Zera

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Everything posted by Zera

  1. Except it isn't more convenient? I don't have "hundreds of animals" at the moment, but I still have near 100 animals and I brand every single creature I breed or obtain. This means I'm having to at the same time of a brand, edit each and every creature's settings on my Deed to avoid any accidental "walk offs" for animals that aren't intended to just be walking off my deed at any point. If I wanted folks to be able to use an animal freely or didn't care what happened to it, I wouldn't bother the time to brand it in the first place. Unfortunately I was not aware this change was made years ago and had an animal walk off my deed without my knowing until I came back to do a mass grooming session. When I tracked down the animal with the "Find Animal" feature, I raised a ticket and was told "Your deed allowed it, we cannot give it back to you" despite my staring at it in someone else's locked pen on the opposite side of the map. Needless to say I was furious that not only was I unaware of this change years ago, but I was met with "Sorry you didn't know, but you're SOL."
  2. I agree that this should be ON by default and turning it OFF should be the option to move forward with otherwise. Since Branding has always been "The lock" for animals and since the change was implemented became less so the case with this change. It wouldn't be so frustrating if this were the case with "all locks" and had been for a while, but it isn't. Branding is the "odd one out" in this regard.
  3. This isn't working for me anymore either. 3.3 R122 I thought maybe it was just me missing an update so I made sure to download any new version files I might've been missing but that didn't seem to resolve anything. Granger didn't update with anything in the Give Birth section for this mare.
  4. This is happening with donkey's as well, for atleast wild donkey parents anyway (I'm still early in breeding them) "an donkey `Mack`" for example. Pigs have it too "an pig `Hoggart`". Cows "an bull" and "a brown cow"
  5. I currently don't have anything with the frail trait anymore, and my donkey's are all wild but I am expecting a baby donkey any day now. Looking between 2 different horses and the cow I have here, "It has been bred in captivity" is consistent. I will report back when my donkey gives birth though.
  6. Well that's super comforting to know that this has been a thing since 2017 and apparently there must be no intention to change it. 🤦‍♀️ And it was an intended change? Would still like to know who and why they thought this was a great idea.
  7. I truly feel that the permissions access should result in the following pattern: Branding / Structure Lock Deed Permission I've yet to do any interactions with a hitching post, but I assume it's no different than say a Cart or a Wagon. So granting someone access to said Cart or Wagon to access the animals on said Cart/Structure would allow the release of said animals from said system. However leading the animal after the fact depends FIRST on whether or not the animal is branded (which should go back to defaulting to LOCKED), THEN whether or not the Deed allows leading of non-branded (or otherwise not permission granted based on Branding) animals. Branding is a Lock. Branding is Ownership. Why is Branding otherwise in many instances appear to not work this way in any shape or form.. The above order works for everything else in game. Buildings, Carts/Ships, Chests. Why are Animals the exception to the rule? What's more, the Permissions system on Animals never specifically states "Can Lead". The only options available are "Manage", "Ride", "Equipment" or "Deny All".
  8. Okay, and that's great. But why is the Brand defaulting to "Unlocked" on Deeds with Leading perms? Isn't the point of Branding to "Lock" a creature, no different than applying a lock to a Chest or Building Door. 🤷‍♀️
  9. I swear it used to be the case that Branded an animal instantly Defaulted to "Locked". This meant that if your animal was branded, regardless of where it was located it could not be accessed in any way shape or form. A brand meant the animal is locked, no leading, no riding, no inventory access by anyone who wasn't a member of the deed they were branded to. In the last year, after returning to Wurm Online I've learned that Branding doesn't work that way at all! I've had a Branded horse lead off my deed and clear across the Harmony map onto someone else's deed, equipment and all. Support at the time basically shrugged at me and said "Deed permissions to Lead over-rode Branding" and I wasn't getting my horse back, despite the Branding on it. Based on this information, I was specifically granted leading permissions on a friends Deed to come and "adopt" some of their unwanted Horses off Deed and brought them home. It wasn't until I reached my own Deed that I realized 3/4 of these horses were branded. I've confirmed that I've been able to lead these animals even after I've stopped leading them on my own deed. I cannot ride them, but I can hitch them to my wagon/carts. No horse has individual permission settings "per animal" set as frankly it's not something we've ever bothered with over the years. Since it used to be that Branded = Locked. Prior to this, they had brought me 4 horses (all of which were still branded, but I was not given deed specific leading permissions to their deed or those animals) and I was able to lead and hitch them just fine. It wasn't until I went to brand them myself that I learned they were still branded to my friend's deed. So the first set of animals I was given absolutely no rights to leading these animals. I've been told recently that individual settings per creature is needed to prevent animals walking off, despite being branded on a Deed with lead permissions. Now I haven't tested this yet, as I'll have to wait for my friend to log back online but I'm honestly skeptical if that's the case. Since I've also been told "Deed permissions over-ride branding". So logically speaking, Branded Perms on the "per animal" would be over-ridden by Deed's "Lead" permission. So which is it? Branding is a Lock? Deed Permissions over-ride Branding Permissions (except if it's Brand Permission to specifically say "No") ? Ultimately the Branded "lock" system being incredibly inconsistent with every other lock in the game is incredibly unclear and frustrating. If this is the case here, then why don't Pickup Deed permissions over-ride the item pickup in buildings? Why on my own Deed I cannot pickup, move or otherwise alter an item that has been planted/secured, despite being the Mayor of the Deed? So ultimately, is Branding basically "Apply an unlocked lock to my animal" and we're still required to set actual permissions on the Animal after branding? To prevent even wild, other deed or Deeds with lead perms, to prevent theft? And why is this the case, when applying a lock to ANYTHING else doesn't work this way? Since Locked is Locked for everything else. Why was this changed to work this way? Why is Branding no longer considered "Auto Locked" from non-deed mates? Why has the decision been made to keep it this way, and why was it thought it was a good idea? 🤦‍♀️
  10. I'm having a problem with Granger not wanting to record Parents. (Who are still alive, by the way) Nor is it picking up all traits. This donkey was just born today, the frail trait is not added to granger. Neither of the Donkey's parents are added into Granger. However, my Horses have their parents added just fine.
  11. I've come and gone in between starting a deed and not-finishing a deed. So it isn't always the case of "Deed's Done" that's running out of things to do too. Wurm is a "Skillers" game, and it revolves heavily around community and community interaction. To make coins, you have to spend AGES hoping for good luck rolls in grass or praying or you have you have to get lucky in the Trade Chat. Not everyone is "community pro". Plenty of people prefer to keep to themselves and do their own thing, without having to "farm for someone else" and it's just not feasible in Wurm when it comes to the economy. You're either paying RL Cash for coins, selling to other players (mostly) or you're spending ages poking around hoping for rare coins. While I do agree that once you have that slice of land, and once you've got everything in enough order that the game itself becomes less "survival" and more "farming simulator" it does kind of get stale rather quickly. Especially if you're not one of those "community pro" kind of people. Lets face it, Wurm itself is not an exciting game. And that is OK. Unfortunately it's also not going to have a lot of retention for a lot of people simply because of that factor alone. "Timer Simulator" or "Netflix addon" are some of the best names I've heard for Wurm. I love Wurm, I always have. I catch up on a lot of my shows and I get to look at what I've accomplished in-game and go "I made that!" but that's about it. There isn't a whole lot more to it, despite Rifts/Dragon Slayings/etc; I'm sorry, but Wurm's Combat has always been lack-luster and it's hardly a "game element" I would put any kind of focus on in the regards to "game point". AKA: Mid/End Game
  12. Still plenty of horses up for grabs! Unbranded with Lead and Unload Perms right on Deed! Take as many as you like, we have no limit restrictions per visitor! Currently no Bison left, or rare colors besides a few Pintos. Get 'em while they last!
  13. Emberwynn Harbor & Stables Harmony G9/G10 We currently have 8 Horses and Bison on deed that we're just giving away! There's not a Bad-Trait on the lot and many come with a single Speed Trait! We have both Males and Females ripe for the taking. A wide variety of colors to choose from too! Grey, White, Brown, Gold, Black and even a few Pinto and Bloods are up for grabs! While we do not offer Delivery on our Horses, you're welcome to come by Emberwynn Harbor and take as many from our Free-Lot as you please! There's no limit to how many you walk off Deed with! Supplies are limited though so it's a first-come first-serve deal, there will be no reservations made, no exceptions! You can find our Free to Walk horses located at the South-Eastern section of the deed behind a wooden fence. Feel free to come on over and have a look! Check out our other details here:
  14. The algorithm or whatever only checks the most recent page, so you'd need to delete the original with WMDELETE and do a new WMADD if you wanted to edit an existing something. Since it doesn't "Edit"
  15. This is great and all, but can we please keep in mind that not every Deed wants to be represented on a community map?
  16. So you have 2 animals on 3 tiles. You know recommended is 2 tiles per animal in the first place? This helps prevent the whole 'packed dirt' situation that often, since right now you've got a 2/3 chance of a fresh plant to wind up packed as opposed to a 1/2 chance. 2x4, that's 8 tiles. So a maximum of 4 creatures. You've over-crowding so no wonder you're getting illnesses. When you get 3 or more creatures on a tile, diseases start and spread. When you have more creatures per 1 tile, that tile is going to get eaten and "ticked" backwards a growth stage and thus packed dirt. I haven't noticed anything "more often" but I also put my creatures in bigger pens.
  17. Ros has been cast

    I think a lot of us are still working through those 10hrs we were given not too long ago though.
  18. Just a theory but could it not be done in a similiar way? Instead with two coordinates where it's written as a straight line. (as highways are straight lines, even at their bends) Something like this: And it would draw a line between the first and second coordinate? Where type could be used to indicate whether it's a Bridge, a Tunnel section, a Canal or otherwise which could be represented by a different color? Blue for canal, red for highway, green for bridge? Or something like that Just a thought.
  19. Out of curiosity will there be a way to add highway networks, towers and even edit existing markers?
  20. WMADD LatLng(425.262935, 268.875)=Emberwynn Harbor ; Market, Mailbox, Trader, Wagoner
  21. Only 3 of the speed traits matter on a vehicle first of all. 12.24 with Bison on a supreme transporter is no different than horses. 17.28 with Hell Horses. Still without shoes involved mind you.. I don't understand why you are so against Bison taking second place in a shoeless environment here.
  22. I'm coming for this boy right here, don't you sell him off on me. I've been trying to get back to you on him. This one too.
  23. This was one of the main reasons I had suggested the Bison's boost be expanded. To the "Large Transports" Creature Transporters and Ship Transporters are heavy, slow moving transportation systems and I never understood why the Bison didn't get their boost for these vehicles like they did for Wagons.