DeriJay

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Everything posted by DeriJay

  1. Working here now thanks!
  2. [Fixed] Crash after patch today

    i just tried the test client and it's connecting me to the live server as well and not crashing
  3. [Fixed] Crash after patch today

    still crashing
  4. [Fixed] You've Found a Bug! Brilliant!

    All good now thanks!
  5. [Fixed] You've Found a Bug! Brilliant!

    I'm logging on to Release. Tried three different comps, all get the the same crash. I can get on to the test server Ok.
  6. [Fixed] You've Found a Bug! Brilliant!

    Same here
  7. Gone Fishing, Catch You Later - Tich / Pifa / Epona

    RIP Tich, she'll be missed.
  8. One eyed stinky giant farewell party

    Excellent! Well done!
  9. So long, and thanks for all the fish

    Bye Etherdrifter! Thanks for the good times. You'll always be welcome in Puddlesby!
  10. Holy Crash Batman

    Getting the same.
  11. Similar games to wurm

    I've had issues running WO on my Macs, but they all work more or less these days. Happy to help diagnose any issues you have.
  12. Release down?

    It's back up
  13. Patch Notes 17/AUG/17

    Yah I am!
  14. Refused connection

    3.99.47 is working now thanks! (Although GLSL still craps out)
  15. Refused connection

    Using stable client 3.99.46. account Deri, still can't login in.
  16. Graphics Stick on Mid-2012 MacBook Air Sierra

    You could try turning GLSL off if you haven't already. That's the only way I can play.
  17. Whilst rope making Game loop broken due to exception java.io.IOException: Connection reset by peer at sun.nio.ch.FileDispatcherImpl.read0(Native Method) at sun.nio.ch.SocketDispatcher.read(SocketDispatcher.java:39) at sun.nio.ch.IOUtil.readIntoNativeBuffer(IOUtil.java:223) at sun.nio.ch.IOUtil.read(IOUtil.java:197) at sun.nio.ch.SocketChannelImpl.read(SocketChannelImpl.java:380) at class.rhwObwMnUv.XwhlvVTrl(SourceFile:561) at class.bQecKPCrYb.FZOk5L6Gfy(SourceFile:251) at com.wurmonline.client.BILF1iey6X.fgtPPuD8uC(SourceFile:7530) at com.wurmonline.client.BILF1iey6X.run(SourceFile:36293) at java.lang.Thread.run(Thread.java:745) Startup Phase - Disconnected, trying to reconnect...
  18. (UNSTABLE 4.0-de62296) Mac

    With GLSL enabled. Still pretty much unusable - Frame rate of 0-1 per sec. Character window still doesn't render - Just get a black silhouette with only helmet & weapons rendering. With GLSL disabled. Character window still doesn't render - Just get a black silhouette. Dyed items don't show dye.
  19. Rift-July 31

    It's around N15 on the in-game map.
  20. Client build: 4.00-a060f54 Mac

    With GLSL Shaders enabled. Surprisingly I was able to play for a bit. Normally shaders only work immediately after a restart and until the server population reaches 10 or so. This time there were 33 on. However the frame rate (2-4) was so low as to make any meaningful actions difficult. Character window > show player still doesn't render apart from weapons and hat! With GLSL Shaders disabled. I get a better frame rate, still low though (8-14). Dye on dyed objects doesn't show, Character window > show player still doesn't render.
  21. Stuck looking at void.

    Are you running with GLSL Shaders enabled? Try turning them off.
  22. 4.0 unstable (3cda83f) Character Window

    I'm seeing this issue too (Mac)