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Everything posted by merce

  1. Hell horses should be un-bardable.
  2. Perhaps (√skill ) • 5 so that 100 effective skill = 50 ql on creation and after that it scales down meanwhile keeping a decent creation quality. And then titles should matter for improving.
  3. Increase dodge rate while wearing leather, also weight from what you are wearing should play a more vital part.
  4. Smite

    surprised there has been no mount and blade challenges yet
  5. When did I say it is balanced? it isn't, and making everything positive will make it even more unbalanced, sure, give every item 99.9% buff and 0 debuff and everyone will be happy right? If valrei would be a steady system where missions actually mattered, the buff and debuff could be at the same level, but it is not. Keep posting your extremely biased toughts which someone with an ounce of intelligence can see through, obviously they will stay the same no matter what people say due to what you believe will personally benefit you.
  6. http://forum.wurmonline.com/index.php?/topic/95488-dec-feb-valrei-scenario-visualized/ You mean doing missions for a bugged system which rewards people who do less missions and then gives the item to someone who had 2 scenario points? If buffs would be bigger than the debuffs, the little amount of pvp there is these days will be reduced dramaticly, especially since the valrei system is obviously not working and it is rewarding the wrong gods at most scenarios. And no, you won't "suck worse" than a new player, considering that you get quite powerful spells with those items.
  7. Honestly debuffs should be more major than the buffs, sooner or later someone will have most if not all items, and if the buffs are more powerful than the debuffs it will mean that the gap between new and old players widen even further. Perhaps put the buffs at 10% or so and the debuffs at 50%
  8. -1, removing debuffs Will make this a game of "who can get the most" and since you are jk which has the most used items due to all valrei bugs, it is obviously an extremely biased idea.
  9. That continuum spell seems to be overpowered, even if it is for a short time. 60% overall damage reduction.. Maybe 15% at most.
  10. There's a select few fo priests out there because most people are idiots. That doesn't make you any intelligent though.
  11. If he had every skill at 100 10/10 stats could be a possibility, however since libila was nerfed when nathan got stats that is higher than any god (what a shocker that this happened at the same time) he can't die, rolf seems to have intervened here for some reason. Why nerf libila in the first place when she had won so many scenarios and deserved those stats?
  12. That is already ingame meanwhile what you are suggesting is a suggestion, get it right. Why would someone want to make fo priests even more powerful? It is only the biased people who made this suggestion and their kingdom that supports this.
  13. I don't think champion system is a matter of concern especially when valrei is still unbalanced and broken.
  14. So from your ideas and responses nathan and every demigod that will sprout up should have a 100% chance to become god, because that is how it is now.
  15. An issue also is that libila was nerfed from what was it.. 12/12? And then magically a new demigod came in with 11/10 and wow what happens then? libila is nerfed so that nothing can kill the new demigod that is supposed to have 5/5 at most.
  16. JK having both fo and vyn as their gods which gives 2x missions 2x chance for scenario items doesn't make much sense either.
  17. no they scale on the ql of the wall
  18. every spell has a random power, the wall one has a random amount of ql, all direct/aoe target spells has a random extra damage.
  19. And that is one of the risks that comes with the buffs. Especially since the whole valrei system is not well tought out and players who shouldn't have these buffs have them.
  20. How about Once a player hits the fatigue a message will be sent to the nearest mental hospital from the player that they've got a patient missing?
  21. Because the horse is hostile from the tower guards point of view -1
  22. Don't remove the weaknesses... then it'll be a game of "who can get the most" especially now when I believe either inventor or versai made a pie chart of how many missions was done for each god, mag had almost 2x if not more missions done than fo/vyn, lib had a bit more or roughly the same than fo/vyn, yet fo and vyn has won many more scenarios the past few months.. It is good that the weaknesses are severe, like 200% more damage to burns or 200% more damage to acid, because then you can counter it.
  23. The new valrei system is just not tought out, item should always go to top 3 scenario points and split the charges to all 3 of them. The demigod system... I don't even know what they Did with that one, giving out free. Buffs+spells and ensuring a safe trip to god status? Sounds extremely balanced Rolf! And the fact that jenn-kellon got 2 gods instead of 1 gives them double the chance to win a scenario, Whoever implemented These ideas from Rolfs team should look to the community for balancing issues, obviously the dev team did not focus on that part.