Gaffer

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Everything posted by Gaffer

  1. I put out construction markers delineating a proposed connection between the highways at K9 and M9. The existing single lane roads between those points are patchy and they zig zag due to having been laid out before the introduction of diagonal paving. The proposed replacement is an actual highway consisting of two long north/south segments connected by a short diagonal. The nearest properties are: Fort Ticonderoga (Mayor Quelon) Crazy Eights (Supreme Overlord Ausimus) Ariandel (Mayor Wallstreet) Please contact me with any concerns about this project.
  2. Meadhalla!

    I streamed the event; a recording of it will remain up for about 2 weeks -- https://www.twitch.tv/gafferboffin/video/930647185
  3. I was cutting grass with a sickle on deed on the Cadence server. Not sure whether the crash occurred when clicking on a tile or during the harvesting operation. UPDATE: Got an identical traceback shortly after walking out of my house. I wasn't performing any action at the time. So movement may be relevant and cutting grass is probably not. [21:19:00] Execution aborted at connection 1, iteration 65916 [21:19:00] Run time 31m, local time Tue Oct 27 21:19:00 CDT 2020 [21:19:00] Destroying game window [21:19:00] ====== CLIENT CRASH ====== [21:19:00] Unexpected crash while playing [21:19:00] java.lang.NullPointerException [21:19:00] at class.Z4qnGtGM6r.fgtPPuD8uC(SourceFile:5825) [21:19:00] at class.eGS5OUCxBY.iHOS3zg1KL(SourceFile:918) [21:19:00] at class.r0noDXaeyh.FZOk5L6Gfy(SourceFile:243) [21:19:00] at com.wurmonline.client.WurmClientBase.hzBVpzQFBz(SourceFile:11430) [21:19:00] at com.wurmonline.client.WurmClientBase.run(SourceFile:36321) [21:19:00] at java.lang.Thread.run(Unknown Source)
  4. When a satchel occupies a toolbar slot, activated items inside the satchel used to be visually overlaid on the satchel icon. This no longer occurs. How to reproduce: 0. Bind number key to a toolbelt slot. I use number 3 myself. 1. Place satchel in toolbelt slot. 2. Put seeds (for example) in satchel. 3. Press the key bound to the satchel slot. This activates one of the seeds in the satchel. 4. Observe that the satchel icon is not updated to show the activated item.
  5. New construction pieces sound exciting! Any chance we can get a plastered skin for interior walls? And ceilings? Particularly on the top story where the walls don't go all the way up to the roof. And more rustic looking skin for thatched roof could be a very popular upgrade to an existing asset.
  6. Cheers:D

    You will always have a reserved box in the Opera House at Castle Island on Release.
  7. 1. Load frying pan with whole ginger, raspberries, barley dough 2. Lore: [20:12:48] Have you tried adding a fried meat? 3 add fried meat, feline 4. Lore: [20:12:54] The items inside do not make any known recipe. FWIW, started with whole ginger, Lore suggested raspberries, then dough, then fried meat.
  8. It doesn't appear to be entirely fixed. Gaffer just now picked up a Lustrous Quill and it isn't visible in inventory. [00:16:56] You get a Lustrous Quill. After relogging I now see it in inventory.
  9. That has got to be the sexiest map yet. I see you saved the best for last.
  10. Based upon archaeological evidence I propose renaming the canal at X41, Y3-Y32 from Brand Spankin New Canal to Paranor Canal, which is the name of the oldest canal related village I have discovered there so far.
  11. Do I understand correctly that character creation will proceed the same as always, the only difference being the presence of two new destination choices on the Haven portal?
  12. This happened to me yesterday when I mined out a rock tile. It was dark down there so I didn't notice the green color but I did notice the different texture.
  13. Browser UI freezes, details below. Before getting into the details I want to praise the work you have done. Version 3 is really first class, and being able to run it in a browser with no download is beyond first class. I added myself as a Patron and I urge other heavy users to do so if they are able. Program version: 3.1.0 in Chrome Browser How to reproduce: open Walls panel expand Fences What happened: The list of available Fences is displayed but an error popup is also displayed. After dismissing the popup the UI is frozen. Expected behavior: UI should not freeze
  14. The volumetric effects look great and the night sky is top notch! I doubt I will go mad looking for constellations but I likely will fast because that is what happens when Gaffer gets distracted. If possible it would be ideal to get the moons revolving in the same sense as Sol and the stars (as they did before the modern client release) too.
  15. When picking turmeric I got this message: [18:18:58] You aren't sure how that was growing in there. which appears to be an indication that an unplantable herb had been planted via an exploit fixed by the most recent hotfix. I was able to pick a turmeric but the planter transitioned to unplanted. I was able to pick the turmeric seed and replant in the same planter. Rosemary, woad, and lovage seem not to be affected.
  16. I could really use those gardening boxes on some of my flat roofs. If possible pretty please allow them not only above ground but also "indoors" for rooftop placement.
  17. More info - the large cart goes invisible upon disembarking. But not every time, though. I will continue to look for more clues for what is triggering it.
  18. This seems to be a new problem; there have always been infrequent cases of objects going invisible but this is happening frequently now. The problem occurs with hitched carts on upper storeys of multistorey houses. The hitched horses continue to render but the cart does not. I haven't been able to find the cart being rendered on any other storey above or below; it seems to not be rendered at all. Relogging shows the cart exactly where it should be. So far the cart has never disappeared while I have been embarked on it.
  19. First of all, THANK YOU for building and maintaining this tool! I feel fortunate to have been able to use it just the way it is. Really I couldn't ever have built anything at all ambitious without it. That having been said, I do find working with heights to be difficult and I make a lot of mistakes when doing it, but I don't have any positive suggestion for how to make it better. And rendering closer to the real in-game look (which can never be exact) would be nice, including shadows and being able to render for different times of day.
  20. I believe that to be the live client. The same webstart is currently pulling down this version: Running client version 4.0.58(ed5c0d1). There may have been a client patch between now and when I filed the bug report though.
  21. This NPE occurred when I clicked the "Open" menu action on a wagoneer container that had recently been filled by an alliance member, not myself. I was commanding a cart at the time. Other than that I can't think of any additional relevant information to include. Execution aborted at connection 1, iteration 48957 Run time 16m, local time Mon Sep 10 20:29:27 CDT 2018 Destroying game window ====== CLIENT CRASH ====== Unexpected crash while playing java.lang.NullPointerException at class.BSecXmtkAm.FZOk5L6Gfy(SourceFile:906) at class.NZsR4F46Dv.FZOk5L6Gfy(SourceFile:754) at class.E5WdUeZGiq.mMV5oPkCW(SourceFile:501) at class.mSpYJFuHeH.mMV5oPkCW(SourceFile:1070) at class.mddM9HoKQk.iHOS3zg1KL(SourceFile:219) at class.mddM9HoKQk.FZOk5L6Gfy(SourceFile:180) at class.RtTz7eHB8K.yuix3IabUz(SourceFile:3100) at class.ZM4cSqt3bl.FZOk5L6Gfy(SourceFile:6472) at class.DArmsgaCf.XwhlvVTrl(SourceFile:618) at class.ZM4cSqt3bl.mMV5oPkCW(SourceFile:255) at com.wurmonline.client.WurmClientBase.wl8dyvdgaq(SourceFile:1510) at com.wurmonline.client.WurmClientBase.fgtPPuD8uC(SourceFile:8347) at com.wurmonline.client.WurmClientBase.run(SourceFile:38301) at java.lang.Thread.run(Unknown Source)
  22. I have a particular interest in the Goblin Leader since I need him for one of my personal goals. So I will be there if at all possible.
  23. The Hireling is a stationary NPC similar to a Merchant. For pay the hireling produces low quality bulk goods like planks or bricks from raw materials. The production cost should be significantly higher than hiring a real player to make the same goods. Applying a Hireling contract (purchased from a Trader) to a Work Station creates the NPC. The Work Station is a player created object composed of a BSB (for holding the raw materials), a large crate (for produced materials), a wooden table, and enough planks and nails to hold everything together. When supplied with wages in the form of coins the Hireling begins producing the goods from the raw materials for a limited amount of time. The intent is not to damage the market for bulk goods but to create a fun mechanic for populating workshops. Hirelings occasionally joke, complain, talk about their work and tools, speculate about server events like rifts and unique spawns, criticize the skinflint boss (that's you), and otherwise chat to relieve the boredom of their repetitive work. Their activity produces the same sawing, chipping, carving, etc. and entries in the event log as the same player activity. The goal is to enliven work spaces that are usually empty and rarely have more than one person using them. Details of which Hirelings know how to produce which products (I am inclined to require them to specialize to some degree), whether they require tools, and such matters I leave to your imagination. I expect people will have lots of good ideas about those things.
  24. No rain indoors. Best update ever. Thanks!