Karthannar

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Everything posted by Karthannar

  1. The recent permissions overhaul has rendered writs obsolete. They are no longer created when you finish a building. Instead you manage the building by right-clicking the building or the body icon on the bottom left of your character screen (Manage > Buildings) EDIT: Ha, Brash beat me to it.
  2. I was able to peel myself away from Wurm Unlimited for a time to update the map! Huzzah!
  3. Ah, this is why I don't make forum posts before morning caffene With that said, it's likely hardcoded and will take a mod to change. There hasnt been anything I've seen that can change that
  4. There's a window every hour or so you get to get a chance to turn something rare. (This includes creating and improving items.) There's also a very small chance when you use a rare item when constructing another item to turn it rare, regardless if you're within the "rare window." The following link explains this a bit: http://www.wurmpedia.com/index.php/Rare_item
  5. Nice work Budda! My only wish right now is that we can regionalize ores like they are in WO. Here's a 1024x1024 map I've been working on: And a stylized map I worked on while sailing from pristine to deliverance: (very much WIP)
  6. Since we're messing around with priests why not give Vynora a less PITA double favor item while you're at it.
  7. Fyi, I've been looking for tall vanilla HOTS tall banners forever. Have had no luck finding anyone. But if you were to find a supplier Booskii, I can guarantee I would buy them
  8. I have a better idea: I kid of course, having played many of the games (including the campaign setting in D&D 3.5) this actually warms my heart <3
  9. Hey folks, as a reminder to be included on the map tar and clay pits must be at least 2x2 square (if possible) and diggable by newbies. While they don't have to be perfectly flat they shouldn't require more than 10 or so digging skill (30 slope) to access the resource. There will be a couple of spots I will be removing with the next update because they don't meet these requirements.
  10. Take a closer look near your deed, I already added the tar. The clay pit doesn't currently meet the requirements for inclusion. I will eventually get off my rear and raise it the rest of the way.
  11. While it's nice to see some shots of the new textures for glimmersteel and adaman. I would really like to see the clothing that was teased a while back. I want a green coat
  12. Thanks folks. I plan on pushing an update when I get home from work today.
  13. I have a couple of items: A forge made and imped rare by a good friend A BSB with Enki's signature And finally an ancient horse named Southeast that I bought a couple years ago.
  14. Simple, give weapons that drop off the humanoid uniques (Goblin leader, troll king, kyklops, forest giant) unique models. I'm not asking that they be any different from their normal counterparts. A 45ql goblin leader shortsword for example is still a 45ql short sword as far as the game is concerned. The only thing I would ask is that normally unimpable weapons from uniques become impable. As I imagine it: The goblin leader's sword is a lump of rusty pitted metal somewhat resembling a shortsword. Where the Troll King's club could be a giant bone adorned with grisly trophies (Ears, fingers, hands) from it's victims. Just a thought while grinding a copper vein to dust
  15. I'll take one of the c82 picks. COD to Karthannar
  16. I will be there... ...probably. Unless "that" guy at work takes an unscheduled day off. again.
  17. Hopefully they let you choose. Karthannar now favors The Horde of the Summoned.
  18. Looks good. It'll be nice to have the papers on a merchant to have a self-service shipyard. Among other things.
  19. [23:44:18] The items silently disappear from the spirit cottage. You expect them to arrive in less than thirty minutes. Thanks Odynn!
  20. [23:23:58] The items silently disappear from the spirit cottage. You expect them to arrive in less than thirty minutes. Thanks Wargasm!