• Content count

  • Joined

  • Last visited

Everything posted by Karthannar

  1. [RELEASE] DeedMod (for use with Ago's ModLoader)

    I'll look into it, no promises though.
  2. [RELEASE] DeedMod (for use with Ago's ModLoader)

    Forked from Keenan and updated project on GitHub. Any updates I do will be there from now on: https://github.com/Karth32/DeedMod/releases/ Also fixed an instance of the mod ignoring the powerOverride config when counting deeds owned by a steam ID.
  3. Server modloader and nulls

    Is there a way to get around this? SEVERE org.gotti.wurmunlimited.modsupport.actions.WrappedBehaviour: null java.lang.NullPointerException at org.karth.wurmunlimited.mods.spookycreatures.KarthUtils.getVillageNum(KarthUtils.java:74) at org.karth.wurmunlimited.mods.spookycreatures.actions.GenericActions.action(GenericActions.java:69) at org.gotti.wurmunlimited.modsupport.actions.ActionPerformerBehaviour.action(ActionPerformerBehaviour.java:82) at org.gotti.wurmunlimited.modsupport.actions.WrappedBehaviour.lambda$action$9(WrappedBehaviour.java:102) at org.gotti.wurmunlimited.modsupport.actions.WrappedBehaviour.action(WrappedBehaviour.java:211) at org.gotti.wurmunlimited.modsupport.actions.WrappedBehaviour.action(WrappedBehaviour.java:102) at org.gotti.wurmunlimited.modsupport.actions.ActionPerformerChain.action(ActionPerformerChain.java:77) *snip* Basically I'm trying to call "getVillage().getDeedId()" but whenever I'm not on a tile that's part of a deed it tries to spit out a null value which causes the above. I've tried quite a bit and I can't figure out how to get around that. Anyone better at this than me have any insight?
  4. Server modloader and nulls

    *smacks forehead* Of course it was that simple, thank you @bdew!
  5. [RELEASE] DeedMod (for use with Ago's ModLoader)

    I managed to get this mod up and running again. Source and .jar in the link below. https://drive.google.com/open?id=17jq2XbjDZSGhEBtnzWj-Atc9xIrwjPJO See GitHub link below for future releases. Let me know if you run into any issues. For the most part mod functionality is the same as Keenan's original code. I however did add functionality that ignores deeds that are owned by a GM character with power equal to or greater than powerOverride when determining how many deeds the steam ID owns. I can't guarantee I will stay on top of this as much as I would like, as my interest in wurm frequently waxes and wanes. (Also, I am very much an amateur coder- so things aren't probably as clean as they could be )
  6. Bright white tool heads

    Same bug as https://forum.wurmonline.com/index.php?/topic/161843-fixed-post-update-visual-bug-on-tool-heads/ Whenever someone else is using a tool, the shadered parts of it are bright white. My own tools are their proper color/texture/shader when I use them. Running the vanilla client with no mods installed.
  7. Bright white tool heads

    Cool, we'll see the fix in another six months!
  8. NPC Human

    No, they just sort of randomly roam around.
  9. [BETA] 3D Stuff, AKA "Putting stuff on tables"

    Just tried this out, and all I've got to say is wow! It works great on my server. http://puu.sh/z8wqz/02c87d1aee.jpg
  10. [RELEASE] UI Reskin

    Fantastic work Rico! I never was a fan of the Ironwood GUI, but missed some of the extra elements added in with it. Now I can just about have the best of both worlds!
  11. Pristine Community Map (9/9/16)

    (Updated as of September 9th, 2016) I have taken over maintaining the community map from Capi. Please post your deeds in this thread, also for now I will take submissions via PM. If you send your submission this way I cannot guarantee I will remember it Please read the following rules/guidelines before you post: You may only submit deeds that belong to you, and that you have explicit permission to submit. Submitting purposely erroneous entries will result in me ignoring anything you submit in the future. Tar and clay pits that are submitted to the map must be usable by newbies and the general public (Generally at least 2x2 tiles, and flat.) Mailboxes must be accessible by anyone who wants to use it. Please submit changes using the community map X/Y grid. Images pointing out the exact location on the map are welcome. You are encouraged to: Report disbanded deeds that are still on the map Report spelling errors. (I speak american english, don't pester me about spelling "harbour" as "harbor." Although deeds will be however you spelled it in the game ) Submit newly constructed public highways for inclusion on the map. Submit public tar and clay pits. Map updates will now just be in .jpg using the updated map dump. http://www.karthcraft.net/pristinemap/CommunityMapPristine.jpg
  12. Weekly News #41 Getting Spicy

    I saw somewhere that we may be able to plant woad in flowerpots. Is that on track for 1.3 or am I just imagining things?
  13. Dead MMO's

    Tabula Rasa. That game had some issues, but it's the only dead mmo that I hold real nostalgic feelings for.
  14. What do you want in your pvp server?

    That and actual bodies.
  15. Pristine Community Map (9/9/16)

    Updated! (How long does it take these guys to dump an updated map? Sheesh.) Could you folks provide X/Y coordinates from the community map? I do not use the in game map grid because it is not as precise.
  16. Pristine Community Map (9/9/16)

    PSA: Once the updated map dump is released I will spend a day roaming the server checking for dead deeds. Also if you have anything to add now would be the time to post about it.
  17. Thanks for all the mods bdew! However I seem to be having an issue with the hots fixes mod: Mycelium doesn't seem to want to spread within Libila's domain. I confirmed the server has PvP turned off and it is set as a hots home server. I also made sure that the hots fixes mod was the only mod running on the server to rule out any possible mod conflicts. Checking the logs seems to indicate everything is fine, but here's the lines from where it talks about loading the mod just in case: I'm not sure what else to try after this. Edit: Tried it with PvP turned on. No change.
  18. Mission Ruler Tutorials

    Odd. I'll have to have another look at this, aside from occasionally shifting a tile on server restart the NPC sat still.
  19. Pristine Community Map (9/9/16)

    Fine fine, updated!
  20. Mission Ruler Tutorials

    Give them the "malformed hind legs" trait. That usually stops them from meandering about.
  21. Taumriel 2k PVE 10000x skill 200xtimers Mods++

    I think something is buggered with trees. I planted a bunch of sprouts on my island a couple days ago and they're all gone.
  22. Pristine Community Map (9/9/16)

    Map updated! Twice in one month! The blasphemy!
  23. Otherlands PVE Cluster [10x/10x][Modded][Freedom+HotS]

    I've been everywhere on the server and there doesn't seem to be any cedar trees anywhere. Is this an oversight or by design? (If it is an oversight I'll take a bunch of cedar sprouts, thanks )