING, they'll run in shrieking against it as usual because "PvP is being ignored, we're the ones who DESERVE it!!!!!! WE SUFFER!!!!!!" and even go as far as to spew nonsense like that fellow the other day who was saying that the game would be better if it didn't have the part that only appeals to 90% of the playerbase. Devs: The majority of your playerbase has spoken repeatedly about the idea of alliance regalia, why not oblige and use the extra couple of grand that that would generate while at it? I mean, it's not like the detractors won't find something to complain about anyways, whether it's this suggestion being implemented or demanding that something be nerfed because someone else mastered it as a valid strategy or pretty much 90% of what you guys decide.
  8. Man up, snowflake. You guys are constantly trolling threads marked "PvE".
  9. Ever wonder why certain people go off the deep end the instant you mention the idea of PvE kingdom/alliance wagons and such?
  10. Then why are you here trying to shriek down a suggestion that's for PVE? GTFO
  11. Heh, the same PvE that funds the game out of sheer numbers AND funds part of Chaos by buying your oh-so-treasured decorations that you do "NOT" want for selling but do sell anyways? You also have to get over yourself, Gladys. People are talking about paying for them, and being made risk-free on PvE, their market value would outright suck. You're not martyrs, you're not forced to PvP. The only real difference between PvP and PvE is that you guys are gamblers. You plonk cash into a game mode that's open for other gamblers to take the cash from you. Your "effort" and "blood, sweat, and tears" are as commendable as that of a poker player.... except that poker players don't go into an all-out whine when people play poker at home betting plastic tokens because they're not doing the "effort" to risk their cash at a casino.
  12. We randomly have them spawn on our Sklotopolis hunting server, they really do make for some great PvE fun. Really looking forward to their AI changes hitting WU someday. Shield and med axe tend to work well on those mobs.
  13. Because Wurmians are a prowd people who never say dye.
  14. That's another thing... you guys are WAY too easily triggered. So sensitive ffs. Enjoy killing your own PvP. Gives my popcorn purchases an added meaning.
  15. Think it's worth clarifying to the PvP'ers at this point that my previous post is, once again, not intended as a diss or bait or any of that nonsense. I just tend to be brutally blunt and say things as I see them, which I won't apologize for, though I'll grudgingly apologize for the abrasiveness of my comments. Had enough years watching you guys interact with the community. What I'm trying to say... oh, so bluntly... Is that I don't see anyone making any progress with the Wurm PvP community anytime soon until you guys, for a change, actually and consistently learn to CHILL in almost every sense of the word. I'll leave you with one thing I constantly notice in PvP overhaul related threads: There seems to be a pervasive focus on WINNING, as in winning the actual war and making a point of it by flattening the others. Don't think I've ever seen (may have missed it) someone say "This would hurt my kingdom too, but it would make battles more fun and constant". If I may be so bold as to suggest something: Change your own mentality regarding the end goal of PvP. Try to see it as a source of constant battles where "winning" means you win more BATTLES than you lose them. Second someone wins THE WAR, you lost a huge chunk of your community. My two valrei coppers.
  16. Funny, 'cause you guys are all over the forums going on and on and on and on about that. Make your own thread: PvP Roadmap we'd all like to see. Discuss it, do your usual 50 pages of KvK, narrow it down to one or two pages, mail the .doc to your favorite dev. Oh and: try to be civilized when dev feedback about that roadmap comes back. Try, for once, to not give devs a reason to pull the plug on that damned headache and turn those servers into something more useful like a private GTA server. For clarification: It makes no difference to me whether PvP thrives or is permanently shut down. Luckily WU modders have coded in stuff that wouldn't see daylight here because "it would roon peeveeps" or "isn't oldskul enuff!" that keep the game highly enjoyable on my personal end of things. Hell, WO development could be frozen altogether and the modders would keep me from worrying too much about it. What I'm trying to say is: You want PvP fixed (whatever the HELL that's finally supposed to mean, write your own roadmap ffs), try starting by not being so openly and consistently antagonistic toward the developers AND the other 90% of the playerbase. Oh, and next time one of you is bored enough to post a "Why don't more people PvP?" thread, DON'T defeat the entire purpose of the thread by showing utter hostility and disdain toward anyone answering the actual question like y'all did last time. It's near impossible to take someone seriously when they can dish it out but can't take it back.
  17. Hey now, be supportive. These brave people are coming out and sharing their experiences in a world that refuses to decriminalize Wurm (I'm looking at you, non-gaming spouses and ambushing relatives) and bullies consumers on account of some outdated social stigma (I'm still looking at you, non-gamer scum!). If you see someone running around your local park cutting sprouts off trees and randomly planting them nearby, don't mock them. Talk to them, encourage them, teach them things like keeping a filled-out Excel chat in the background and fast alt-tabbing techniques. Be part of the solution!
  18. Yes, new, moving forward. Guess no dev can say it but I'm gonna warrant a GUESS at another reason why PvP is receiving way less love: Your own threads, own/others' suggestions' threads, discussion threads, joke threads.... It's like you guys would be happier if someone revived some 2010 backups of the game and made THAT PvP (at least you sure as hell love giving that impression). Been seeing it for years. Any change to the game, be it global, be it PvE only, be it PvP only... it sets you guys off to the point that's reminiscent of giving a cat a pill. After enough stitches, the cat gets kicked out of the house and at best gets a dish of food put out in the yard every morning............. speak of... /snip, gotta feed the cat... at least Abby doesn't claw my hand off every time I pet her.
  19. Thing is those %'s are misleading the way it's coded. 100 tries at 25% chance means you throw a 4-sided dice each time and hope for a 4. You MAY get 25 out of 100, or more, or less... and trust me, Murphy's from Panama, I know his laws =P Some games (The Almighty Runescape comes to mind) will set a hard cap on it. So you're doing your 100x create actions at 25% chance, fail 1 2 3 *hardcap kicks in* 4th is a guaranteed success. 5 6 success, 7 8 fail, 9 success, 10 11 12 fail *hardcap*, 13 success guaranteed by cap. Bribe your local dev today!