Gaffer

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  1. Hello fellow wurmian :D 

  2. I got a divide by zero exception at startup. No idea how to reproduce it. Unexpected crash while playing The error was: </ by zero> It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you. Contents of console.log: [12:41:13] [12:41:13] Preparing to enable console logging. [12:41:13] Now logging to C:\Users\USERNAME\wurm\console.Gaffer.log [12:41:13] Time is Sun May 01 12:41:13 CDT 2022 [12:41:13] Running client version 4.2.51 [12:41:13] client build# 95e6294b9c8209f16366827bcf028c6873393d02 [12:41:13] client build time 2022-03-08 13:36 [12:41:13] [12:41:13] === System information === [12:41:13] Executing from C:\Users\USERNAME\AppData\Local\Programs\Wurm Online\ [12:41:13] Operating system: Windows 10 (arch: amd64, version: 10.0) [12:41:13] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/> [12:41:13] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM] [12:41:13] Available CPUs: 12 [12:41:13] [12:41:13] [12:41:13] === Wurm options === [12:41:13] animation_playback_self = 0 [12:41:13] ao_level = 1 [12:41:13] auto_mipmaps_enabled = 1 [12:41:13] auto_run_source = 0 [12:41:13] cavedetail = 1 [12:41:13] censor_chat = true [12:41:13] collada_animations = 4 [12:41:13] colorItemsDamage = true [12:41:13] color_black = 0.0,0.0,0.0,1.0 [12:41:13] color_cyan = 0.0,1.0,1.0,1.0 [12:41:13] color_enchant_desc = 0.5,0.5,1.0,1.0 [12:41:13] color_enchant_name = 0.0,0.5,0.5,1.0 [12:41:13] color_enchant_power = 0.0,1.0,1.0,1.0 [12:41:13] color_error = 1.0,0.3,0.3,1.0 [12:41:13] color_fuchsia = 1.0,0.0,1.0,1.0 [12:41:13] color_green = 0.4,0.72,0.47,1.0 [12:41:13] color_grey = 0.5,0.75,1.0,1.0 [12:41:13] color_lime = 0.5,1.0,0.5,1.0 [12:41:13] color_maroon = 0.5,0.0,0.0,1.0 [12:41:13] color_navy_blue = 0.23,0.39,1.0,1.0 [12:41:13] color_orange = 1.0,0.58,0.04,1.0 [12:41:13] color_outline_ally = 0.5,1.0,0.5,1.0 [12:41:13] color_outline_friend = 0.5,0.75,1.0,1.0 [12:41:13] color_outline_hostile = 1.0,0.0,0.0,1.0 [12:41:13] color_outline_neutral = 0.5,0.5,1.0,1.0 [12:41:13] color_purple = 0.5,0.0,0.5,1.0 [12:41:13] color_red = 1.0,0.0,0.0,1.0 [12:41:13] color_royal_blue = 0.5,0.5,1.0,1.0 [12:41:13] color_salve_acid = 1.0,1.0,0.0,1.0 [12:41:13] color_salve_fire = 1.0,0.0,0.0,1.0 [12:41:13] color_salve_frost = 0.0,0.0,1.0,1.0 [12:41:13] color_silver = 0.75,0.75,0.75,1.0 [12:41:13] color_system = 0.5,1.0,0.5,1.0 [12:41:13] color_teal = 0.0,0.5,0.5,1.0 [12:41:13] color_white = 1.0,1.0,1.0,1.0 [12:41:13] color_yellow = 1.0,1.0,0.0,1.0 [12:41:13] combat_world_text = true [12:41:13] compressed_textures = false [12:41:13] compressed_textures_S3TC = true [12:41:13] contribution_culling = 200 [12:41:13] custim_timer_source = 1 [12:41:13] customTimer1 = -1|-1 [12:41:13] customTimer2 = -1|-1 [12:41:13] customTimer3 = -1|-1 [12:41:13] customTimer4 = -1|-1 [12:41:13] customTimer5 = -1|-1 [12:41:13] debug_mode = false [12:41:13] defaultActions_source = 0 [12:41:13] depth_clamp_enabled = 2 [12:41:13] disable_select_all_shortcut = false [12:41:13] display_settings = false:false:0:1920:1080:32:-1:false:false [12:41:13] enable_contribution_culling = false [12:41:13] enable_debugs = false [12:41:13] enable_ingame_wurmpedia = true [12:41:13] enable_lod = true [12:41:13] enable_seasonal_mappings = true [12:41:13] enable_shift_drag = true [12:41:13] enable_volumetric_fog = true [12:41:13] enable_vsync = false [12:41:13] enable_world_drag = true [12:41:13] event_log_rotation = 2 [12:41:13] exec_source = 0 [12:41:13] fast_yield = false [12:41:13] fbo_enabled = 2 [12:41:13] flashAssist_climbing = true [12:41:13] flashAssist_inventory = true [12:41:13] flashAssist_stamina_low = true [12:41:13] flashAssist_stamina_water = true [12:41:13] fog_coord_src = 0 [12:41:13] font_antialias = 2 [12:41:13] font_bold = 11 [12:41:13] font_default = 13 [12:41:13] font_header = 24 [12:41:13] font_italian = 11 [12:41:13] font_monospaced = 11 [12:41:13] font_static = 13 [12:41:13] fov_horizontal = 80 [12:41:13] fps_limit = 60 [12:41:13] fps_limit_background = 5 [12:41:13] fps_limit_enabled = true [12:41:13] free_look_mode_disable_on_close_component = false [12:41:13] free_look_mode_disable_on_combat = false [12:41:13] free_look_mode_disable_on_open_component = false [12:41:13] free_look_mode_sensitivity = 10 [12:41:13] game_client_thread_priority = 2 [12:41:13] glsl_debug_loading = false [12:41:13] glsl_enabled = 2 [12:41:13] gpu_skinning = true [12:41:13] gui_opacity = 3 [12:41:13] gui_skin = 1 [12:41:13] hard_mode = false [12:41:13] has_read_eula = true [12:41:13] head_bob = true [12:41:13] hide_cursor_with_ui = false [12:41:13] hide_inactive_friends = false [12:41:13] hide_menu_examine = false [12:41:13] hide_menu_no_target = false [12:41:13] hide_menu_spam_mode = true [12:41:13] hide_menu_stop = false [12:41:13] hide_onscreen_fail_messages = false [12:41:13] hide_onscreen_hostile_messages = false [12:41:13] hide_onscreen_info_messages = false [12:41:13] hide_personal_goal = false [12:41:13] high_res_binoculars = true [12:41:13] hint_texture_scaling = 2 [12:41:13] impColumn = true [12:41:13] inverse_mouse = false [12:41:13] irc_log_rotation = 2 [12:41:13] irc_notif = 0 [12:41:13] item_creature_render_distance = 4 [12:41:13] key_bindings_source = 0 [12:41:13] keyboard_layout = 0 [12:41:13] limit_dynamic_lights = true [12:41:13] loadInventoryStartup = true [12:41:13] local_list_in_event = false [12:41:13] lod = 2 [12:41:13] log_extra_errors = false [12:41:13] log_gl_errors = false [12:41:13] mark_text_read = true [12:41:13] material_as_suffix = true [12:41:13] max_dynamic_lights = 8 [12:41:13] max_shader_lights = 8 [12:41:13] max_texture_size = 3 [12:41:13] mega_texture_size = 6 [12:41:13] model_loader_thread_priority = 2 [12:41:13] model_loading_threads = 3 [12:41:13] mount_control_mode = 0 [12:41:13] mount_rotation = false [12:41:13] mouse_camera_sensitivity = 10.0 [12:41:13] mouse_smoothing = 0.0 [12:41:13] multicolor_usage = 1 [12:41:13] multidraw_enabled = 1 [12:41:13] no_brightness = false [12:41:13] no_terrain_render = false [12:41:13] no_world_render = false [12:41:13] non_power_of_two = 1 [12:41:13] normal_maps = true [12:41:13] occlusion_queries_enabled = 2 [12:41:13] offscreen_texture_size = 3 [12:41:13] other_log_rotation = 2 [12:41:13] outline_picking = true [12:41:13] player_texture_size = 2 [12:41:13] quick_keybinds = true [12:41:13] reflection_texture_size = 2 [12:41:13] reflections = 4 [12:41:13] remember_password = true [12:41:13] render_bloom = false [12:41:13] render_distant_terrain = true [12:41:13] render_fxaa = false [12:41:13] render_sun_glare = true [12:41:13] render_vignette = false [12:41:13] renderer_type = 1 [12:41:13] resident_models = false [12:41:13] save_skills_on_quit = false [12:41:13] screen_brightness = 0.0 [12:41:13] screen_shake = true [12:41:13] screenshot_file_format = 1 [12:41:13] season_override = 0 [12:41:13] send_extra_tile_data = false [12:41:13] setting_timestamps = true [12:41:13] settings_version = 14 [12:41:13] shadow_level = 4 [12:41:13] shadow_mapsize = 3 [12:41:13] shift_drag_default = 1 [12:41:13] showKChat = true [12:41:13] show_body_in_inventory = false [12:41:13] show_creature_overlay = true [12:41:13] show_detailed_hover = true [12:41:13] show_examine_world_text = true [12:41:13] show_hit_direction_indicator = true [12:41:13] show_local_world_text = true [12:41:13] show_old_menu = false [12:41:13] show_old_quickbar = false [12:41:13] show_tab_blinking = true [12:41:13] silent_friends_update = false [12:41:13] skillgain_minimum = 4 [12:41:13] skillgain_no_alignment = true [12:41:13] skillgain_no_favor = true [12:41:13] skydetail = 2 [12:41:13] sound_al_gain = 15 [12:41:13] sound_buzzlevel = 2 [12:41:13] sound_cache_enabled = true [12:41:13] sound_doppler_enabled = false [12:41:13] sound_engine = 2 [12:41:13] sound_footstepslevel = 10 [12:41:13] sound_music_level = 5 [12:41:13] sound_play_PMAlert = false [12:41:13] sound_play_UIsounds = true [12:41:13] sound_play_ambients = true [12:41:13] sound_play_buzz = true [12:41:13] sound_play_combat = true [12:41:13] sound_play_door = true [12:41:13] sound_play_emotes = true [12:41:13] sound_play_footsteps = true [12:41:13] sound_play_music = false [12:41:13] sound_play_weather = true [12:41:13] sound_play_work = true [12:41:13] structure_render_distance = 4 [12:41:13] submit_client_data = 1 [12:41:13] supersampling = 0 [12:41:13] swap_mouse_buttons = false [12:41:13] terrain_res = 2 [12:41:13] test_attach_equipment = false [12:41:13] test_mode = 0 [12:41:13] thirdPerson = false [12:41:13] tile_transitions = true [12:41:13] tiledecorations = 4 [12:41:13] togglePushToTalk = true [12:41:13] treelist_outline = true [12:41:13] trees = 4 [12:41:13] ui_font_scale = 100 [12:41:13] ui_scale = 90 [12:41:13] update_optional = true [12:41:13] use_alpha_particles = true [12:41:13] use_anisotropic_filtering = 4 [12:41:13] use_antialiasing = 1 [12:41:13] use_default_action = false [12:41:13] use_fast_clock_work_around = true [12:41:13] use_nano_timer = false [12:41:13] use_non_alpha_particles = true [12:41:13] use_phobia_models = false [12:41:13] use_tree_models = true [12:41:13] use_weather_particles = true [12:41:13] vbo_enabled = 1 [12:41:13] vg_ui_theme = 0 [12:41:13] viewport_bob = true [12:41:13] water_detail = 2 [12:41:13] water_transparency = false [12:41:13] [12:41:14] Setting up WurmModel Model Loader [12:41:14] Executing C:\Users\USERNAME\wurm\configs\hires\keybindings.txt [12:41:14] Translating legacy key NUMPAD7 to KP_7 [12:41:14] Translating legacy key NUMPAD9 to KP_9 [12:41:14] Translating legacy key SUBTRACT to KP_SUBTRACT [12:41:14] Translating legacy key ADD to KP_ADD [12:41:14] Translating legacy key NUMPAD8 to KP_8 [12:41:14] Translating legacy key NUMPAD5 to KP_5 [12:41:14] Translating legacy key MULTIPLY to KP_MULTIPLY [12:41:14] Translating legacy key NUMPAD1 to KP_1 [12:41:14] Translating legacy key NUMPAD0 to KP_0 [12:41:14] Translating legacy key NUMPAD3 to KP_3 [12:41:14] Translating legacy key NUMPAD2 to KP_2 [12:41:14] Translating legacy key DECIMAL to KP_DECIMAL [12:41:14] Translating legacy key DIVIDE to KP_DIVIDE [12:41:14] Translating legacy key NUMPAD6 to KP_6 [12:41:14] Translating legacy key NUMPAD4 to KP_4 [12:41:15] Word filter loaded: 23 [12:41:15] Starting global frame job manager with 12 worker threads [12:41:15] Starting global lazy job manager with 6 worker threads [12:41:15] Setting up OpenAL Sound Engine [12:41:15] OpenAL version: 1.1 ALSOFT 1.19.1 [12:41:15] OpenAL renderer: OpenAL Soft [12:41:15] OpenAL vendor: OpenAL Community [12:41:15] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize [12:41:15] Generating: 128 source channels. [12:41:15] [12:41:15] === OpenGL information === [12:41:15] LWJGL version: 3.2.3 1.2.0 [12:41:15] OpenGL vendor: NVIDIA Corporation [12:41:15] OpenGL renderer: NVIDIA GeForce GTX 1080/PCIe/SSE2 [12:41:15] OpenGL version: 4.6.0 NVIDIA 512.15 [12:41:15] OpenGL extensions: [12:41:15] GL_AMD_multi_draw_indirect [12:41:15] GL_AMD_seamless_cubemap_per_texture [12:41:15] GL_AMD_vertex_shader_viewport_index [12:41:15] GL_AMD_vertex_shader_layer [12:41:15] GL_ARB_arrays_of_arrays [12:41:15] GL_ARB_base_instance [12:41:15] GL_ARB_bindless_texture [12:41:15] GL_ARB_blend_func_extended [12:41:15] GL_ARB_buffer_storage [12:41:15] GL_ARB_clear_buffer_object [12:41:15] GL_ARB_clear_texture [12:41:15] GL_ARB_clip_control [12:41:15] GL_ARB_color_buffer_float [12:41:15] GL_ARB_compatibility [12:41:15] GL_ARB_compressed_texture_pixel_storage [12:41:15] GL_ARB_conservative_depth [12:41:15] GL_ARB_compute_shader [12:41:15] GL_ARB_compute_variable_group_size [12:41:15] GL_ARB_conditional_render_inverted [12:41:15] GL_ARB_copy_buffer [12:41:15] GL_ARB_copy_image [12:41:15] GL_ARB_cull_distance [12:41:15] GL_ARB_debug_output [12:41:15] GL_ARB_depth_buffer_float [12:41:15] GL_ARB_depth_clamp [12:41:15] GL_ARB_depth_texture [12:41:15] GL_ARB_derivative_control [12:41:15] GL_ARB_direct_state_access [12:41:15] GL_ARB_draw_buffers [12:41:15] GL_ARB_draw_buffers_blend [12:41:15] GL_ARB_draw_indirect [12:41:15] GL_ARB_draw_elements_base_vertex [12:41:15] GL_ARB_draw_instanced [12:41:15] GL_ARB_enhanced_layouts [12:41:15] GL_ARB_ES2_compatibility [12:41:15] GL_ARB_ES3_compatibility [12:41:15] GL_ARB_ES3_1_compatibility [12:41:15] GL_ARB_ES3_2_compatibility [12:41:15] GL_ARB_explicit_attrib_location [12:41:15] GL_ARB_explicit_uniform_location [12:41:15] GL_ARB_fragment_coord_conventions [12:41:15] GL_ARB_fragment_layer_viewport [12:41:15] GL_ARB_fragment_program [12:41:15] GL_ARB_fragment_program_shadow [12:41:15] GL_ARB_fragment_shader [12:41:15] GL_ARB_fragment_shader_interlock [12:41:15] GL_ARB_framebuffer_no_attachments [12:41:15] GL_ARB_framebuffer_object [12:41:15] GL_ARB_framebuffer_sRGB [12:41:15] GL_ARB_geometry_shader4 [12:41:15] GL_ARB_get_program_binary [12:41:15] GL_ARB_get_texture_sub_image [12:41:15] GL_ARB_gl_spirv [12:41:15] GL_ARB_gpu_shader5 [12:41:15] GL_ARB_gpu_shader_fp64 [12:41:15] GL_ARB_gpu_shader_int64 [12:41:15] GL_ARB_half_float_pixel [12:41:15] GL_ARB_half_float_vertex [12:41:15] GL_ARB_imaging [12:41:15] GL_ARB_indirect_parameters [12:41:15] GL_ARB_instanced_arrays [12:41:15] GL_ARB_internalformat_query [12:41:15] GL_ARB_internalformat_query2 [12:41:15] GL_ARB_invalidate_subdata [12:41:15] GL_ARB_map_buffer_alignment [12:41:15] GL_ARB_map_buffer_range [12:41:15] GL_ARB_multi_bind [12:41:15] GL_ARB_multi_draw_indirect [12:41:15] GL_ARB_multisample [12:41:15] GL_ARB_multitexture [12:41:15] GL_ARB_occlusion_query [12:41:15] GL_ARB_occlusion_query2 [12:41:15] GL_ARB_parallel_shader_compile [12:41:15] GL_ARB_pipeline_statistics_query [12:41:15] GL_ARB_pixel_buffer_object [12:41:15] GL_ARB_point_parameters [12:41:15] GL_ARB_point_sprite [12:41:15] GL_ARB_polygon_offset_clamp [12:41:15] GL_ARB_post_depth_coverage [12:41:15] GL_ARB_program_interface_query [12:41:15] GL_ARB_provoking_vertex [12:41:15] GL_ARB_query_buffer_object [12:41:15] GL_ARB_robust_buffer_access_behavior [12:41:15] GL_ARB_robustness [12:41:15] GL_ARB_sample_locations [12:41:15] GL_ARB_sample_shading [12:41:15] GL_ARB_sampler_objects [12:41:15] GL_ARB_seamless_cube_map [12:41:15] GL_ARB_seamless_cubemap_per_texture [12:41:15] GL_ARB_separate_shader_objects [12:41:15] GL_ARB_shader_atomic_counter_ops [12:41:15] GL_ARB_shader_atomic_counters [12:41:15] GL_ARB_shader_ballot [12:41:15] GL_ARB_shader_bit_encoding [12:41:15] GL_ARB_shader_clock [12:41:15] GL_ARB_shader_draw_parameters [12:41:15] GL_ARB_shader_group_vote [12:41:15] GL_ARB_shader_image_load_store [12:41:15] GL_ARB_shader_image_size [12:41:15] GL_ARB_shader_objects [12:41:15] GL_ARB_shader_precision [12:41:15] GL_ARB_shader_storage_buffer_object [12:41:15] GL_ARB_shader_subroutine [12:41:15] GL_ARB_shader_texture_image_samples [12:41:15] GL_ARB_shader_texture_lod [12:41:15] GL_ARB_shading_language_100 [12:41:15] GL_ARB_shader_viewport_layer_array [12:41:15] GL_ARB_shading_language_420pack [12:41:15] GL_ARB_shading_language_include [12:41:15] GL_ARB_shading_language_packing [12:41:15] GL_ARB_shadow [12:41:15] GL_ARB_sparse_buffer [12:41:15] GL_ARB_sparse_texture [12:41:15] GL_ARB_sparse_texture2 [12:41:15] GL_ARB_sparse_texture_clamp [12:41:15] GL_ARB_spirv_extensions [12:41:15] GL_ARB_stencil_texturing [12:41:15] GL_ARB_sync [12:41:15] GL_ARB_tessellation_shader [12:41:15] GL_ARB_texture_barrier [12:41:15] GL_ARB_texture_border_clamp [12:41:15] GL_ARB_texture_buffer_object [12:41:15] GL_ARB_texture_buffer_object_rgb32 [12:41:15] GL_ARB_texture_buffer_range [12:41:15] GL_ARB_texture_compression [12:41:15] GL_ARB_texture_compression_bptc [12:41:15] GL_ARB_texture_compression_rgtc [12:41:15] GL_ARB_texture_cube_map [12:41:15] GL_ARB_texture_cube_map_array [12:41:15] GL_ARB_texture_env_add [12:41:15] GL_ARB_texture_env_combine [12:41:15] GL_ARB_texture_env_crossbar [12:41:15] GL_ARB_texture_env_dot3 [12:41:15] GL_ARB_texture_filter_anisotropic [12:41:15] GL_ARB_texture_filter_minmax [12:41:15] GL_ARB_texture_float [12:41:15] GL_ARB_texture_gather [12:41:15] GL_ARB_texture_mirror_clamp_to_edge [12:41:15] GL_ARB_texture_mirrored_repeat [12:41:15] GL_ARB_texture_multisample [12:41:15] GL_ARB_texture_non_power_of_two [12:41:15] GL_ARB_texture_query_levels [12:41:15] GL_ARB_texture_query_lod [12:41:15] GL_ARB_texture_rectangle [12:41:15] GL_ARB_texture_rg [12:41:15] GL_ARB_texture_rgb10_a2ui [12:41:15] GL_ARB_texture_stencil8 [12:41:15] GL_ARB_texture_storage [12:41:15] GL_ARB_texture_storage_multisample [12:41:15] GL_ARB_texture_swizzle [12:41:15] GL_ARB_texture_view [12:41:15] GL_ARB_timer_query [12:41:15] GL_ARB_transform_feedback2 [12:41:15] GL_ARB_transform_feedback3 [12:41:15] GL_ARB_transform_feedback_instanced [12:41:15] GL_ARB_transform_feedback_overflow_query [12:41:15] GL_ARB_transpose_matrix [12:41:15] GL_ARB_uniform_buffer_object [12:41:15] GL_ARB_vertex_array_bgra [12:41:15] GL_ARB_vertex_array_object [12:41:15] GL_ARB_vertex_attrib_64bit [12:41:15] GL_ARB_vertex_attrib_binding [12:41:15] GL_ARB_vertex_buffer_object [12:41:15] GL_ARB_vertex_program [12:41:15] GL_ARB_vertex_shader [12:41:15] GL_ARB_vertex_type_10f_11f_11f_rev [12:41:15] GL_ARB_vertex_type_2_10_10_10_rev [12:41:15] GL_ARB_viewport_array [12:41:15] GL_ARB_window_pos [12:41:15] GL_ATI_draw_buffers [12:41:15] GL_ATI_texture_float [12:41:15] GL_ATI_texture_mirror_once [12:41:15] GL_S3_s3tc [12:41:15] GL_EXT_texture_env_add [12:41:15] GL_EXT_abgr [12:41:15] GL_EXT_bgra [12:41:15] GL_EXT_bindable_uniform [12:41:15] GL_EXT_blend_color [12:41:15] GL_EXT_blend_equation_separate [12:41:15] GL_EXT_blend_func_separate [12:41:15] GL_EXT_blend_minmax [12:41:15] GL_EXT_blend_subtract [12:41:15] GL_EXT_compiled_vertex_array [12:41:15] GL_EXT_Cg_shader [12:41:15] GL_EXT_depth_bounds_test [12:41:15] GL_EXT_direct_state_access [12:41:15] GL_EXT_draw_buffers2 [12:41:15] GL_EXT_draw_instanced [12:41:15] GL_EXT_draw_range_elements [12:41:15] GL_EXT_fog_coord [12:41:15] GL_EXT_framebuffer_blit [12:41:15] GL_EXT_framebuffer_multisample [12:41:15] GL_EXTX_framebuffer_mixed_formats [12:41:15] GL_EXT_framebuffer_multisample_blit_scaled [12:41:15] GL_EXT_framebuffer_object [12:41:15] GL_EXT_framebuffer_sRGB [12:41:15] GL_EXT_geometry_shader4 [12:41:15] GL_EXT_gpu_program_parameters [12:41:15] GL_EXT_gpu_shader4 [12:41:15] GL_EXT_multi_draw_arrays [12:41:15] GL_EXT_multiview_texture_multisample [12:41:15] GL_EXT_multiview_timer_query [12:41:15] GL_EXT_packed_depth_stencil [12:41:15] GL_EXT_packed_float [12:41:15] GL_EXT_packed_pixels [12:41:15] GL_EXT_pixel_buffer_object [12:41:15] GL_EXT_point_parameters [12:41:15] GL_EXT_polygon_offset_clamp [12:41:15] GL_EXT_post_depth_coverage [12:41:15] GL_EXT_provoking_vertex [12:41:15] GL_EXT_raster_multisample [12:41:15] GL_EXT_rescale_normal [12:41:15] GL_EXT_secondary_color [12:41:15] GL_EXT_separate_shader_objects [12:41:15] GL_EXT_separate_specular_color [12:41:15] GL_EXT_shader_image_load_formatted [12:41:15] GL_EXT_shader_image_load_store [12:41:15] GL_EXT_shader_integer_mix [12:41:15] GL_EXT_shadow_funcs [12:41:15] GL_EXT_sparse_texture2 [12:41:15] GL_EXT_stencil_two_side [12:41:15] GL_EXT_stencil_wrap [12:41:15] GL_EXT_texture3D [12:41:15] GL_EXT_texture_array [12:41:15] GL_EXT_texture_buffer_object [12:41:15] GL_EXT_texture_compression_dxt1 [12:41:15] GL_EXT_texture_compression_latc [12:41:15] GL_EXT_texture_compression_rgtc [12:41:15] GL_EXT_texture_compression_s3tc [12:41:15] GL_EXT_texture_cube_map [12:41:15] GL_EXT_texture_edge_clamp [12:41:15] GL_EXT_texture_env_combine [12:41:15] GL_EXT_texture_env_dot3 [12:41:15] GL_EXT_texture_filter_anisotropic [12:41:15] GL_EXT_texture_filter_minmax [12:41:15] GL_EXT_texture_integer [12:41:15] GL_EXT_texture_lod [12:41:15] GL_EXT_texture_lod_bias [12:41:15] GL_EXT_texture_mirror_clamp [12:41:15] GL_EXT_texture_object [12:41:15] GL_EXT_texture_shadow_lod [12:41:15] GL_EXT_texture_shared_exponent [12:41:15] GL_EXT_texture_sRGB [12:41:15] GL_EXT_texture_sRGB_R8 [12:41:15] GL_EXT_texture_sRGB_decode [12:41:15] GL_EXT_texture_storage [12:41:15] GL_EXT_texture_swizzle [12:41:15] GL_EXT_timer_query [12:41:15] GL_EXT_transform_feedback2 [12:41:15] GL_EXT_vertex_array [12:41:15] GL_EXT_vertex_array_bgra [12:41:15] GL_EXT_vertex_attrib_64bit [12:41:15] GL_EXT_window_rectangles [12:41:15] GL_EXT_import_sync_object [12:41:15] GL_IBM_rasterpos_clip [12:41:15] GL_IBM_texture_mirrored_repeat [12:41:15] GL_KHR_context_flush_control [12:41:15] GL_KHR_debug [12:41:15] GL_EXT_memory_object [12:41:15] GL_EXT_memory_object_win32 [12:41:15] GL_NV_memory_object_sparse [12:41:15] GL_EXT_win32_keyed_mutex [12:41:15] GL_KHR_parallel_shader_compile [12:41:15] GL_KHR_no_error [12:41:15] GL_KHR_robust_buffer_access_behavior [12:41:15] GL_KHR_robustness [12:41:15] GL_EXT_semaphore [12:41:15] GL_EXT_semaphore_win32 [12:41:15] GL_NV_timeline_semaphore [12:41:15] GL_KHR_shader_subgroup [12:41:15] GL_KTX_buffer_region [12:41:15] GL_NV_alpha_to_coverage_dither_control [12:41:15] GL_NV_bindless_multi_draw_indirect [12:41:15] GL_NV_bindless_multi_draw_indirect_count [12:41:15] GL_NV_bindless_texture [12:41:15] GL_NV_blend_equation_advanced [12:41:15] GL_NV_blend_equation_advanced_coherent [12:41:15] GL_NVX_blend_equation_advanced_multi_draw_buffers [12:41:15] GL_NV_blend_minmax_factor [12:41:15] GL_NV_blend_square [12:41:15] GL_NV_clip_space_w_scaling [12:41:15] GL_NV_command_list [12:41:15] GL_NV_compute_program5 [12:41:15] GL_NV_conditional_render [12:41:15] GL_NV_conservative_raster [12:41:15] GL_NV_conservative_raster_dilate [12:41:15] GL_NV_conservative_raster_pre_snap_triangles [12:41:15] GL_NV_copy_depth_to_color [12:41:15] GL_NV_copy_image [12:41:15] GL_NV_depth_buffer_float [12:41:15] GL_NV_depth_clamp [12:41:15] GL_NV_draw_texture [12:41:15] GL_NV_draw_vulkan_image [12:41:15] GL_NV_ES1_1_compatibility [12:41:15] GL_NV_ES3_1_compatibility [12:41:15] GL_NV_explicit_multisample [12:41:15] GL_NV_feature_query [12:41:15] GL_NV_fence [12:41:15] GL_NV_fill_rectangle [12:41:15] GL_NV_float_buffer [12:41:15] GL_NV_fog_distance [12:41:15] GL_NV_fragment_coverage_to_color [12:41:15] GL_NV_fragment_program [12:41:15] GL_NV_fragment_program_option [12:41:15] GL_NV_fragment_program2 [12:41:15] GL_NV_fragment_shader_interlock [12:41:15] GL_NV_framebuffer_mixed_samples [12:41:15] GL_NV_framebuffer_multisample_coverage [12:41:15] GL_NV_geometry_shader4 [12:41:15] GL_NV_geometry_shader_passthrough [12:41:15] GL_NV_gpu_program4 [12:41:15] GL_NV_internalformat_sample_query [12:41:15] GL_NV_gpu_program4_1 [12:41:15] GL_NV_gpu_program5 [12:41:15] GL_NV_gpu_program5_mem_extended [12:41:15] GL_NV_gpu_program_fp64 [12:41:15] GL_NV_gpu_shader5 [12:41:15] GL_NV_half_float [12:41:15] GL_NV_light_max_exponent [12:41:15] GL_NV_memory_attachment [12:41:15] GL_NV_multisample_coverage [12:41:15] GL_NV_multisample_filter_hint [12:41:15] GL_NV_occlusion_query [12:41:15] GL_NV_packed_depth_stencil [12:41:15] GL_NV_parameter_buffer_object [12:41:15] GL_NV_parameter_buffer_object2 [12:41:15] GL_NV_path_rendering [12:41:15] GL_NV_path_rendering_shared_edge [12:41:15] GL_NV_pixel_data_range [12:41:15] GL_NV_point_sprite [12:41:15] GL_NV_primitive_restart [12:41:15] GL_NV_query_resource [12:41:15] GL_NV_query_resource_tag [12:41:15] GL_NV_register_combiners [12:41:15] GL_NV_register_combiners2 [12:41:15] GL_NV_sample_locations [12:41:15] GL_NV_sample_mask_override_coverage [12:41:15] GL_NV_shader_atomic_counters [12:41:15] GL_NV_shader_atomic_float [12:41:15] GL_NV_shader_atomic_float64 [12:41:15] GL_NV_shader_atomic_fp16_vector [12:41:15] GL_NV_shader_atomic_int64 [12:41:15] GL_NV_shader_buffer_load [12:41:15] GL_NV_shader_storage_buffer_object [12:41:15] GL_NV_shader_subgroup_partitioned [12:41:15] GL_NV_stereo_view_rendering [12:41:15] GL_NV_texgen_reflection [12:41:15] GL_NV_texture_barrier [12:41:15] GL_NV_texture_compression_vtc [12:41:15] GL_NV_texture_env_combine4 [12:41:15] GL_NV_texture_multisample [12:41:15] GL_NV_texture_rectangle [12:41:15] GL_NV_texture_rectangle_compressed [12:41:15] GL_NV_texture_shader [12:41:15] GL_NV_texture_shader2 [12:41:15] GL_NV_texture_shader3 [12:41:15] GL_NV_transform_feedback [12:41:15] GL_NV_transform_feedback2 [12:41:15] GL_NV_uniform_buffer_unified_memory [12:41:15] GL_NV_vertex_array_range [12:41:15] GL_NV_vertex_array_range2 [12:41:15] GL_NV_vertex_attrib_integer_64bit [12:41:15] GL_NV_vertex_buffer_unified_memory [12:41:15] GL_NV_vertex_program [12:41:15] GL_NV_vertex_program1_1 [12:41:15] GL_NV_vertex_program2 [12:41:15] GL_NV_vertex_program2_option [12:41:15] GL_NV_vertex_program3 [12:41:15] GL_NV_viewport_array2 [12:41:15] GL_NV_viewport_swizzle [12:41:15] GL_NVX_conditional_render [12:41:15] GL_NVX_linked_gpu_multicast [12:41:15] GL_NV_gpu_multicast [12:41:15] GL_NVX_gpu_multicast2 [12:41:15] GL_NVX_progress_fence [12:41:15] GL_NVX_gpu_memory_info [12:41:15] GL_NVX_multigpu_info [12:41:15] GL_NVX_nvenc_interop [12:41:15] GL_NV_shader_thread_group [12:41:15] GL_NV_shader_thread_shuffle [12:41:15] GL_KHR_blend_equation_advanced [12:41:15] GL_KHR_blend_equation_advanced_coherent [12:41:15] GL_OVR_multiview [12:41:15] GL_OVR_multiview2 [12:41:15] GL_SGIS_generate_mipmap [12:41:15] GL_SGIS_texture_lod [12:41:15] GL_SGIX_depth_texture [12:41:15] GL_SGIX_shadow [12:41:15] GL_SUN_slice_accum [12:41:15] GL_WIN_swap_hint [12:41:15] WGL_EXT_swap_control [12:41:15] OpenGL pixel format: 8:8:8:8 [12:41:15] OpenGL depth format: 24:8 [12:41:15] [12:41:15] GLSL version: 4.60 NVIDIA [12:41:15] GLSL max vertex uniforms: 4096 (4096) [12:41:15] GLSL max fragment uniforms: 4096 (4096) [12:41:15] GLSL max varyings: 124 (124) [12:41:15] GLSL max lights: 8 (8) [12:41:15] GLSL defines (4.6): #define USE_CLIP_VERTEX 1 [12:41:15] [12:41:15] Vertex/index buffer memory limit: 4096MiB [12:41:15] Starting workaround for fast running clocks [12:41:15] Using LWJGL timer. [12:41:16] Startup Phase - Initializing.. [12:41:16] Preloading builtin materials [12:41:16] Preloading builtin materials done [12:41:16] Setting up Collada Model Loader [12:41:16] Launching Collada Model Loader threads [12:41:16] Launching WOM Loader threads [12:41:16] Startup Phase - Setting up.. [12:41:17] Loading window positions from C:\Users\USERNAME\wurm\players\Gaffer\windows_1920x1080.txt [12:41:17] Loading props file C:\Users\USERNAME\wurm\players\Gaffer\windows_1920x1080.txt [12:41:17] Gui initialized [12:41:17] Startup Phase - Preparing terrain... [12:41:18] Startup Phase - Connecting .. [12:41:18] Disabling Nagles [12:41:19] Writing to C:\Users\USERNAME\wurm\players\Gaffer\logs\_Event.2022-05.txt [12:41:19] Disabling Nagles [12:41:20] Writing to C:\Users\USERNAME\wurm\players\Gaffer\logs\_Friends.2022-05.txt [12:41:20] Writing to C:\Users\USERNAME\wurm\players\Gaffer\logs\Alliance.2022-05.txt [12:41:21] Writing to C:\Users\USERNAME\wurm\players\Gaffer\logs\CA_HELP.2022-05.txt [12:41:21] Writing to C:\Users\USERNAME\wurm\players\Gaffer\logs\GL-Freedom.2022-05.txt [12:41:21] Writing to C:\Users\USERNAME\wurm\players\Gaffer\logs\Freedom.2022-05.txt [12:41:21] Writing to C:\Users\USERNAME\wurm\players\Gaffer\logs\Trade.2022-05.txt [12:41:21] Login successful [12:41:21] Executing C:\Users\USERNAME\wurm\configs\hires\autorun.txt [12:41:21] Starting update of login splash image... [12:41:22] Finished loading new login splash image! [12:41:22] Initializing font texture for Cry Uncial (64). Texture Size: 2048 [12:41:52] Water reflection offscreen size 960x540 [12:41:53] Execution aborted at connection 1, iteration 142 [12:41:53] Run time 29s, local time Sun May 01 12:41:53 CDT 2022 [12:41:53] Destroying game window [12:41:53] ====== CLIENT CRASH ====== [12:41:53] Unexpected crash while playing [12:41:53] java.lang.ArithmeticException: / by zero [12:41:53] at class.EkyNeHIki.FZOk5L6Gfy(SourceFile:281) [12:41:53] at class.BB01Y5sNxZ.FZOk5L6Gfy(SourceFile:110) [12:41:53] at class.gtBq1kbXSE.FZOk5L6Gfy(SourceFile:223) [12:41:53] at class.xr1PEhaeK.FZOk5L6Gfy(SourceFile:227) [12:41:53] at class.xr1PEhaeK.FZOk5L6Gfy(SourceFile:213) [12:41:53] at class.gtBq1kbXSE.FZOk5L6Gfy(SourceFile:223) [12:41:53] at class.xr1PEhaeK.FZOk5L6Gfy(SourceFile:227) [12:41:53] at class.xr1PEhaeK.FZOk5L6Gfy(SourceFile:213) [12:41:53] at class.gtBq1kbXSE.FZOk5L6Gfy(SourceFile:223) [12:41:53] at class.xr1PEhaeK.FZOk5L6Gfy(SourceFile:227) [12:41:53] at class.xr1PEhaeK.FZOk5L6Gfy(SourceFile:213) [12:41:53] at class.gtBq1kbXSE.FZOk5L6Gfy(SourceFile:223) [12:41:53] at class.xr1PEhaeK.FZOk5L6Gfy(SourceFile:227) [12:41:53] at class.xr1PEhaeK.FZOk5L6Gfy(SourceFile:213) [12:41:53] at class.BB01Y5sNxZ.FZOk5L6Gfy(SourceFile:110) [12:41:53] at class.FTn0vkX80O.FZOk5L6Gfy(SourceFile:836) [12:41:53] at class.gtBq1kbXSE.FZOk5L6Gfy(SourceFile:223) [12:41:53] at class.xr1PEhaeK.FZOk5L6Gfy(SourceFile:227) [12:41:53] at class.xr1PEhaeK.FZOk5L6Gfy(SourceFile:213) [12:41:53] at class.KAOzhO17f.FZOk5L6Gfy(SourceFile:964) [12:41:53] at class.gtBq1kbXSE.FZOk5L6Gfy(SourceFile:219) [12:41:53] at class.gtBq1kbXSE.XwhlvVTrl(SourceFile:228) [12:41:53] at class.TzjZ7fyWKU.FZOk5L6Gfy(SourceFile:287) [12:41:53] at class.nEIYo9QZ.FZOk5L6Gfy(SourceFile:1195) [12:41:53] at com.wurmonline.client.WurmClientBase.yuix3IabUz(SourceFile:12567) [12:41:53] at com.wurmonline.client.WurmClientBase.run(SourceFile:36327) [12:41:53] at java.lang.Thread.run(Unknown Source)
  3. Looks like about L-16
  4. I got back from the Deli rift in plenty of time to open Gobblin Hut. Free custom affinity meals, first come first served, limit one per patron.
  5. Rift - February 25

    At about J-22 on the in-game map. A bit far from water but otherwise not a bad site; relatively flat and near a highway.
  6. PLEASE MOVE TO CLIENT BUGS I have a lantern with the Seekers skin applied. The lantern is bright when I hold it in inventory and noticeably less bright when dropped on the floor, which I think is intended. But when the lantern is placed upon any other object the flame becomes extremely dim, as if the flame is about to go out (the same appearance as when it is snuffed). I have tried picking it up and re-placing it, and also snuffing and re-lighting it.
  7. Camouflage Dragon

    Good question! At Gobblin Hut be assured that we follow strict sanitation protocols that include throwing out ingredients at the first sign of mold.
  8. Camouflage Dragon

    The management of Gobblin Hut approves the color of this dragon.
  9. I will be heading over there shortly to fire up the ovens at Gobblin Hut for those who need an affinity meal to boost crafting beforehand.
  10. At village Kush on Release I pushed a small square table through a double door into underground house "Catacombs Gate". The table visually teleported to the surface and now I cannot access it.
  11. I am reasonably convinced that marsh did at one time spread (as recently as the early days of the Release server) but I haven't seen any evidence of it in the past several years. Assuming it ever existed the mechanic appears to be broken, disabled, or configured to happen with negligible probability. I wonder if "spread to grass or dirt" is a behavior that at one time was assigned to both steppe and marsh but is now assigned only to steppe.
  12. iKlops

    Just a short slog through the swamp away, Gobblin Hut will be celebrating its Grand Opening! Prior to the slaying, restaurant owner and kitchen manager Gaffer "Saucier" Boffin will be cooking 90Q meals to fill up your CCFP and nutrition. Custom affinity meals will be made as time allows for attendees who are crafting before the fight. At Gobblin Hut the risk of food poisoning is practically negligible - we don't know the meaning of the word Salmonella! Besides, we throw out the salmon at the first sign of mold. So come on down and stuff your gut at Gobblin Hut! "It's Gobblin Good!"
  13. I put out construction markers delineating a proposed connection between the highways at K9 and M9. The existing single lane roads between those points are patchy and they zig zag due to having been laid out before the introduction of diagonal paving. The proposed replacement is an actual highway consisting of two long north/south segments connected by a short diagonal. The nearest properties are: Fort Ticonderoga (Mayor Quelon) Crazy Eights (Supreme Overlord Ausimus) Ariandel (Mayor Wallstreet) Please contact me with any concerns about this project.
  14. Meadhalla!

    I streamed the event; a recording of it will remain up for about 2 weeks -- https://www.twitch.tv/gafferboffin/video/930647185