KanePT

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Everything posted by KanePT

  1. How is Wurm?

    Hey Eyes!! I remember you!! Yeah, i've said so a lot of times, Wurm is way too dependent on the "old guard" and doesn't provide incentive for new players. Now with the wave of "minecraft derivatives" that was spawned with the success of Wurm's baby brother you have a ton of games that look and feel alot like Wurm, but much more polished, with better graphs and systems. Wurm was great back in 2009 or something when i first played it, because i mean, there was really nothing else like Wurm. The problem is, the game never improved the core problems with it, but mainly the overall lack of interaction, i mean if nothing changed 90% of wurm game time is looking at a progress bar filling up. That pretty much covers all the things that led me to stop playing and just let my ~500+€ deeds and stuff decay and get plundered, i didn't even bother to auction my stuff, that's how tired i was of Wurm. It's a second job playing this, and while if you don't look at any alternatives, Wurm is awesome, as soon as you start looking, it kinda starts being obvious just how bad of an experience it is. And given that it's bleeding away the only real asset that it had, the community and the economy. I don't think it's worth thinking of returning, really. Yeah, 0.01 is a lot, more like 0,001 increases. It's been 3 years since i've played, so.
  2. How is Wurm?

    Oh wow... 20 in exodus... Not really back though, but thanks. I just popped in to see how it's going. I've realized that, but honestly, from what people said here and what the server status says, it seems the game is worse than it was when i quit. The main appeal to this is the community, and with it dwindling, i don't see much appeal to it. The most fun i had with this game was when i created a big ass deed at the top of a mountain and terraformed it into a "training" deed that housed a bunch of new players. But honestly i don't miss spending 8 hours a day spamming sword blades to get a 0,01 increase in weapon smithing. Good to be remembered. Sorry, i don't have the faintest of who you are though. It might have been a better game if some of those were implemented! Good to know the game is still going, sad to know it's not really thriving. There was a time where i would spend most of my time on Wurm. I don't regret those days, and its fun to look at a map of exo and see that on the last map dump most of my old deeds are still quite like i left them.
  3. How is Wurm?

    Hey guys! I've been away for like 3 years now, so how's Wurm? Is everyone playing Unlimited or are there still some old-school wurmians in the Freedom Isles? The old server status thingy on the forums is gone.
  4. So i opted in to the two-step authenticator, but it keeps giving me a "wrong code" result. I've used two-step authentication extensively in other applications, and never got this problem.
  5. I'm sorry, but one thing is knowing that its ok to trade a character, another thing is trading in a item YOU KNOW was born out of an exploit, and then thinking its not ok that its removed? It should have never been allowed to be kept in the first place, the fact that you got to keep enjoying the benefits of an exploit that no one legitimately could enjoy this far (also called an unfair advantage, something that most games would ban people for exploiting) is already more than your money's worth! Furthermore, this is AWESOME publicity for a game going on steam now. This game lets you keep the exploited items! Haxxors welcome!
  6. Only here is this a discussion... It was a bug, it was exploited, it was removed. People kept abusing it by selling the item. People that sold it and bought should be banned, not babied. The item should be removed. Its A BUG, you admitted it in the first paragraph! Now, making any new kind of container or system that allows ships to be dyed without that, that would be the right answer for their use and retarded price. Add the new item, remove the fountain pans, give the people with a fountain pan one of the new items.
  7. Steam disallows more than one instance of its games running at once. You can play multiple characters at once, just need multiple machines (and steam accounts, which means multiple versions of wurm unlimited).
  8. Would it pain you that much to SAY how much the values have gone up? Or what's the pool? Etc? Is it that hard to give proper information so that people can give proper feedback. Dragon Hunts don't ocurr that often for you to allow that a player thinks he only got 0,01 hide because he didn't get enough damage, instead of him knowing if its working or not. Is it really that hard to admit you make mistakes, its no freaking secret. So why so secretive you can't say "dragon hide loots are now x kg for people that do more than y% damage on the dragon".
  9. Selling Toons

    Its easy... It takes literal years of commitment to have a good high level account in this grind fest of a game. As such people are willing to part with good hard money for the ability to skip that grind, and people who undertook it, would like to have a compensation for time spent. The survival part is nice, but it only requires a new account, after you got past the "froob" level, you're not surviving anymote, unless you're incompetent.
  10. +1 But honestly, don't hold your breath on this, this has been suggested every year for the last 5 years. Its probably one of the most recurrent suggestions, along with cartography (before the crappy maps we have now), Glass, and such.
  11. Old news, really. In my first 3 weeks into the game i quit for a few months because i was being griefed, and the Gm actually defended the griefers. So yeah. When i came back to Wurm i came with the philosophy and the distinct notion that, unless you're a friend of one, most GMs won't help you, rules or no. The reason for this, like in most problems that Wurm faces, is quite simple. Rolf doesn't want to pay other people to work, when he can get people to volunteer for the work. This results that the people Modding or GMing are normal players, which in turn means they can't have that much power, and/or have to be under scrutiny themselves, which means they will be loathe to act, since they need to be pitch perfect in their reasoning and actions. So in the end to avoid being accused of favoritism (which still happens, both the accusations, and the actual thing) or corruption, they stick to the letter of the rules, and little else. Which in the end leaves plenty of open space for grey areas. This, coupled with poorly formulated rules, and few hardwired ones, whenever they aren't broken or exploitable (which then comes to the fact that they don't EVER tell us what is expected behavior on something, so people rarely know when stuff is bugged, and thus being exploited) makes the game its current state. So, if you want to see things fixed, press Rolf to HIRE people to work, instead of relying on Volunteers to half-ass everything, because they're just volunteers, not actual staff. I just LOVE when people say this is recent stuff, or just isolated cases. Guess i've played more Wurm than i think, because i can't remember a period of time i played where people being griefed one way or another wasn't a current event. I mean that one i mentioned, happened in GV, i mean people even on that limited, no premium area managed to grief, and you think that it doesn't happen much on the rest of the game? You must live a very sheltered (or selectively blind) life.
  12. Maybe its time you step back and take a break man. Its a bunch of pixels in a virtual world, Denominated Origin products don't apply to virtual instances of those...
  13. About the Wiki changes: 1) You acknowledge that the Wiki is incorrect, but there isn't a single "action" stated there that will address that issue. 2) Nothing new from the old post about this. 3) This is nothing more than "cleaning up the house" in terms of users, nothing else. Its a good thing, but doesn't really improve the wiki in terms of content, maybe in terms of structure. 4) "The why" is all bs. Growing? Growing what? More empty spaces?
  14. OOC vs IC

    Ok, so i might have read this wrong, but seems to me that the OP was at the same time saying its all good fun to grief and be a rude bastard to everyone around him as long as he's "In Character", all that while urging people to be nice while off character? That's some messed up stuff there. Role playing is NOT an excuse to be a griefer or have any other kind of negative attitude towards any one else, if you see it that way, you're doing it wrong and if you think a bipolar attitude towards Role playing will help you any. You're sadly mistaken. You can't go over to someone like "I'm sorry man, i just stole your stuff and killled all your horses cause i was role-playing a savage troll that thrives on everyone's misery, but of character i'm actually a nice person. So i hope you understand and don't report me or anything".
  15. Actually that phrase was there before Tich changed farming to increase yield with more than one farm actions, so it has nothing to do with it. As most stuff on the wiki its about player perception more than hard fact and coded reality. That argument is flawed. I'm sorry it is. If you WANT to discover, DON'T use the wiki. But the wiki being the ONLY SOURCE of in-game information and help SHOULD have dev feedback and verification. Because then what happens is that a dev decides something doesn't work like he wants it, calls it a bug, and dramatically changes the game, usually to the detriment of the overall experience and to the favor of a small community. (Sparta anyone?). This is brought simply by that single fact that the devs don't give enough of a to provide hard fact on how systems are supposed to work, my guess is because mostly half the time they're just happy stuff kinda works, and can't be bothered to make it consistent (they're volunteers mostly, you can't blame them). Because half the time if we KNEW how stuff is supposed to work, they'd have a much harder time bug fixing. So they're happy to leave us to speculate that a bugged system is working as intended until they see fit to fix it and totally flip the rule book on our faces. Plus there's Sarcaticous' point. The game is subscription based. You have to pay (mostly) for your time in the game. Sure most people that are adverse to change are so because they have already established themselves in a way that they don't, probably a long time ago, so they can't relate to that anymore. You can't expect a game that needs 6h of daily game play just to keep you improving, then to add a layer of necessary testing and research that can then be completely overruled on a whim by a dev. That's just poor management, poor development and overall dreadful policy. And people excuse it because they "wanna explore". Well fi you don't have the self-control enough NOT to open the wiki and learn how things really work, then MAYBE you need to seek some professional help. Oh. And trust me, the devs aren't not creating a detailed knowledge base of the game because "you want to explore and puzzle things out". Its because its less work. The fact that many people create that excuse for them is just cherry on top. I've said this a thousand times, stop giving the devs excuses for keeping the game mediocre. The community isn't growing, and even the lattest gimmicks (Xanadu and Challenge) barely gave a population boost to the game, and what little grew that wasn't a bunch of land-claim alts, is gone.
  16. Obviously you don't know me. I have 3 priests, i've sold bulk items, i have traders, and i've sold gold coins. BUT i PUSH for the game to change to have healthier populations, whether or not i might lose "income". I don't push for stuff to remain the same just because i want to sell my drake armor, or because i had this bugged item that now might be worth a fortune, and i don't want it wiped from the database. I don't keep trying to "threaten" the devs with the end of the world if they make the game easier for new players because then my lvl 90+ skills aren't so special. I'm not saying that the devs can't fix a issue or balance a problem THAT IS REAL (not like Strongwall was a bug, now its fixed and oops those few MR guys just won 300€ worth of loot after pming a dev to help out in the raid because of this "bug" only the dev and they knew about) because now some people might lose something. Well news flash, there's precedent to that. If they don't fix it is for one of two reasons: they stopped giving a damn, or the pop is so low that even the possibility of that minority having a hissy fit could make the game shut down.
  17. The ones that don't want the game to grow and have a healthy population? That use the game as their personal piggy bank? Those of us?
  18. I think a "universal" form that is applicable to all permissions is probably better than having a different system for each thing. There was a post on suggestions with a nice mock-up of a UI for this. But all in all, keep the "trusted friend's list" that's a nice thing i spotted there. Keep the add player by name thing. Then pretty much use a form similar to deed permissions for EVERYTHING, just change which permissions are available in it. But for the love of everything that you have that's dear to you, use a standardized form for all permissions. It makes everything faster to learn, and easier to use.
  19. The problem is that Wurm is too "basic" in most stuff. For a challenge it depends on grind. For progression it depends on grind. For rare stuff, hey you guessed it. Thing is Wurm works on a philosophy from back when the first MMOs were being created, and while Wurm was an awesome concept (still is, though incredibly under-achieved) back then. Its extremelt sub-par for today's standards. But then again, the imagination and technical possibilities on the devs are limited in what wurm can do, and so creating more intricate systems is probably hard. Specially when you think most of the devs are doing this as a hobby of sorts, since they're mostly volunteer. So pretty much a few things will need to happen for a proper rare system where you create that "special" weapon or tool, like you hear in tales and whatnot: First Rolf needs to start taking less vacations and paying more people to make the game. You can't hope for any real improvements with a mostly volunteer staff. Then that new staff has to show to Rolf that his "vision" is ancient, that the game is dated, and that a number of changes need to happen. Then they can go about and improve the game. Honestly, i've said this several times in chat, and i'll say it now here, Wurm would gain immensely if Notch would come around to buying it out of Rolf, and start working on it again, using the know how of making a game like Minecraft the huge success it was. Think about it, Wurm could have been minecraft. Even if Notch just did for Wurm what he did for Age of Wonders 3 and just pump some money into it, it would be awesome, because, in all honesty we can all prattle on about what needs improving and what doesn't, but when push comes to shove Rolf has neither the man or willpower to make the in-depth changes that Wurm needs to have in order to be up-to-date.
  20. After the cost of 50s its not free silver anymore. You get free silver already from a ton of activities. Trader hate is a great example of Wogic, and the devs ceding into it is just an example of why the game won't progress. Also a good example of why this thread is useless. Its not the first, won't be the last time a dev asks directly for input in the forums then completely disregards the consensual posts and does the ones their closest "mates" have suggested, and which are easy to implement.
  21. A couple months isn't late. Its NEVER late to balance stuff. If its op, needs balance, simple. My (will never be adressed in a thousand years) input: 1) Grind. Grind was THE thing 10 years ago. It isn't anymore. The game needs more fun inbetween the milestone achievements. It makes no sense to spend an entire afternoon just making the materials for the house you want, when you should be making THE HOUSE! 2) Rules. Make them clear, make them objective. If you need mods, and GMs to enforce them, then they can't act like machines, if their purpose was to blindly read the text and act on the strict text, then you don't need people, just code the rules in the game. 3) Priests. Priests are awesome and whatnot, but there's little to no incentive for a new player to flat out start a priest. Playing a priest as a main is pretty much imossible. Playing a priest main on a so low pop game as wurm as a new player is damn right impossible. Its near madness to try and get a friend in this purposedly left out niche (that's not so niche anymore) game. Wurm is too player unfriendly. Add progression on the priest that unlocks more skills for them to do as they gain more faith. Also unlock "default" skills like carpentry, masonry and such, as to allow priests to HAVE A HOUSE! 4) Add progression. Raising skills need not be the only kind of progression. Add more intricate craft systems that create better items if you combine stuff from different crafts. For example, have a method that if you add a leather strip to a handle, the handle gives bonus stats on the sword. Its better than the obsolete insane grind for skills. Give meaning to the title milestones, unlock stuff when people get there. Add Horizontal progression after making it easier to get to 100 skill. Allow new players to catch up, and allow old ones to stay engaged and "ahead" without having to add more years of grind by raising a level cap. 5) Make combat stats visible, add a small window with combat speed, parry rate, damage, etc to the character window. So people can ACTUALLY make a informed decision on what their weapon does. 6) Combat system needs complete overhaul. This game's combat system is 20 years old, not 10. I could go on. And on.
  22. This thread just illustrates a few of Wurm's weaknesses. The first being the community. It has a LOT of awesome people in it, but also a LOT of crappy people, and the worse is that as of a couple years ago, the crappy are winning. The second is the GMs and overall staff, they go from being openly biased to trying to act like machines to avoid being accused of bias. While this situation is incredibly negative for any game, they treat this as normal and allowed behavior. And while this situation got to the forums, and whatnot, there's a lot more people that quit the game because they tried to settle near the wrong person, and get bullied till they quit. And this brings me to the worse offender which is the in-game mechanics that allow people to KOS freely (which now that guards attack on perimeter can be used as a HUGE griefing tool, pretty much negating one of the reasons to have the mandatory 5 tile perimeter), and how much more weight and strength an even moderately established player can have against newbies. And the CM is laughably naive in her response when she says that KOSing them back will level the playing field. Most players with a year or 2 behind them can easily hunt Templar guards. So what's the last recourse of the new player? QUIT! So yeah, wurm is great, a great concept turned into a great mess by incompetence in fulfilling the concept's potential.
  23. The new servers are a false hope. What happens is that people make new one-time premium alts for their mayors and/or alts to check out the new servers and then just keep their mains anyhow. Its still the same number of overall players, but just a few more alts. Also here's a question, for someone who NEVER played Wurm, why would a new server hold any appeal? They don't know the "lack of space", they never played the game, why would a new server help? In fact, anyone that never played wurm wouldn't equate a new server to a new map to explore. Since most games new server is just a new "copy" of the game.
  24. Cause wurm isn't improving. Sure new gimmicks get added, but the core problems persist, and people get tired of swimming against the current. And what's worse, new gimmicks keep popping up that are just broken (like the new "gods"), and the devs don't care, they proved they don't care time and time again. That plus the fact that Wurm is 10 years old, or near enough that age not to matter, and you KNOW its not lasting. I mean even WoW has had to do HUGE improvements to the game to keep afloat, and still losing costumers, and that's the most popular MMO in the industry, so much so that many think it was the FIRST mmo. Now Wurm, Wurm is lucky to still be online.
  25. Aw, i almost thought we were going to have actual dev input to verify the data on the wiki. Close, but no cigar.