_Teal_

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Everything posted by _Teal_

  1. I have to admit, I did end up making a little map in the end with pen and paper. You find yourself going in circles otherwise!
  2. Out of everything i love this the most. Now my lamps can be perfectly placed!
  3. Hi, so I'm hearing that you can still be attacked On deed through doors by an enemy unless you step back 2 tiles, reported from a epic crew.
  4. can i take highest ql crystal rune of libs, for the item reduction weight for 10%, thank you, cod to Teal
  5. 99ql boatlock, send me your prices. Rare would be epic.
  6. deliver to F8-Mottistone shores on Deli and CoD Teal
  7. make drake helmet as strong as steel helmet so glimmer/ada/seryll are still alternatives over speed gain Gary's idea is better, ofc.
  8. If i remember correctly its like the smallest combat boost for the first hit - also getting behind somebody, avoiding mobs, it's tamed horse, gaurds, pavement, any self-interaction, all which causes you to unstealth to then proceed in combat without a horse, it's probably worth giving that small 'suprise' boost considering the trouble you go to to even get there. lol I actually do stealth a lot, and I wouldn't consider it OP unless there is a well planned long awaited gank on somebody, but even then the chances of being unstealthed outside of them simply seeing you is pretty high unless you know what the hell your doing and plan accordingly your route etc. Nothing really OP about 'stealth' itself, but I can see the worry of the 'back stab bonus' but eh, it's in the code, could be working already and nobody knows, but just wanted confirmation, if its something that is gonna do 20-30% damage against sotg, i'd say no to it. It's not OP at all, but currently, with BC/Logic checks, you will fail 99% of the time moving whilst stealthed, you will simply be spotted and show up in local, even tho you aren't aware you've been spotted, because you don't unstealth or anything to indicate it. I think simply removing the mind logic check/stealth check or reducing the effectiveness/range will be enough to bring it into line and 'balance'
  9. Ty Worksock, I've added that to the first post because thats basically the skill check we want removed
  10. Don't really need an overhaul nor was i asking for that, I was asking for the BC check to spot stealthed players [if its related] to be removed, as we think it's related, but you're actually the best person to ask, is it related or just broken bug?
  11. I'd pc the first accountat 850-1150 dollars in current state. Wouldn't sell for less than 900 personally.
  12. Also, there is suppose to be a back stab bonus/attack bonus for the first hit you do when coming out of stealth behind a player, I forget the ingame message, but is this actually in or was it removed [saw in code] This should be added back/made sure it's there also.
  13. Even allowing rift jewelry or jewelry you can craft/cast to fill BOTH ring slots to give you a 90-100% boost to not being spotted, but giving up your nolo [if you aren't a priest]
  14. This is a weird one, but what i believe is body control checks[?] to spot other players around that are in stealth, this can sometimes range up to 30+ tiles. You spend time stealth walking at a slower pace then somebody spots you because you left a mine or cause for some reason they were just able to spot you from 30 tiles out. part of me isn't sure if this should be in the bug section or it's an intended feature, but imo it should be removed, fixed or tonne down to 10 tiles max. I think moving whilst stealth has an increased chance of them seeing you also - but lately it's been crazy with how easy it is to spot players. With pillars/locates/pendlums/running over tiles, unstealthing or hunting down a stealthed player is pretty easy and since they can't lead horses it's normally going one direction if they're caught out early. Stealth rewards you with the power of suprise but does have a lot of set backs for the gain, the spotting players from 30+ tiles out isn't a set back that's fair or balances, it just destroys the purpose of stealth. One for discussion/debating change. Effects pvp mostly. So basically ^ - can this be changed to limit 10 tiles away or removed totally.
  15. Pretty much rendered useless and only choice is any metal Full/Basinet helmet. I think you should let coif and other cloth/leather/chain/metal helmets protect eyes/face as standard, just to give more options.
  16. helllo scale set
  17. Four active kingdoms in terms of pvp - The Crusaders, Pandemonium, Dreadnaught Dynasty & Jenn Kellon. Wurm University is good for very new players looking to play wurm pvp or people from freedom looking to come over and learn the mechanics of pvp. Ebonaura are a old kingdom but recently their activity and presence has dropped off the map, tho they're recruiting to rebuild that, would still consider them. Gratsalot is still a kingdom but would stay clear, pretty much dead. More players on chaos the better, which ever kingdom they chose or group they want to play with. The current state of the server is land split evenly between 4-5 kingdoms and Panda/DD/JK are building interkingdom numbers/deeds at this current time, Panda are contesting Sparta area and making dents into JK...The Crusaders have war deed [The Sanctuary] and contest more of JK and the WL and JK have 2 war deeds around this contesting the WL/The land Sanctuary threatens. It's ok time to join, before summer especially, hope this helps http://www.crusades.top/index.php?/topic/15-application-template/
  18. the red cherry does nothing but hurt the account, so it's one most like to avoid adding, but with the tomes you have I doubt it will hurt that much since it negates the effect, but the effect of that tome is still not a bonus as its simply negating.