Dragonmob

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Everything posted by Dragonmob

  1. I would like to add my second deed, Dragon Shore, to the map. It's located at 45X 30Y, just west of Megatown, otherside to the sand area, at coast. (You can put it east of where the road ends.)
  2. As the title says, I'm looking to buy 5k of dirt to southeast Deliverance. Our village is "Dragon Shore" and the coordinates are 45X 30Y, just west of Megatown. (Village isn't on map) Pm me ingame, forums or leave a post in this thread if interested.
  3. I agree with Ayes. You are going to destroy 16 500 tiles big area for a desert, useless area, for some mobs. That doesn't make any sense, and you will get only enemys with that. Also, it will be destroyed after a while. You could take a look from Freedom Code of Conduct: "Players on freedom are able to do many things that affect the game world, which in turn affects ALL other players. Just because you CAN do something, does not mean that you SHOULD do something. If your actions will actively and negatively affect someone elses gameplay, DO NOT DO IT, discuss this with them first." This enormous desert will affect for many, many players, most of them do not know about this. Also, "Do not destroy large sections of land for no good purpose. If you want to modify the land around YOUR deed thats fine, but if your neighbors object to what you are doing discuss this with them." This is almost griefing. We should have talked about this desert thing, you haven't asked anything from anybody. Also, there is no need for hard feelings now.
  4. Building a desert five minutes from GD, with size of 16,5k tiles. This is nonsense, it could be fifteen minutes away for example, and the place near GD would stay natural.
  5. One million times 1+ I have 35+ tin veins in our deed mine, without copper. Please, add anything, just anything, to do with tin.
  6. We are not looking for paid workers atm the moment, but thanks for asking. (And sorry for late answer.)
  7. I do like this idea, though, it should apply CAs only. At CA help channel, when right clicking CAs name, there should be option "show languages", where are all languages he/she can speak good enough to use it in game. This will help if you are bad in english or you just want to report things with your mother language. (This will only help when asking help in CA help though.)
  8. Bump People who are interested in ship building, Dragon Shore is great place to build them, though it needs to be finished.
  9. I'm on 14:00 - 19:00 GMT, and I'm on right now.
  10. SELLING DEED "THE FLAME" >>>>>I'm selling the deed for 20 silvers, no more.<<<<< As you can read in the title, I'm selling deed "The Flame", which is in Deliverance. (Coordinates: 26X 45Y map: http://wurmmapsearch...et/DeliMap.html ) The deed is in south, very close to sea. (about minute with large carts) The whole deed is almost walled enclosure with palisade gates, big flat area at west, which has tons of dirt and they can be sold, used for something else or left there, and it has mine with iron and spawning cave bugs. (At northwest, there is area without walls due flattening and high slope.) There is rock area which is surface mined to it's current stage, and one house is in this area. (east of big flat area) Deed also has guard tower, few pens, tar spot, two houses and highway going trough the deed from north to south. There is great forest in north of the deed, and pretty much around it too. Many players have owned this deed before, and it has been terraformed and rebuilt many times. Overall, this deed is good for skilling or small village. The information of deed upkeep and area is here: Upkeep is only two silvers and seventy coppers and it has lots of free area. Images: The western big, flat area which can be used for farming, houses, terraforming, pens... ( You can see the area without walls here) Same area, from southern side. Here is the guard tower (40 QL), and north gate. The iron vein two tiles from forge, three tiles from mine entrance.
  11. 1+ Also, the max lump size should be 64kg like iron, not 6,4kg, would be much easier to make items.
  12. I found rare video of Wurm Online 2.0 preview, check it out: [media=]http://www.youtube.com/watch?v=QlxqPFWhKs8&feature=related For some reason, Rolf speaks finnish...
  13. I find that scrolling the menus are part of the game, and "repeat button" would break it, so -1 from me. This is Wurm, and if you are tired of the menus, then don't use them. (Yes, I like that making items/things are hard)
  14. That would be nice, yes. But if templar is trapped in mines, and there is another enemy in deed/trapped cave section, that would not work. I would suggest that that option could be used only if the templars/guards aren't fighting at the time, even if there is enemys on deed. (This could apply only on the freedom server only if there is problems with PvP servers) And I see the main function of this is helping guards who are stuck.
  15. Bump The auction ends tomorrow! Bid now for a great deed for a low price!
  16. That may help with the tower guards, yes. But fix I'm looking for is the templar thing. If they teleport to a cave with exit, there is no problem, but they can teleport to trapped cave sections, where is no exit. And for some reason, they can't teleport back, and get stuck. If deed is built in area where has been another deed once, the area may have lots of this kind of trapped cave sections.
  17. Yes, you are right Seara, I forgot to mention that if they go kill a mob in cave, they get stuck, even if there is way out. Recall guards option is great way to fix this, if Rolf is too lazy to do anything else, good idea Depends.
  18. The title says it all. Please, fix the stupid templars getting stuck in trapped cave sections. If they can teleport there, they should be able to teleport out of there. Now, there is two ways to help them: 1. Wizkill 2. Mine all the way to the trapped cave section, and mine the guard free. In while, the guard is USELESS, and you still pay for it. Rolf, if you are too lazy to fix this, please add "recall guards" option which brings all the templars to the token, and tower guards to the tower. That would help a lot. I won't waste two - four weeks mining all cave sections in my deed free, and then reinforcing them. This all affects for the tower guards too, as far as I know. (If they go kill a mob in cave, they get stuck, even if there is a way out.)
  19. Okay, thing is solved. The spirit templar bugs to trapped cave sections. so EVERY time it teleports there, it needs to be wizkilled or mined out. Atleast the thing is solved, but won't make any sense.
  20. I do know that option, it's NOT checked, and I have never touched it. However, I have found out some interesting things... I was testing that is it really sitting somewhere without caring what agros come to the deed. I leaded spider to the deed and was sure of this. Then I remember that the mine entrance collapsed yesterday, short time after I bought the guard. I didn't pay attention for it yesterday though. So, I tunneled the entrance open, there were few cave bugs, in-deed. Templar wasn't there neither. I also saw, that the mine entrance tiles are reinforced. Yes, that doesn't disable the cave ins, but make them extremely rare. I explored the cave to make sure that there are no cave ins. I have this deed in place of older one, so there is big part of mine which I do not know very well, and I found out that spirit templar is trapped in tunnel which is blocked. (I looked it trough the wall) Totally, there were atleast five cave ins. 3-4 tiles from each other. In tunnel where is spirit templar, are five cave ins + the mine entrance was collapsed too, with reinforcement. (And the templar was end of this tunnel) The part where the templar is is one tile away from other cave section, but that part has reinforcement. I'm currently mining the shortest way possible to the templar, not the long tunnel with all the cave ins. I really do not think this is natural, all this in one day.
  21. Hello, As the title says, I found out today that my spirit templar which i recruited yesterday isn't doing his job. I have had two agro animals in my deed, other was there when I logged in, other I leaded, and the spirit templar didn't do anything. (And no, they weren't anacondas, but mountain lion and hell hound.) I do not want to pay for guard who doesn't do his job, but I do need one to protect the deed. I hope this can be fixed soon.
  22. Bump Auctions ends on sunday 4pm GMT This means the auctions lasts one day longer, as it was supposed to be.
  23. Bump This deed is great for start/advanced Wurmian. You can ask anything from the deed if you want.
  24. ANOTHER ROUND OF AUCTIONING THE FLAME CHEAPER BIDDING AND THIS TIME SILVER ONLY As you can read in the title, I'm auctioning deed "The Flame", which is in Deliverance. (Coordinates: 26X 45Y map: http://wurmmapsearch...et/DeliMap.html ) The deed is in south, very close to sea. (about minute with large carts) The whole deed is almost walled enclosure with palisade gates, big flat area at west, which has tons of dirt and they can be sold, used for something else or left there, and it has mine with iron and spawning cave bugs. (At northwest, there is area without walls due flattening and high slope.) There is rock area which is surface mined to it's current stage, and one house is in this area. (east of big flat area) Deed also has guard tower, few pens, tar spot, two houses and highway going trough the deed from north to south. There area great forest in north of the deed, and pretty much around it too. Many players have owned this deed before, and it has been terraformed and rebuilt many times. Overall, this deed is good for skilling or small village. The information of deed upkeep and area is here: Upkeep is only two silvers and seventy coppers and it has lots of free area. Details of auction: Lasts one week + one day of the post. (Next sunday at 4pm GMT) The bidding starts from 20 silvers. Minium increment is 1 silver. This time I want the price in silver. If you really want to pay with euros, we can talk about that. Buyout: 40 silvers. Reserve: No reserve Images: The western big, flat area which can be used for farming, houses, terraforming, pens... ( You can see the area without walls here) Same area, from southern side. Here is the guard tower (40 QL), and north gate. The iron vein two tiles from forge, three tiles from mine entrance. I'm also accepting private bids, and you can pm me ingame or at forums to send one. Good luck!